[Android] Better fix for #2480, pause/resume audio

This commit is contained in:
Gabriel Jacobo 2014-09-18 11:03:34 -03:00
parent 5f9ea7edeb
commit 476580576e
4 changed files with 57 additions and 17 deletions

View File

@ -1348,26 +1348,17 @@ void
SDL_PauseAudioDevice(SDL_AudioDeviceID devid, int pause_on)
{
SDL_AudioDevice *device = get_audio_device(devid);
if (device && device->paused != pause_on) {
if (pause_on) {
current_audio.impl.LockDevice(device);
}
if (device) {
current_audio.impl.LockDevice(device);
device->paused = pause_on;
if (!pause_on) {
current_audio.impl.UnlockDevice(device);
}
current_audio.impl.UnlockDevice(device);
}
}
void
SDL_PauseAudio(int pause_on)
{
int id;
for (id = 0; id < SDL_arraysize(open_devices); id++) {
if (open_devices[id] != NULL) {
SDL_PauseAudioDevice(id+1, pause_on);
}
}
SDL_PauseAudioDevice(1, pause_on);
}

View File

@ -32,7 +32,7 @@
#include <android/log.h>
static void * audioDevice;
static SDL_AudioDevice* audioDevice = NULL;
static int
AndroidAUD_OpenDevice(_THIS, const char *devname, int iscapture)
@ -49,6 +49,11 @@ AndroidAUD_OpenDevice(_THIS, const char *devname, int iscapture)
}
audioDevice = this;
this->hidden = (struct SDL_PrivateAudioData *) SDL_calloc(1, (sizeof *this->hidden));
if (this->hidden == NULL) {
return SDL_OutOfMemory();
}
test_format = SDL_FirstAudioFormat(this->spec.format);
while (test_format != 0) { /* no "UNKNOWN" constant */
@ -110,6 +115,10 @@ AndroidAUD_CloseDevice(_THIS)
Android_JNI_CloseAudioDevice();
if (audioDevice == this) {
if (audioDevice->hidden != NULL) {
SDL_free(this->hidden);
this->hidden = NULL;
}
audioDevice = NULL;
}
}
@ -135,6 +144,41 @@ AudioBootStrap ANDROIDAUD_bootstrap = {
"android", "SDL Android audio driver", AndroidAUD_Init, 0
};
/* Pause (block) all non already paused audio devices by taking their mixer lock */
void AndroidAUD_PauseDevices(void)
{
/* TODO: Handle multiple devices? */
struct SDL_PrivateAudioData *private;
if(audioDevice != NULL && audioDevice->hidden != NULL) {
private = (struct SDL_PrivateAudioData *) audioDevice->hidden;
if (audioDevice->paused) {
/* The device is already paused, leave it alone */
private->resume = SDL_FALSE;
}
else {
SDL_LockMutex(audioDevice->mixer_lock);
audioDevice->paused = SDL_TRUE;
private->resume = SDL_TRUE;
}
}
}
/* Resume (unblock) all non already paused audio devices by releasing their mixer lock */
void AndroidAUD_ResumeDevices(void)
{
/* TODO: Handle multiple devices? */
struct SDL_PrivateAudioData *private;
if(audioDevice != NULL && audioDevice->hidden != NULL) {
private = (struct SDL_PrivateAudioData *) audioDevice->hidden;
if (private->resume) {
audioDevice->paused = SDL_FALSE;
private->resume = SDL_FALSE;
SDL_UnlockMutex(audioDevice->mixer_lock);
}
}
}
#endif /* SDL_AUDIO_DRIVER_ANDROID */
/* vi: set ts=4 sw=4 expandtab: */

View File

@ -30,6 +30,8 @@
struct SDL_PrivateAudioData
{
/* Resume device if it was paused automatically */
int resume;
};
static void AndroidAUD_CloseDevice(_THIS);

View File

@ -29,8 +29,11 @@
#include "SDL_events.h"
#include "SDL_androidwindow.h"
void android_egl_context_backup();
void android_egl_context_restore();
void AndroidAUD_ResumeDevices(void);
void AndroidAUD_PauseDevices(void);
void
android_egl_context_restore()
@ -74,14 +77,14 @@ Android_PumpEvents(_THIS)
if (isPaused && !isPausing) {
/* Make sure this is the last thing we do before pausing */
android_egl_context_backup();
SDL_PauseAudio(1);
AndroidAUD_PauseDevices();
if(SDL_SemWait(Android_ResumeSem) == 0) {
#else
if (isPaused) {
if(SDL_SemTryWait(Android_ResumeSem) == 0) {
#endif
isPaused = 0;
SDL_PauseAudio(0);
AndroidAUD_ResumeDevices();
/* Restore the GL Context from here, as this operation is thread dependent */
if (!SDL_HasEvent(SDL_QUIT)) {
android_egl_context_restore();
@ -104,7 +107,7 @@ Android_PumpEvents(_THIS)
#else
if(SDL_SemTryWait(Android_PauseSem) == 0) {
android_egl_context_backup();
SDL_PauseAudio(1);
AndroidAUD_PauseDevices();
isPaused = 1;
}
#endif