mirror of https://github.com/encounter/SDL.git
Fixed GameCube controller axis and trigger ranges and X and B button being swapped
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58a11d30de
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4c9628a002
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@ -35,12 +35,16 @@
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#ifdef SDL_JOYSTICK_HIDAPI_GAMECUBE
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#define MAX_CONTROLLERS 4
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typedef struct {
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SDL_JoystickID joysticks[4];
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Uint8 wireless[4];
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Uint8 rumbleAllowed[4];
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Uint8 rumble[5];
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Uint32 rumbleExpiration[4];
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SDL_JoystickID joysticks[MAX_CONTROLLERS];
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Uint8 wireless[MAX_CONTROLLERS];
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Uint8 min_axis[MAX_CONTROLLERS*SDL_CONTROLLER_AXIS_MAX];
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Uint8 max_axis[MAX_CONTROLLERS*SDL_CONTROLLER_AXIS_MAX];
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Uint8 rumbleAllowed[MAX_CONTROLLERS];
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Uint8 rumble[1+MAX_CONTROLLERS];
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Uint32 rumbleExpiration[MAX_CONTROLLERS];
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/* Without this variable, hid_write starts to lag a TON */
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SDL_bool rumbleUpdate;
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} SDL_DriverGameCube_Context;
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@ -61,6 +65,36 @@ HIDAPI_DriverGameCube_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
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return "Nintendo GameCube Controller";
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}
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static void
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ResetAxisRange(SDL_DriverGameCube_Context *ctx, int joystick_index)
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{
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SDL_memset(&ctx->min_axis[joystick_index*SDL_CONTROLLER_AXIS_MAX], 128-88, SDL_CONTROLLER_AXIS_MAX);
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SDL_memset(&ctx->max_axis[joystick_index*SDL_CONTROLLER_AXIS_MAX], 128+88, SDL_CONTROLLER_AXIS_MAX);
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/* Trigger axes may have a higher resting value */
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ctx->min_axis[joystick_index*SDL_CONTROLLER_AXIS_MAX+SDL_CONTROLLER_AXIS_TRIGGERLEFT] = 40;
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ctx->min_axis[joystick_index*SDL_CONTROLLER_AXIS_MAX+SDL_CONTROLLER_AXIS_TRIGGERRIGHT] = 40;
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}
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static float fsel(float fComparand, float fValGE, float fLT)
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{
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return fComparand >= 0 ? fValGE : fLT;
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}
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static float RemapVal(float val, float A, float B, float C, float D)
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{
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if (A == B) {
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return fsel(val - B , D , C);
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}
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if (val < A) {
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val = A;
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}
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if (val > B) {
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val = B;
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}
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return C + (D - C) * (val - A) / (B - A);
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}
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static SDL_bool
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HIDAPI_DriverGameCube_InitDevice(SDL_HIDAPI_Device *device)
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{
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@ -109,7 +143,7 @@ HIDAPI_DriverGameCube_InitDevice(SDL_HIDAPI_Device *device)
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/* Go through all 4 slots */
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curSlot = packet + 1;
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for (i = 0; i < 4; i += 1, curSlot += 9) {
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for (i = 0; i < MAX_CONTROLLERS; i += 1, curSlot += 9) {
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ctx->wireless[i] = (curSlot[0] & 0x20) != 0;
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/* Only allow rumble if the adapter's second USB cable is connected */
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@ -117,6 +151,7 @@ HIDAPI_DriverGameCube_InitDevice(SDL_HIDAPI_Device *device)
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if (curSlot[0] & 0x30) { /* 0x10 - Wired, 0x20 - Wireless */
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if (ctx->joysticks[i] == -1) {
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ResetAxisRange(ctx, i);
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HIDAPI_JoystickConnected(device, &ctx->joysticks[i]);
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}
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} else {
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@ -170,6 +205,7 @@ HIDAPI_DriverGameCube_UpdateDevice(SDL_HIDAPI_Device *device)
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Uint8 packet[37];
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Uint8 *curSlot;
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Uint8 i;
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Sint16 axis_value;
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int size;
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/* Read input packet */
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@ -180,7 +216,7 @@ HIDAPI_DriverGameCube_UpdateDevice(SDL_HIDAPI_Device *device)
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/* Go through all 4 slots */
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curSlot = packet + 1;
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for (i = 0; i < 4; i += 1, curSlot += 9) {
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for (i = 0; i < MAX_CONTROLLERS; i += 1, curSlot += 9) {
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ctx->wireless[i] = (curSlot[0] & 0x20) != 0;
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/* Only allow rumble if the adapter's second USB cable is connected */
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@ -188,6 +224,7 @@ HIDAPI_DriverGameCube_UpdateDevice(SDL_HIDAPI_Device *device)
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if (curSlot[0] & 0x30) { /* 0x10 - Wired, 0x20 - Wireless */
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if (ctx->joysticks[i] == -1) {
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ResetAxisRange(ctx, i);
