switch: use unix timers

This commit is contained in:
cpasjuste
2020-04-05 11:10:48 +02:00
committed by Dave Murphy
parent 93d84618b2
commit 481c32b352
2 changed files with 3 additions and 96 deletions

View File

@@ -1,78 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef SDL_TIMER_SWITCH
#include "SDL_thread.h"
#include "SDL_timer.h"
#include "../SDL_timer_c.h"
#include <switch.h>
static bool started = false;
static Uint64 start = 0;
void
SDL_TicksInit(void)
{
if (started) {
return;
}
start = SDL_GetPerformanceCounter();
started = true;
}
void
SDL_TicksQuit(void)
{
started = false;
}
Uint32 SDL_GetTicks(void)
{
if (!started) {
SDL_TicksInit();
}
return (Uint32) ((SDL_GetPerformanceCounter() - start) * 1000 / SDL_GetPerformanceFrequency());
}
Uint64
SDL_GetPerformanceCounter(void)
{
return svcGetSystemTick();
}
Uint64
SDL_GetPerformanceFrequency(void)
{
return 19200000;
}
void
SDL_Delay(Uint32 ms)
{
svcSleepThread((Uint64) ms * 1000000);
}
#endif /* SDL_TIMER_SWITCH */