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Automatically assign player indexes to game controllers, and allow changing the player index for game controllers and joysticks.
Added the functions SDL_JoystickFromPlayerIndex(), SDL_JoystickSetPlayerIndex(), SDL_GameControllerFromPlayerIndex(), and SDL_GameControllerSetPlayerIndex()
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@@ -214,6 +214,11 @@ extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerOpen(int joystick_
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*/
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extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromInstanceID(SDL_JoystickID joyid);
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/**
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* Return the SDL_GameController associated with a player index.
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*/
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extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromPlayerIndex(int player_index);
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/**
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* Return the name for this currently opened controller
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*/
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@@ -231,6 +236,11 @@ extern DECLSPEC SDL_GameControllerType SDLCALL SDL_GameControllerGetType(SDL_Gam
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*/
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extern DECLSPEC int SDLCALL SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller);
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/**
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* Set the player index of an opened game controller
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*/
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extern DECLSPEC void SDLCALL SDL_GameControllerSetPlayerIndex(SDL_GameController *gamecontroller, int player_index);
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/**
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* Get the USB vendor ID of an opened controller, if available.
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* If the vendor ID isn't available this function returns 0.
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@@ -192,7 +192,12 @@ extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index);
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/**
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* Return the SDL_Joystick associated with an instance id.
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*/
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extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID joyid);
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extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID instance_id);
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/**
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* Return the SDL_Joystick associated with a player index.
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*/
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extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_index);
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/**
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* Return the name for this currently opened joystick.
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@@ -207,6 +212,11 @@ extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick);
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*/
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extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick * joystick);
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/**
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* Set the player index of an opened joystick
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*/
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extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick * joystick, int player_index);
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/**
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* Return the GUID for this opened joystick
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*/
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