mirror of https://github.com/encounter/SDL.git
WinRT: fixed multi-touch bug whereby 2nd, 3rd, etc. fingers weren't moving
Only the first-pressed finger wpuld get reported as having moved (via SDL's touch APIs). Subsequently pressed fingers wouldn't report as being moved, even though the OS was reporting (to SDL) that they had moved.
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@ -262,7 +262,7 @@ WINRT_ProcessPointerMovedEvent(SDL_Window *window, Windows::UI::Input::PointerPo
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if ( ! WINRT_IsTouchEvent(pointerPoint)) {
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if ( ! WINRT_IsTouchEvent(pointerPoint)) {
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SDL_SendMouseMotion(window, 0, 0, (int)windowPoint.X, (int)windowPoint.Y);
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SDL_SendMouseMotion(window, 0, 0, (int)windowPoint.X, (int)windowPoint.Y);
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} else if (pointerPoint->PointerId == WINRT_LeftFingerDown) {
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} else {
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if (pointerPoint->PointerId == WINRT_LeftFingerDown) {
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if (pointerPoint->PointerId == WINRT_LeftFingerDown) {
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SDL_SendMouseMotion(window, 0, 0, (int)windowPoint.X, (int)windowPoint.Y);
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SDL_SendMouseMotion(window, 0, 0, (int)windowPoint.X, (int)windowPoint.Y);
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}
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}
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