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HIDAPI_JoystickConnected(device, &ctx->joysticks[i]);
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}
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joystick = SDL_JoystickFromInstanceID(ctx->joysticks[i]);
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@ -211,8 +248,8 @@ HIDAPI_DriverGameCube_UpdateDevice(SDL_HIDAPI_Device *device)
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(curSlot[off] & flag) ? SDL_PRESSED : SDL_RELEASED \
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);
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READ_BUTTON(1, 0x01, 0) /* A */
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READ_BUTTON(1, 0x02, 1) /* B */
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READ_BUTTON(1, 0x04, 2) /* X */
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READ_BUTTON(1, 0x04, 1) /* B */
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READ_BUTTON(1, 0x02, 2) /* X */
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READ_BUTTON(1, 0x08, 3) /* Y */
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READ_BUTTON(1, 0x10, 4) /* DPAD_LEFT */
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READ_BUTTON(1, 0x20, 5) /* DPAD_RIGHT */
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@ -228,25 +265,27 @@ HIDAPI_DriverGameCube_UpdateDevice(SDL_HIDAPI_Device *device)
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READ_BUTTON(2, 0x08, 11) /* TRIGGERLEFT */
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#undef READ_BUTTON
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/* Axis math taken from SDL_xinputjoystick.c */
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#define READ_AXIS(off, axis) \
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if (axis < SDL_CONTROLLER_AXIS_TRIGGERLEFT) \
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if (curSlot[off] < ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis]) ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis] = curSlot[off]; \
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if (curSlot[off] > ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis]) ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis] = curSlot[off]; \
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axis_value = (Sint16)(RemapVal(curSlot[off], ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis], ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis], SDL_MIN_SINT16, SDL_MAX_SINT16)); \
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SDL_PrivateJoystickAxis( \
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joystick, \
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axis, \
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(Sint16)(((int)curSlot[off] * 257) - 32768) \
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axis, axis_value \
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);
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READ_AXIS(3, 0) /* LEFTX */
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READ_AXIS(4, 1) /* LEFTY */
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READ_AXIS(5, 2) /* RIGHTX */
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READ_AXIS(6, 3) /* RIGHTY */
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READ_AXIS(7, 4) /* TRIGGERLEFT */
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READ_AXIS(8, 5) /* TRIGGERRIGHT */
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READ_AXIS(3, SDL_CONTROLLER_AXIS_LEFTX)
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READ_AXIS(4, SDL_CONTROLLER_AXIS_LEFTY)
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READ_AXIS(5, SDL_CONTROLLER_AXIS_RIGHTX)
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READ_AXIS(6, SDL_CONTROLLER_AXIS_RIGHTY)
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READ_AXIS(7, SDL_CONTROLLER_AXIS_TRIGGERLEFT)
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READ_AXIS(8, SDL_CONTROLLER_AXIS_TRIGGERRIGHT)
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#undef READ_AXIS
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}
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}
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/* Write rumble packet */
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for (i = 0; i < 4; i += 1) {
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for (i = 0; i < MAX_CONTROLLERS; i += 1) {
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if (ctx->rumbleExpiration[i] || (ctx->rumble[1 + i] && !ctx->rumbleAllowed[i])) {
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Uint32 now = SDL_GetTicks();
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if (SDL_TICKS_PASSED(now, ctx->rumbleExpiration[i]) || !ctx->rumbleAllowed[i]) {
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@ -270,10 +309,10 @@ HIDAPI_DriverGameCube_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joys
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{
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SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
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Uint8 i;
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for (i = 0; i < 4; i += 1) {
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for (i = 0; i < MAX_CONTROLLERS; i += 1) {
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if (joystick->instance_id == ctx->joysticks[i]) {
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joystick->nbuttons = 12;
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joystick->naxes = 6;
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joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
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joystick->epowerlevel = ctx->wireless[i] ? SDL_JOYSTICK_POWER_UNKNOWN : SDL_JOYSTICK_POWER_WIRED;
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return SDL_TRUE;
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}
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@ -286,7 +325,7 @@ HIDAPI_DriverGameCube_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *jo
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{
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SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
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Uint8 i, val;
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for (i = 0; i < 4; i += 1) {
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for (i = 0; i < MAX_CONTROLLERS; i += 1) {
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if (joystick->instance_id == ctx->joysticks[i]) {
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if (ctx->wireless[i]) {
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return SDL_SetError("Ninteno GameCube WaveBird controllers do not support rumble");
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@ -323,7 +362,7 @@ HIDAPI_DriverGameCube_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joy
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Uint8 i;
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/* Stop rumble activity */
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for (i = 0; i < 4; i += 1) {
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for (i = 0; i < MAX_CONTROLLERS; i += 1) {
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if (joystick->instance_id == ctx->joysticks[i]) {
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if (!ctx->wireless[i] && ctx->rumbleAllowed[i] && ctx->rumble[1 + i] != 0) {
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ctx->rumble[1 + i] = 0;
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