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Updated some header comments and iOS documentation to better clarify high-dpi / retina support and screen-coordinate sizes versus pixel sizes.
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@@ -215,7 +215,7 @@ extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer,
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SDL_RendererInfo * info);
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/**
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* \brief Get the output size of a rendering context.
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* \brief Get the output size in pixels of a rendering context.
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*/
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extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer,
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int *w, int *h);
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