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Patched to compile on iOS.
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@@ -252,9 +252,9 @@ UIKit_GetDisplayUsableBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect)
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return -1;
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}
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SDL_DisplayData *data = (SDL_DisplayData *) display->driverdata;
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const CGRect frame = [data->uiscreen applicationFrame];
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const float scale = (float) data->scale;
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SDL_DisplayData *data = (__bridge SDL_DisplayData *) display->driverdata;
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const CGRect frame = [data.uiscreen applicationFrame];
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const float scale = (float) data.uiscreen.scale;
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rect->x += (int) (frame.origin.x * scale);
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rect->y += (int) (frame.origin.y * scale);
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rect->w = (int) (frame.size.width * scale);
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