mirror of https://github.com/encounter/SDL.git
Fixed bug 2076 - OpenGL doesn't work with --disable-threads
stepik-777 Thread local storage is used to store current window and current opengl context. OpenGL worked before this changeset: 7596 (45e5c263c096)
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@ -26,6 +26,7 @@
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#define _SDL_systhread_h
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#include "SDL_thread.h"
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#include "SDL_thread_c.h"
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/* This function creates a thread, passing args to SDL_RunThread(),
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saves a system-dependent thread id in thread->id, and returns 0
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@ -125,6 +125,7 @@ SDL_Generic_GetTLSData()
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SDL_TLSEntry *entry;
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SDL_TLSData *storage = NULL;
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#if !SDL_THREADS_DISABLED
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if (!SDL_generic_TLS_mutex) {
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static SDL_SpinLock tls_lock;
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SDL_AtomicLock(&tls_lock);
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@ -139,6 +140,7 @@ SDL_Generic_GetTLSData()
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}
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SDL_AtomicUnlock(&tls_lock);
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}
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#endif /* SDL_THREADS_DISABLED */
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SDL_MemoryBarrierAcquire();
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SDL_LockMutex(SDL_generic_TLS_mutex);
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@ -148,7 +150,9 @@ SDL_Generic_GetTLSData()
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break;
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}
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}
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#if !SDL_THREADS_DISABLED
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SDL_UnlockMutex(SDL_generic_TLS_mutex);
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#endif
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return storage;
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}
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@ -23,6 +23,8 @@
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#ifndef _SDL_thread_c_h
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#define _SDL_thread_c_h
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#include "SDL_thread.h"
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/* Need the definitions of SYS_ThreadHandle */
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#if SDL_THREADS_DISABLED
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#include "generic/SDL_systhread_c.h"
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