mirror of https://github.com/encounter/SDL.git
Merged various WinRT build fixes
This commit is contained in:
commit
4cd5ed7ba2
|
@ -218,7 +218,7 @@
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||||||
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
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<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
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||||||
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
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<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
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||||||
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
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<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
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||||||
<ClInclude Include="..\..\src\render\direct3d11\SDL_render_d3d11_winrthelpers_cpp.h" />
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<ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
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||||||
<ClInclude Include="..\..\src\render\mmx.h" />
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<ClInclude Include="..\..\src\render\mmx.h" />
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||||||
<ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
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<ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
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||||||
<ClInclude Include="..\..\src\render\SDL_sysrender.h" />
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<ClInclude Include="..\..\src\render\SDL_sysrender.h" />
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||||||
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@ -320,12 +320,7 @@
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||||||
<ClCompile Include="..\..\src\power\SDL_power.c" />
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<ClCompile Include="..\..\src\power\SDL_power.c" />
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||||||
<ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp" />
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<ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp" />
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||||||
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
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<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
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||||||
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11_winrthelpers.cpp">
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<ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp" />
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||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
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||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
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<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
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||||||
<ClCompile Include="..\..\src\render\SDL_render.c" />
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<ClCompile Include="..\..\src\render\SDL_render.c" />
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||||||
<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
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<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
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@ -339,9 +339,6 @@
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<ClInclude Include="..\..\include\SDL_filesystem.h">
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<ClInclude Include="..\..\include\SDL_filesystem.h">
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||||||
<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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||||||
</ClInclude>
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</ClInclude>
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<ClInclude Include="..\..\src\render\direct3d11\SDL_render_d3d11_winrthelpers_cpp.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\render\SDL_d3dmath.h">
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<ClInclude Include="..\..\src\render\SDL_d3dmath.h">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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||||||
</ClInclude>
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</ClInclude>
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@ -354,6 +351,9 @@
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<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h">
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<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
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<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
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@ -623,9 +623,6 @@
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<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c">
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<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11_winrthelpers.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\render\SDL_d3dmath.c">
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<ClCompile Include="..\..\src\render\SDL_d3dmath.c">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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@ -638,5 +635,8 @@
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<ClCompile Include="..\..\src\power\SDL_power.c">
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<ClCompile Include="..\..\src\power\SDL_power.c">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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||||||
</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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@ -100,14 +100,7 @@
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<ClCompile Include="..\..\src\power\SDL_power.c" />
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<ClCompile Include="..\..\src\power\SDL_power.c" />
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<ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp" />
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<ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp" />
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<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
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<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
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||||||
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11_winrthelpers.cpp">
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<ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp" />
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||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
