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Sync wiki -> header
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@ -50,6 +50,8 @@ typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsi
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*
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*
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* \param callback The SDL_WindowsMessageHook function to call.
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* \param callback The SDL_WindowsMessageHook function to call.
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* \param userdata a pointer to pass to every iteration of `callback`
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* \param userdata a pointer to pass to every iteration of `callback`
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*
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* \since This function is available since SDL 2.0.16.
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*/
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*/
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extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata);
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extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata);
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@ -95,6 +97,8 @@ typedef struct ID3D11Device ID3D11Device;
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* \param renderer the renderer from which to get the associated D3D11 device
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* \param renderer the renderer from which to get the associated D3D11 device
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* \returns the D3D11 device associated with given renderer or NULL if it is
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* \returns the D3D11 device associated with given renderer or NULL if it is
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* not a D3D11 renderer; call SDL_GetError() for more information.
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* not a D3D11 renderer; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.16.
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*/
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*/
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extern DECLSPEC ID3D11Device* SDLCALL SDL_RenderGetD3D11Device(SDL_Renderer * renderer);
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extern DECLSPEC ID3D11Device* SDLCALL SDL_RenderGetD3D11Device(SDL_Renderer * renderer);
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