mirror of https://github.com/encounter/SDL.git
Implemented mouse relative mode for iOS 14.1 and newer
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3433f3c4cc
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@ -31,6 +31,7 @@ extern void SDL_QuitGCKeyboard(void);
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extern void SDL_InitGCMouse(void);
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extern SDL_bool SDL_HasGCMouse(void);
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extern SDL_bool SDL_GCMouseRelativeMode(void);
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extern void SDL_QuitGCMouse(void);
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#endif /* SDL_uikitevents_h_ */
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@ -91,9 +91,9 @@ static void OnGCKeyboardConnected(GCKeyboard *keyboard) API_AVAILABLE(macos(11.0
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SDL_SendKeyboardKey(pressed ? SDL_PRESSED : SDL_RELEASED, (SDL_Scancode)keyCode);
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};
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dispatch_queue_t queue = dispatch_queue_create( "org.libsdl.input.keyboard", DISPATCH_QUEUE_SERIAL );
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dispatch_set_target_queue( queue, dispatch_get_global_queue( DISPATCH_QUEUE_PRIORITY_HIGH, 0 ) );
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keyboard.handlerQueue = queue;
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dispatch_queue_t queue = dispatch_queue_create( "org.libsdl.input.keyboard", DISPATCH_QUEUE_SERIAL );
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dispatch_set_target_queue( queue, dispatch_get_global_queue( DISPATCH_QUEUE_PRIORITY_HIGH, 0 ) );
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keyboard.handlerQueue = queue;
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}
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static void OnGCKeyboardDisconnected(GCKeyboard *keyboard) API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0))
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@ -182,10 +182,22 @@ void SDL_QuitGCKeyboard(void)
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static int mice_connected = 0;
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static id mouse_connect_observer = nil;
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static id mouse_disconnect_observer = nil;
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static bool mouse_relative_mode = SDL_FALSE;
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static void UpdateMouseGrab()
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{
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SDL_VideoDevice *_this = SDL_GetVideoDevice();
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SDL_Window *window;
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for (window = _this->windows; window != NULL; window = window->next) {
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SDL_UpdateWindowGrab(window);
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}
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}
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static int SetGCMouseRelativeMode(SDL_bool enabled)
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{
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/* We'll always send relative motion and we can't warp, so nothing to do here */
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mouse_relative_mode = enabled;
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UpdateMouseGrab();
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return 0;
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}
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@ -222,14 +234,16 @@ static void OnGCMouseConnected(GCMouse *mouse) API_AVAILABLE(macos(11.0), ios(14
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mouse.mouseInput.mouseMovedHandler = ^(GCMouseInput *mouse, float deltaX, float deltaY)
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{
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SDL_SendMouseMotion(SDL_GetMouseFocus(), mouseID, SDL_TRUE, (int)deltaX, -(int)deltaY);
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SDL_SendMouseMotion(SDL_GetMouseFocus(), mouseID, SDL_TRUE, (int)deltaX, -(int)deltaY);
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};
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dispatch_queue_t queue = dispatch_queue_create( "org.libsdl.input.mouse", DISPATCH_QUEUE_SERIAL );
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dispatch_set_target_queue( queue, dispatch_get_global_queue( DISPATCH_QUEUE_PRIORITY_HIGH, 0 ) );
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mouse.handlerQueue = queue;
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dispatch_queue_t queue = dispatch_queue_create( "org.libsdl.input.mouse", DISPATCH_QUEUE_SERIAL );
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dispatch_set_target_queue( queue, dispatch_get_global_queue( DISPATCH_QUEUE_PRIORITY_HIGH, 0 ) );
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mouse.handlerQueue = queue;
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++mice_connected;
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UpdateMouseGrab();
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}
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static void OnGCMouseDisconnected(GCMouse *mouse) API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0))
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@ -245,12 +259,14 @@ static void OnGCMouseDisconnected(GCMouse *mouse) API_AVAILABLE(macos(11.0), ios
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for (GCControllerButtonInput *button in mouse.mouseInput.auxiliaryButtons) {
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button.pressedChangedHandler = nil;
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}
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UpdateMouseGrab();
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}
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void SDL_InitGCMouse(void)
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{
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@autoreleasepool {
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/* There is a bug where mouse accumulates duplicate deltas over time in iOS 14.0 */
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@autoreleasepool {
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/* There is a bug where mouse accumulates duplicate deltas over time in iOS 14.0 */
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if (@available(iOS 14.1, tvOS 14.1, *)) {
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NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
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@ -284,6 +300,11 @@ SDL_bool SDL_HasGCMouse(void)
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return (mice_connected > 0);
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}
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SDL_bool SDL_GCMouseRelativeMode(void)
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{
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return mouse_relative_mode;
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}
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void SDL_QuitGCMouse(void)
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{
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@autoreleasepool {
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@ -320,6 +341,11 @@ SDL_bool SDL_HasGCMouse(void)
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return SDL_FALSE;
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}
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SDL_bool SDL_GCMouseRelativeMode(void)
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{
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return SDL_FALSE;
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}
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void SDL_QuitGCMouse(void)
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{
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}
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@ -93,6 +93,7 @@ UIKit_CreateDevice(int devindex)
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device->RaiseWindow = UIKit_RaiseWindow;
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device->SetWindowBordered = UIKit_SetWindowBordered;
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device->SetWindowFullscreen = UIKit_SetWindowFullscreen;
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device->SetWindowMouseGrab = UIKit_SetWindowMouseGrab;
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device->DestroyWindow = UIKit_DestroyWindow;
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device->GetWindowWMInfo = UIKit_GetWindowWMInfo;
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device->GetDisplayUsableBounds = UIKit_GetDisplayUsableBounds;
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@ -159,8 +160,8 @@ UIKit_VideoInit(_THIS)
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return -1;
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}
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SDL_InitGCKeyboard();
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SDL_InitGCMouse();
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SDL_InitGCKeyboard();
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SDL_InitGCMouse();
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return 0;
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}
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@ -168,8 +169,8 @@ UIKit_VideoInit(_THIS)
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void
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UIKit_VideoQuit(_THIS)
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{
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SDL_QuitGCKeyboard();
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SDL_QuitGCMouse();
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SDL_QuitGCKeyboard();
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SDL_QuitGCMouse();
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UIKit_QuitModes(_this);
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}
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@ -27,8 +27,9 @@
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#include "../SDL_sysvideo.h"
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#include "../../events/SDL_events_c.h"
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#import "SDL_uikitviewcontroller.h"
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#import "SDL_uikitmessagebox.h"
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#include "SDL_uikitviewcontroller.h"
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#include "SDL_uikitmessagebox.h"
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#include "SDL_uikitevents.h"
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#include "SDL_uikitvideo.h"
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#include "SDL_uikitmodes.h"
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#include "SDL_uikitwindow.h"
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@ -246,7 +247,20 @@ SDL_HideHomeIndicatorHintChanged(void *userdata, const char *name, const char *o
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return UIRectEdgeNone;
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}
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}
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#endif
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- (BOOL)prefersPointerLocked
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{
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SDL_VideoDevice *_this = SDL_GetVideoDevice();
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if (SDL_HasGCMouse() &&
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(SDL_GCMouseRelativeMode() || _this->grabbed_window == window)) {
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return YES;
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} else {
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return NO;
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}
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}
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#endif /* !TARGET_OS_TV */
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/*
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---- Keyboard related functionality below this line ----
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@ -33,6 +33,7 @@ extern void UIKit_HideWindow(_THIS, SDL_Window * window);
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extern void UIKit_RaiseWindow(_THIS, SDL_Window * window);
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extern void UIKit_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered);
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extern void UIKit_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
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extern void UIKit_SetWindowMouseGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
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extern void UIKit_DestroyWindow(_THIS, SDL_Window * window);
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extern SDL_bool UIKit_GetWindowWMInfo(_THIS, SDL_Window * window,
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struct SDL_SysWMinfo * info);
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@ -161,14 +161,14 @@ UIKit_CreateWindow(_THIS, SDL_Window *window)
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@autoreleasepool {
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SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
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SDL_DisplayData *data = (__bridge SDL_DisplayData *) display->driverdata;
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SDL_Window *other;
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SDL_Window *other;
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/* We currently only handle a single window per display on iOS */
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for (other = _this->windows; other; other = other->next) {
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if (other != window && SDL_GetDisplayForWindow(other) == display) {
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return SDL_SetError("Only one window allowed per display.");
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}
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}
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for (other = _this->windows; other; other = other->next) {
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if (other != window && SDL_GetDisplayForWindow(other) == display) {
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return SDL_SetError("Only one window allowed per display.");
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}
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}
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/* If monitor has a resolution of 0x0 (hasn't been explicitly set by the
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* user, so it's in standby), try to force the display to a resolution
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@ -320,6 +320,20 @@ UIKit_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display
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}
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}
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void
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UIKit_SetWindowMouseGrab(_THIS, SDL_Window * window, SDL_bool grabbed)
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{
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#if !TARGET_OS_TV
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@autoreleasepool {
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SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata;
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SDL_uikitviewcontroller *viewcontroller = data.viewcontroller;
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if (@available(iOS 14.0, *)) {
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[viewcontroller setNeedsUpdateOfPrefersPointerLocked];
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}
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}
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#endif /* !TARGET_OS_TV */
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}
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void
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UIKit_DestroyWindow(_THIS, SDL_Window * window)
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{
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