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|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
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|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
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||||||
</ClCompile>
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<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
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<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
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||||||
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
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<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
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<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
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<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
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||||||
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@ -292,7 +285,7 @@
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<ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
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<ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
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<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
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<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
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<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
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<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
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<ClInclude Include="..\..\src\render\direct3d11\SDL_render_d3d11_winrthelpers_cpp.h" />
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<ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
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||||||
<ClInclude Include="..\..\src\render\mmx.h" />
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<ClInclude Include="..\..\src\render\mmx.h" />
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<ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
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<ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
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<ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
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<ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
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@ -280,19 +280,19 @@
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<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c">
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<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c">
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||||||
<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
|
||||||
</ClCompile>
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</ClCompile>
|
||||||
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11_winrthelpers.cpp">
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||||||
<Filter>Source Files</Filter>
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|
||||||
</ClCompile>
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|
||||||
<ClCompile Include="..\..\src\render\SDL_d3dmath.c">
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<ClCompile Include="..\..\src\render\SDL_d3dmath.c">
|
||||||
<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c">
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<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c">
|
||||||
<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp">
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<ClCompile Include="..\..\src\power\SDL_power.c">
|
||||||
<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="..\..\src\power\SDL_power.c">
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<ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp">
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||||||
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<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp">
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||||||
<Filter>Source Files</Filter>
|
<Filter>Source Files</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
@ -651,9 +651,6 @@
|
||||||
<ClInclude Include="..\..\src\SDL_internal.h">
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<ClInclude Include="..\..\src\SDL_internal.h">
|
||||||
<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="..\..\src\render\direct3d11\SDL_render_d3d11_winrthelpers_cpp.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\..\src\render\SDL_d3dmath.h">
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<ClInclude Include="..\..\src\render\SDL_d3dmath.h">
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||||||
<Filter>Source Files</Filter>
|
<Filter>Source Files</Filter>
|
||||||
</ClInclude>
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</ClInclude>
|
||||||
|
@ -666,6 +663,9 @@
|
||||||
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h">
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<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h">
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||||||
<Filter>Source Files</Filter>
|
<Filter>Source Files</Filter>
|
||||||
</ClInclude>
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</ClInclude>
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||||||
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<ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h">
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||||||
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<Filter>Source Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
</ItemGroup>
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</ItemGroup>
|
||||||
<ItemGroup>
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<ItemGroup>
|
||||||
<Filter Include="Header Files">
|
<Filter Include="Header Files">
|
||||||
|
|
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@ -2773,8 +2773,8 @@
|
||||||
00CFA622106A567900758660 /* Release */ = {
|
00CFA622106A567900758660 /* Release */ = {
|
||||||
isa = XCBuildConfiguration;
|
isa = XCBuildConfiguration;
|
||||||
buildSettings = {
|
buildSettings = {
|
||||||
DYLIB_COMPATIBILITY_VERSION = 1;
|
DYLIB_COMPATIBILITY_VERSION = 1.0.0;
|
||||||
DYLIB_CURRENT_VERSION = 1;
|
DYLIB_CURRENT_VERSION = 3.1.0;
|
||||||
FRAMEWORK_VERSION = A;
|
FRAMEWORK_VERSION = A;
|
||||||
HEADER_SEARCH_PATHS = /usr/X11R6/include;
|
HEADER_SEARCH_PATHS = /usr/X11R6/include;
|
||||||
INFOPLIST_FILE = "Info-Framework.plist";
|
INFOPLIST_FILE = "Info-Framework.plist";
|
||||||
|
@ -2827,8 +2827,8 @@
|
||||||
00CFA628106A568900758660 /* Debug */ = {
|
00CFA628106A568900758660 /* Debug */ = {
|
||||||
isa = XCBuildConfiguration;
|
isa = XCBuildConfiguration;
