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Fixes #2308, recreate window if GL requirements for the renderer are not met
If the window has been created with values for SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION not matching those required by the renderer, attempt to recreate the window. This is needed on platforms where both GL and GLES 1/2 surfaces are supported by the video backend, requiring that the window be recreated when switching between context types.
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@@ -32,6 +32,8 @@
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#include <OpenGL/OpenGL.h>
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#endif
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#define RENDERER_CONTEXT_MAJOR 2
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#define RENDERER_CONTEXT_MINOR 0
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/* OpenGL renderer implementation */
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@@ -381,11 +383,24 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
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const char *hint;
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GLint value;
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Uint32 window_flags;
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int profile_mask, major, minor;
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SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profile_mask);
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SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &major);
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SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &minor);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, RENDERER_CONTEXT_MAJOR);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, RENDERER_CONTEXT_MINOR);
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window_flags = SDL_GetWindowFlags(window);
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if (!(window_flags & SDL_WINDOW_OPENGL)) {
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if (!(window_flags & SDL_WINDOW_OPENGL) ||
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profile_mask != SDL_GL_CONTEXT_PROFILE_CORE || major != RENDERER_CONTEXT_MAJOR || minor != RENDERER_CONTEXT_MINOR) {
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if (SDL_RecreateWindow(window, window_flags | SDL_WINDOW_OPENGL) < 0) {
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/* Uh oh, better try to put it back... */
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile_mask);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, major);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minor);
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SDL_RecreateWindow(window, window_flags);
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return NULL;
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}
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