mirror of https://github.com/encounter/SDL.git
[Android] Better fix for #2480, pause/resume audio
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@ -1348,26 +1348,17 @@ void
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SDL_PauseAudioDevice(SDL_AudioDeviceID devid, int pause_on)
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{
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SDL_AudioDevice *device = get_audio_device(devid);
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if (device && device->paused != pause_on) {
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if (pause_on) {
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current_audio.impl.LockDevice(device);
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}
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if (device) {
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current_audio.impl.LockDevice(device);
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device->paused = pause_on;
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if (!pause_on) {
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current_audio.impl.UnlockDevice(device);
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}
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current_audio.impl.UnlockDevice(device);
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}
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}
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void
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SDL_PauseAudio(int pause_on)
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{
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int id;
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for (id = 0; id < SDL_arraysize(open_devices); id++) {
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if (open_devices[id] != NULL) {
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SDL_PauseAudioDevice(id+1, pause_on);
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}
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}
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SDL_PauseAudioDevice(1, pause_on);
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}
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@ -32,7 +32,7 @@
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#include <android/log.h>
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static void * audioDevice;
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static SDL_AudioDevice* audioDevice = NULL;
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static int
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AndroidAUD_OpenDevice(_THIS, const char *devname, int iscapture)
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@ -49,6 +49,11 @@ AndroidAUD_OpenDevice(_THIS, const char *devname, int iscapture)
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}
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audioDevice = this;
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this->hidden = (struct SDL_PrivateAudioData *) SDL_calloc(1, (sizeof *this->hidden));
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if (this->hidden == NULL) {
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return SDL_OutOfMemory();
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}
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test_format = SDL_FirstAudioFormat(this->spec.format);
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while (test_format != 0) { /* no "UNKNOWN" constant */
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@ -110,6 +115,10 @@ AndroidAUD_CloseDevice(_THIS)
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Android_JNI_CloseAudioDevice();
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if (audioDevice == this) {
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if (audioDevice->hidden != NULL) {
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SDL_free(this->hidden);
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this->hidden = NULL;
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}
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audioDevice = NULL;
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}
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}
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@ -135,6 +144,41 @@ AudioBootStrap ANDROIDAUD_bootstrap = {
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"android", "SDL Android audio driver", AndroidAUD_Init, 0
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};
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/* Pause (block) all non already paused audio devices by taking their mixer lock */
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void AndroidAUD_PauseDevices(void)
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{
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/* TODO: Handle multiple devices? */
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struct SDL_PrivateAudioData *private;
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if(audioDevice != NULL && audioDevice->hidden != NULL) {
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private = (struct SDL_PrivateAudioData *) audioDevice->hidden;
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if (audioDevice->paused) {
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/* The device is already paused, leave it alone */
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private->resume = SDL_FALSE;
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}
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else {
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SDL_LockMutex(audioDevice->mixer_lock);
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audioDevice->paused = SDL_TRUE;
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private->resume = SDL_TRUE;
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}
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}
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}
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/* Resume (unblock) all non already paused audio devices by releasing their mixer lock */
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void AndroidAUD_ResumeDevices(void)
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{
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/* TODO: Handle multiple devices? */
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struct SDL_PrivateAudioData *private;
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if(audioDevice != NULL && audioDevice->hidden != NULL) {
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private = (struct SDL_PrivateAudioData *) audioDevice->hidden;
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if (private->resume) {
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audioDevice->paused = SDL_FALSE;
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private->resume = SDL_FALSE;
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SDL_UnlockMutex(audioDevice->mixer_lock);
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}
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}
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}
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#endif /* SDL_AUDIO_DRIVER_ANDROID */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -30,6 +30,8 @@
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struct SDL_PrivateAudioData
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{
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/* Resume device if it was paused automatically */
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int resume;
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};
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static void AndroidAUD_CloseDevice(_THIS);
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@ -29,8 +29,11 @@
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#include "SDL_events.h"
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#include "SDL_androidwindow.h"
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void android_egl_context_backup();
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void android_egl_context_restore();
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void AndroidAUD_ResumeDevices(void);
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void AndroidAUD_PauseDevices(void);
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void
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android_egl_context_restore()
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@ -74,14 +77,14 @@ Android_PumpEvents(_THIS)
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if (isPaused && !isPausing) {
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/* Make sure this is the last thing we do before pausing */
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android_egl_context_backup();
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SDL_PauseAudio(1);
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AndroidAUD_PauseDevices();
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if(SDL_SemWait(Android_ResumeSem) == 0) {
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#else
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if (isPaused) {
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if(SDL_SemTryWait(Android_ResumeSem) == 0) {
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#endif
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isPaused = 0;
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SDL_PauseAudio(0);
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AndroidAUD_ResumeDevices();
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/* Restore the GL Context from here, as this operation is thread dependent */
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if (!SDL_HasEvent(SDL_QUIT)) {
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android_egl_context_restore();
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@ -104,7 +107,7 @@ Android_PumpEvents(_THIS)
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#else
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if(SDL_SemTryWait(Android_PauseSem) == 0) {
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android_egl_context_backup();
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SDL_PauseAudio(1);
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AndroidAUD_PauseDevices();
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isPaused = 1;
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}
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#endif
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