|
||||||
buildSettings = {
|
buildSettings = {
|
||||||
DYLIB_COMPATIBILITY_VERSION = 1;
|
DYLIB_COMPATIBILITY_VERSION = 1.0.0;
|
||||||
DYLIB_CURRENT_VERSION = 1;
|
DYLIB_CURRENT_VERSION = 3.1.0;
|
||||||
FRAMEWORK_VERSION = A;
|
FRAMEWORK_VERSION = A;
|
||||||
HEADER_SEARCH_PATHS = /usr/X11R6/include;
|
HEADER_SEARCH_PATHS = /usr/X11R6/include;
|
||||||
INFOPLIST_FILE = "Info-Framework.plist";
|
INFOPLIST_FILE = "Info-Framework.plist";
|
||||||
|
|
|
@ -42,7 +42,8 @@
|
||||||
SDL_bool WINRT_XAMLWasEnabled = SDL_FALSE;
|
SDL_bool WINRT_XAMLWasEnabled = SDL_FALSE;
|
||||||
|
|
||||||
#if WINAPI_FAMILY == WINAPI_FAMILY_APP
|
#if WINAPI_FAMILY == WINAPI_FAMILY_APP
|
||||||
extern "C" ISwapChainBackgroundPanelNative * WINRT_GlobalSwapChainBackgroundPanelNative = NULL;
|
extern "C"
|
||||||
|
ISwapChainBackgroundPanelNative * WINRT_GlobalSwapChainBackgroundPanelNative = NULL;
|
||||||
static Windows::Foundation::EventRegistrationToken WINRT_XAMLAppEventToken;
|
static Windows::Foundation::EventRegistrationToken WINRT_XAMLAppEventToken;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
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|
|
@ -18,7 +18,7 @@
|
||||||
misrepresented as being the original software.
|
misrepresented as being the original software.
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
*/
|
*/
|
||||||
#include "SDL_config.h"
|
#include "../../SDL_internal.h"
|
||||||
|
|
||||||
#if SDL_JOYSTICK_XINPUT
|
#if SDL_JOYSTICK_XINPUT
|
||||||
|
|
||||||
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|
|
@ -35,7 +35,7 @@
|
||||||
|
|
||||||
#ifdef __WINRT__
|
#ifdef __WINRT__
|
||||||
|
|
||||||
#include "SDL_render_d3d11_winrthelpers_cpp.h"
|
#include "SDL_render_winrt.h"
|
||||||
|
|
||||||
#if WINAPI_FAMILY == WINAPI_FAMILY_APP
|
#if WINAPI_FAMILY == WINAPI_FAMILY_APP
|
||||||
#include <windows.ui.xaml.media.dxinterop.h>
|
#include <windows.ui.xaml.media.dxinterop.h>
|
||||||
|
|
|
@ -28,17 +28,20 @@ extern "C" {
|
||||||
}
|
}
|
||||||
|
|
||||||
#include <windows.ui.core.h>
|
#include <windows.ui.core.h>
|
||||||
#include <windows.foundation.h>
|
#include <windows.graphics.display.h>
|
||||||
|
|
||||||
#if WINAPI_FAMILY == WINAPI_FAMILY_APP
|
#if WINAPI_FAMILY == WINAPI_FAMILY_APP
|
||||||
#include <windows.ui.xaml.media.dxinterop.h>
|
#include <windows.ui.xaml.media.dxinterop.h>
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
using namespace ABI;
|
||||||
using namespace Windows::UI::Core;
|
using namespace Windows::UI::Core;
|
||||||
using namespace Windows::Graphics::Display;
|
using namespace Windows::Graphics::Display;
|
||||||
|
|
||||||
#include <DXGI.h>
|
#include <DXGI.h>
|
||||||
|
|
||||||
|
#include "SDL_render_winrt.h"
|
||||||
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|
||||||
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|
||||||
extern "C" void *
|
extern "C" void *
|
||||||
D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer * renderer)
|
D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer * renderer)
|
||||||
|
@ -77,32 +80,32 @@ D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer * renderer)
|
||||||
extern "C" DXGI_MODE_ROTATION
|
extern "C" DXGI_MODE_ROTATION
|
||||||
D3D11_GetCurrentRotation()
|
D3D11_GetCurrentRotation()
|
||||||
{
|
{
|
||||||
|
#if 0 /* FIXME: This doesn't compile on Visual Studio 2013 */
|
||||||
switch (DisplayProperties::CurrentOrientation) {
|
switch (DisplayProperties::CurrentOrientation) {
|
||||||
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
|
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
|
||||||
/* Windows Phone rotations */
|
/* Windows Phone rotations */
|
||||||
case DisplayOrientations::Landscape:
|
case DisplayOrientations::Landscape:
|
||||||
return DXGI_MODE_ROTATION_ROTATE90;
|
return DXGI_MODE_ROTATION_ROTATE90;
|
||||||
case DisplayOrientations::Portrait:
|
case DisplayOrientations::Portrait:
|
||||||
return DXGI_MODE_ROTATION_IDENTITY;
|
return DXGI_MODE_ROTATION_IDENTITY;
|
||||||
case DisplayOrientations::LandscapeFlipped:
|
case DisplayOrientations::LandscapeFlipped:
|
||||||
return DXGI_MODE_ROTATION_ROTATE270;
|
return DXGI_MODE_ROTATION_ROTATE270;
|
||||||
case DisplayOrientations::PortraitFlipped:
|
case DisplayOrientations::PortraitFlipped:
|
||||||
return DXGI_MODE_ROTATION_ROTATE180;
|
return DXGI_MODE_ROTATION_ROTATE180;
|
||||||
#else
|
#else
|
||||||
/* Non-Windows-Phone rotations (ex: Windows 8, Windows RT) */
|
/* Non-Windows-Phone rotations (ex: Windows 8, Windows RT) */
|
||||||
case DisplayOrientations::Landscape:
|
case DisplayOrientations::Landscape:
|
||||||
return DXGI_MODE_ROTATION_IDENTITY;
|
return DXGI_MODE_ROTATION_IDENTITY;
|
||||||
case DisplayOrientations::Portrait:
|
case DisplayOrientations::Portrait:
|
||||||
return DXGI_MODE_ROTATION_ROTATE270;
|
return DXGI_MODE_ROTATION_ROTATE270;
|
||||||
case DisplayOrientations::LandscapeFlipped:
|
case DisplayOrientations::LandscapeFlipped:
|
||||||
return DXGI_MODE_ROTATION_ROTATE180;
|
return DXGI_MODE_ROTATION_ROTATE180;
|
||||||
case DisplayOrientations::PortraitFlipped:
|
case DisplayOrientations::PortraitFlipped:
|
||||||
return DXGI_MODE_ROTATION_ROTATE90;
|
return DXGI_MODE_ROTATION_ROTATE90;
|
||||||
#endif /* WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP */
|
#endif /* WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP */
|
||||||
|
|
||||||
default:
|
|
||||||
return DXGI_MODE_ROTATION_UNSPECIFIED;
|
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
|
return DXGI_MODE_ROTATION_IDENTITY;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -18,7 +18,7 @@
|
||||||
misrepresented as being the original software.
|
misrepresented as being the original software.
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
*/
|
*/
|
||||||
#include "SDL_config.h"
|
#include "../../SDL_internal.h"
|
||||||
|
|
||||||
#if SDL_VIDEO_DRIVER_WINRT
|
#if SDL_VIDEO_DRIVER_WINRT
|
||||||
|
|
||||||
|
|
|
@ -18,7 +18,6 @@
|
||||||
misrepresented as being the original software.
|
misrepresented as being the original software.
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "../../SDL_internal.h"
|
#include "../../SDL_internal.h"
|
||||||
|
|
||||||
#if SDL_VIDEO_DRIVER_WINRT
|
#if SDL_VIDEO_DRIVER_WINRT
|
||||||
|
|
|
@ -18,7 +18,7 @@
|
||||||
misrepresented as being the original software.
|
misrepresented as being the original software.
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
*/
|
*/
|
||||||
#include "SDL_config.h"
|
#include "../../SDL_internal.h"
|
||||||
|
|
||||||
// TODO: WinRT, make this file compile via C code
|
// TODO: WinRT, make this file compile via C code
|
||||||
|
|
||||||
|
|
|
@ -18,7 +18,7 @@
|
||||||
misrepresented as being the original software.
|
misrepresented as being the original software.
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
*/
|
*/
|
||||||
#include "SDL_config.h"
|
#include "../../SDL_internal.h"
|
||||||
|
|
||||||
#if SDL_VIDEO_DRIVER_WINRT
|
#if SDL_VIDEO_DRIVER_WINRT
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue