mirror of https://github.com/encounter/SDL.git
Fixed bug 4921 - Do not swap B/X buttons on GameCube controller unless it's requested
Ethan Lee Basically replicating the solution of the Switch Controller's button label issue. Physical layout should take priority unless it's explicitly requested by the user or application!
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342f62ca69
commit
4caa6a0688
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@ -29,6 +29,7 @@
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#include "SDL_haptic.h"
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#include "SDL_haptic.h"
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#include "SDL_joystick.h"
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#include "SDL_joystick.h"
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#include "SDL_gamecontroller.h"
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#include "SDL_gamecontroller.h"
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#include "../../SDL_hints_c.h"
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#include "../SDL_sysjoystick.h"
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#include "../SDL_sysjoystick.h"
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#include "SDL_hidapijoystick_c.h"
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#include "SDL_hidapijoystick_c.h"
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#include "SDL_hidapi_rumble.h"
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#include "SDL_hidapi_rumble.h"
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@ -47,6 +48,7 @@ typedef struct {
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Uint8 rumble[1+MAX_CONTROLLERS];
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Uint8 rumble[1+MAX_CONTROLLERS];
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/* Without this variable, hid_write starts to lag a TON */
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/* Without this variable, hid_write starts to lag a TON */
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SDL_bool rumbleUpdate;
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SDL_bool rumbleUpdate;
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SDL_bool m_bUseButtonLabels;
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} SDL_DriverGameCube_Context;
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} SDL_DriverGameCube_Context;
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static SDL_bool
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static SDL_bool
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@ -95,6 +97,27 @@ static float RemapVal(float val, float A, float B, float C, float D)
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return C + (D - C) * (val - A) / (B - A);
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return C + (D - C) * (val - A) / (B - A);
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}
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}
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static void SDLCALL SDL_GameControllerButtonReportingHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)userdata;
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ctx->m_bUseButtonLabels = SDL_GetStringBoolean(hint, SDL_TRUE);
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}
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static Uint8 RemapButton(SDL_DriverGameCube_Context *ctx, Uint8 button)
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{
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if (ctx->m_bUseButtonLabels) {
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switch (button) {
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case SDL_CONTROLLER_BUTTON_B:
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return SDL_CONTROLLER_BUTTON_X;
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case SDL_CONTROLLER_BUTTON_X:
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return SDL_CONTROLLER_BUTTON_B;
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default:
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break;
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}
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}
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return button;
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}
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static SDL_bool
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static SDL_bool
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HIDAPI_DriverGameCube_InitDevice(SDL_HIDAPI_Device *device)
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HIDAPI_DriverGameCube_InitDevice(SDL_HIDAPI_Device *device)
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{
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{
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@ -164,6 +187,9 @@ HIDAPI_DriverGameCube_InitDevice(SDL_HIDAPI_Device *device)
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}
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}
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}
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}
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SDL_AddHintCallback(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS,
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SDL_GameControllerButtonReportingHintChanged, ctx);
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return SDL_TRUE;
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return SDL_TRUE;
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error:
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error:
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@ -244,12 +270,12 @@ HIDAPI_DriverGameCube_UpdateDevice(SDL_HIDAPI_Device *device)
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#define READ_BUTTON(off, flag, button) \
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#define READ_BUTTON(off, flag, button) \
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SDL_PrivateJoystickButton( \
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SDL_PrivateJoystickButton( \
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joystick, \
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joystick, \
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button, \
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RemapButton(ctx, button), \
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(curSlot[off] & flag) ? SDL_PRESSED : SDL_RELEASED \
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(curSlot[off] & flag) ? SDL_PRESSED : SDL_RELEASED \
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);
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);
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READ_BUTTON(1, 0x01, 0) /* A */
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READ_BUTTON(1, 0x01, 0) /* A */
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READ_BUTTON(1, 0x04, 1) /* B */
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READ_BUTTON(1, 0x02, 1) /* B */
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READ_BUTTON(1, 0x02, 2) /* X */
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READ_BUTTON(1, 0x04, 2) /* X */
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READ_BUTTON(1, 0x08, 3) /* Y */
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READ_BUTTON(1, 0x08, 3) /* Y */
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READ_BUTTON(1, 0x10, 4) /* DPAD_LEFT */
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READ_BUTTON(1, 0x10, 4) /* DPAD_LEFT */
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READ_BUTTON(1, 0x20, 5) /* DPAD_RIGHT */
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READ_BUTTON(1, 0x20, 5) /* DPAD_RIGHT */
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@ -352,9 +378,14 @@ HIDAPI_DriverGameCube_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joy
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static void
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static void
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HIDAPI_DriverGameCube_FreeDevice(SDL_HIDAPI_Device *device)
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HIDAPI_DriverGameCube_FreeDevice(SDL_HIDAPI_Device *device)
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{
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{
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SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
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hid_close(device->dev);
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hid_close(device->dev);
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device->dev = NULL;
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device->dev = NULL;
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SDL_DelHintCallback(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS,
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SDL_GameControllerButtonReportingHintChanged, ctx);
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SDL_free(device->context);
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SDL_free(device->context);
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device->context = NULL;
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device->context = NULL;
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}
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}
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