mirror of https://github.com/encounter/SDL.git
thread: Put all important SDL_CreateThread internal data into SDL_Thread.
This avoids the need to malloc something extra, use a semaphore, etc, and fixes Emscripten with pthreads support, which might not spin up a web worker until after SDL_CreateThread returns and thus can't wait on a semaphore at this point in any case. Fixes Bugzilla #5064.
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abdc5cbf24
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46bb47cf04
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@ -33,11 +33,11 @@
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on success.
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*/
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#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
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extern int SDL_SYS_CreateThread(SDL_Thread * thread, void *args,
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extern int SDL_SYS_CreateThread(SDL_Thread * thread,
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pfnSDL_CurrentBeginThread pfnBeginThread,
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pfnSDL_CurrentEndThread pfnEndThread);
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#else
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extern int SDL_SYS_CreateThread(SDL_Thread * thread, void *args);
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extern int SDL_SYS_CreateThread(SDL_Thread * thread);
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#endif
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/* This function does any necessary setup in the child thread */
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@ -258,22 +258,12 @@ SDL_GetErrBuf(void)
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}
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/* Arguments and callback to setup and run the user thread function */
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typedef struct
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{
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int (SDLCALL * func) (void *);
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void *data;
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SDL_Thread *info;
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SDL_sem *wait;
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} thread_args;
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void
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SDL_RunThread(void *data)
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SDL_RunThread(SDL_Thread *thread)
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{
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thread_args *args = (thread_args *) data;
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int (SDLCALL * userfunc) (void *) = args->func;
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void *userdata = args->data;
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SDL_Thread *thread = args->info;
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void *userdata = thread->userdata;
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int (SDLCALL * userfunc) (void *) = thread->userfunc;
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int *statusloc = &thread->status;
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/* Perform any system-dependent setup - this function may not fail */
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@ -282,9 +272,6 @@ SDL_RunThread(void *data)
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/* Get the thread id */
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thread->threadid = SDL_ThreadID();
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/* Wake up the parent thread */
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SDL_SemPost(args->wait);
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/* Run the function */
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*statusloc = userfunc(userdata);
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@ -325,16 +312,14 @@ SDL_CreateThreadWithStackSize(int (SDLCALL * fn) (void *),
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#endif
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{
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SDL_Thread *thread;
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thread_args *args;
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int ret;
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/* Allocate memory for the thread info structure */
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thread = (SDL_Thread *) SDL_malloc(sizeof(*thread));
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thread = (SDL_Thread *) SDL_calloc(1, sizeof(*thread));
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if (thread == NULL) {
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SDL_OutOfMemory();
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return (NULL);
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return NULL;
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}
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SDL_zerop(thread);
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thread->status = -1;
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SDL_AtomicSet(&thread->state, SDL_THREAD_STATE_ALIVE);
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@ -344,57 +329,29 @@ SDL_CreateThreadWithStackSize(int (SDLCALL * fn) (void *),
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if (thread->name == NULL) {
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SDL_OutOfMemory();
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SDL_free(thread);
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return (NULL);
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return NULL;
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}
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}
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/* Set up the arguments for the thread */
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args = (thread_args *) SDL_malloc(sizeof(*args));
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if (args == NULL) {
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SDL_OutOfMemory();
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if (thread->name) {
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SDL_free(thread->name);
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}
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SDL_free(thread);
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return (NULL);
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}
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args->func = fn;
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args->data = data;
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args->info = thread;
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args->wait = SDL_CreateSemaphore(0);
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if (args->wait == NULL) {
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if (thread->name) {
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SDL_free(thread->name);
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}
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SDL_free(thread);
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SDL_free(args);
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return (NULL);
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}
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thread->userfunc = fn;
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thread->userdata = data;
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thread->stacksize = stacksize;
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/* Create the thread and go! */
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#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
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ret = SDL_SYS_CreateThread(thread, args, pfnBeginThread, pfnEndThread);
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ret = SDL_SYS_CreateThread(thread, pfnBeginThread, pfnEndThread);
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#else
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ret = SDL_SYS_CreateThread(thread, args);
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ret = SDL_SYS_CreateThread(thread);
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#endif
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if (ret >= 0) {
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/* Wait for the thread function to use arguments */
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SDL_SemWait(args->wait);
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} else {
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if (ret < 0) {
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/* Oops, failed. Gotta free everything */
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if (thread->name) {
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SDL_free(thread->name);
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}
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SDL_free(thread);
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thread = NULL;
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}
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SDL_DestroySemaphore(args->wait);
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SDL_free(args);
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/* Everything is running now */
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return (thread);
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return thread;
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}
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#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
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@ -60,11 +60,14 @@ struct SDL_Thread
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SDL_error errbuf;
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char *name;
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size_t stacksize; /* 0 for default, >0 for user-specified stack size. */
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int (SDLCALL * userfunc) (void *);
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void *userdata;
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void *data;
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void *endfunc; /* only used on some platforms. */
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};
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/* This is the function called to run a thread */
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extern void SDL_RunThread(void *data);
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extern void SDL_RunThread(SDL_Thread *thread);
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/* This is the system-independent thread local storage structure */
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typedef struct {
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@ -27,12 +27,12 @@
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#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
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int
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SDL_SYS_CreateThread(SDL_Thread * thread, void *args,
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SDL_SYS_CreateThread(SDL_Thread * thread,
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pfnSDL_CurrentBeginThread pfnBeginThread,
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pfnSDL_CurrentEndThread pfnEndThread)
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#else
