WinRT: fixed multi-touch bug whereby 2nd, 3rd, etc. fingers weren't moving

Only the first-pressed finger wpuld get reported as having moved (via SDL's
touch APIs).  Subsequently pressed fingers wouldn't report as being moved, even
though the OS was reporting (to SDL) that they had moved.
This commit is contained in:
David Ludwig 2014-11-09 14:20:53 -05:00
parent 743ba2f499
commit 49c9b48ed9
1 changed files with 1 additions and 1 deletions

View File

@ -262,7 +262,7 @@ WINRT_ProcessPointerMovedEvent(SDL_Window *window, Windows::UI::Input::PointerPo
if ( ! WINRT_IsTouchEvent(pointerPoint)) { if ( ! WINRT_IsTouchEvent(pointerPoint)) {
SDL_SendMouseMotion(window, 0, 0, (int)windowPoint.X, (int)windowPoint.Y); SDL_SendMouseMotion(window, 0, 0, (int)windowPoint.X, (int)windowPoint.Y);
} else if (pointerPoint->PointerId == WINRT_LeftFingerDown) { } else {
if (pointerPoint->PointerId == WINRT_LeftFingerDown) { if (pointerPoint->PointerId == WINRT_LeftFingerDown) {
SDL_SendMouseMotion(window, 0, 0, (int)windowPoint.X, (int)windowPoint.Y); SDL_SendMouseMotion(window, 0, 0, (int)windowPoint.X, (int)windowPoint.Y);
} }