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Add SDL_HAVE_RENDER_GEOMETRY to compile or not with RenderGeometry support
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@@ -1318,6 +1318,7 @@ METAL_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture *
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return 0;
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}
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#if SDL_HAVE_RENDER_GEOMETRY
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static int
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METAL_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
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const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride,
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@@ -1362,6 +1363,7 @@ METAL_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture
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return 0;
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}
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#endif
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typedef struct
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{
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@@ -1622,6 +1624,7 @@ METAL_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *ver
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}
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case SDL_RENDERCMD_GEOMETRY: {
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#if SDL_HAVE_RENDER_GEOMETRY
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const size_t count = cmd->data.draw.count;
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SDL_Texture *texture = cmd->data.draw.texture;
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@@ -1632,6 +1635,7 @@ METAL_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *ver
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SetDrawState(renderer, cmd, SDL_METAL_FRAGMENT_SOLID, CONSTANTS_OFFSET_IDENTITY, mtlbufvertex, &statecache);
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[data.mtlcmdencoder drawPrimitives:MTLPrimitiveTypeTriangle vertexStart:0 vertexCount:count];
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}
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#endif
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break;
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}
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@@ -1997,7 +2001,9 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
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renderer->QueueFillRects = METAL_QueueFillRects;
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renderer->QueueCopy = METAL_QueueCopy;
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renderer->QueueCopyEx = METAL_QueueCopyEx;
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#if SDL_HAVE_RENDER_GEOMETRY
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renderer->QueueGeometry = METAL_QueueGeometry;
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#endif
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renderer->RunCommandQueue = METAL_RunCommandQueue;
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renderer->RenderReadPixels = METAL_RenderReadPixels;
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renderer->RenderPresent = METAL_RenderPresent;
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