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int
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SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
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SDL_SYS_CreateThread(SDL_Thread * thread)
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#endif /* SDL_PASSED_BEGINTHREAD_ENDTHREAD */
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{
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return SDL_SetError("Threads are not supported on this platform");
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@ -37,11 +37,11 @@
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static int ThreadEntry(SceSize args, void *argp)
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{
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SDL_RunThread(*(void **) argp);
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SDL_RunThread(*(SDL_Thread **) argp);
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return 0;
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}
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int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
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int SDL_SYS_CreateThread(SDL_Thread *thread)
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{
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SceKernelThreadInfo status;
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int priority = 32;
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@ -59,7 +59,7 @@ int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
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return SDL_SetError("sceKernelCreateThread() failed");
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}
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sceKernelStartThread(thread->handle, 4, &args);
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sceKernelStartThread(thread->handle, 4, &thread);
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return 0;
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}
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@ -76,7 +76,7 @@ RunThread(void *data)
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#ifdef __ANDROID__
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Android_JNI_SetupThread();
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#endif
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SDL_RunThread(data);
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SDL_RunThread((SDL_Thread *) data);
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return NULL;
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}
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static int (*ppthread_setname_np)(pthread_t, const char*) = NULL;
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#endif
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int
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SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
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SDL_SYS_CreateThread(SDL_Thread * thread)
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{
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pthread_attr_t type;
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}
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/* Create the thread and go! */
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if (pthread_create(&thread->handle, &type, RunThread, args) != 0) {
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if (pthread_create(&thread->handle, &type, RunThread, thread) != 0) {
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return SDL_SetError("Not enough resources to create thread");
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}
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@ -40,16 +40,16 @@ extern "C" {
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static void
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RunThread(void *args)
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{
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SDL_RunThread(args);
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SDL_RunThread((SDL_Thread *) args);
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}
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extern "C"
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int
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SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
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SDL_SYS_CreateThread(SDL_Thread * thread)
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{
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try {
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// !!! FIXME: no way to set a thread stack size here.
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std::thread cpp_thread(RunThread, args);
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std::thread cpp_thread(RunThread, thread);
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thread->handle = (void *) new std::thread(std::move(cpp_thread));
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return 0;
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} catch (std::system_error & ex) {
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@ -74,23 +74,16 @@ typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code);
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#endif /* !SDL_PASSED_BEGINTHREAD_ENDTHREAD */
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typedef struct ThreadStartParms
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{
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void *args;
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pfnSDL_CurrentEndThread pfnCurrentEndThread;
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} tThreadStartParms, *pThreadStartParms;
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static DWORD
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RunThread(void *data)
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{
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pThreadStartParms pThreadParms = (pThreadStartParms) data;
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pfnSDL_CurrentEndThread pfnEndThread = pThreadParms->pfnCurrentEndThread;
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void *args = pThreadParms->args;
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SDL_free(pThreadParms);
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SDL_RunThread(args);
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if (pfnEndThread != NULL)
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SDL_Thread *thread = (SDL_Thread *) data;
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pfnSDL_CurrentEndThread pfnEndThread = (pfnSDL_CurrentEndThread) thread->endfunc;
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SDL_RunThread(thread);
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if (pfnEndThread != NULL) {
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pfnEndThread(0);
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return (0);
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}
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return 0;
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}
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static DWORD WINAPI
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#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
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int
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SDL_SYS_CreateThread(SDL_Thread * thread, void *args,
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SDL_SYS_CreateThread(SDL_Thread * thread,
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pfnSDL_CurrentBeginThread pfnBeginThread,
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pfnSDL_CurrentEndThread pfnEndThread)
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{
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#elif defined(__CYGWIN__) || defined(__WINRT__)
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int
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SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
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SDL_SYS_CreateThread(SDL_Thread * thread)
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{
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pfnSDL_CurrentBeginThread pfnBeginThread = NULL;
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pfnSDL_CurrentEndThread pfnEndThread = NULL;
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#else
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int
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SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
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SDL_SYS_CreateThread(SDL_Thread * thread)
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{
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pfnSDL_CurrentBeginThread pfnBeginThread = (pfnSDL_CurrentBeginThread)_beginthreadex;
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pfnSDL_CurrentEndThread pfnEndThread = (pfnSDL_CurrentEndThread)_endthreadex;
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#endif /* SDL_PASSED_BEGINTHREAD_ENDTHREAD */
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pThreadStartParms pThreadParms =
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(pThreadStartParms) SDL_malloc(sizeof(tThreadStartParms));
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const DWORD flags = thread->stacksize ? STACK_SIZE_PARAM_IS_A_RESERVATION : 0;
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if (!pThreadParms) {
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return SDL_OutOfMemory();
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}
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/* Save the function which we will have to call to clear the RTL of calling app! */
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pThreadParms->pfnCurrentEndThread = pfnEndThread;
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/* Also save the real parameters we have to pass to thread function */
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pThreadParms->args = args;
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thread->endfunc = pfnEndThread;
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/* thread->stacksize == 0 means "system default", same as win32 expects */
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if (pfnBeginThread) {
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thread->handle = (SYS_ThreadHandle)
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((size_t) pfnBeginThread(NULL, (unsigned int) thread->stacksize,
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RunThreadViaBeginThreadEx,
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pThreadParms, flags, &threadid));
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thread, flags, &threadid));
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} else {
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DWORD threadid = 0;
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thread->handle = CreateThread(NULL, thread->stacksize,
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RunThreadViaCreateThread,
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pThreadParms, flags, &threadid);
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thread, flags, &threadid);
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}
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if (thread->handle == NULL) {
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return SDL_SetError("Not enough resources to create thread");
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