Sync wiki -> header

This commit is contained in:
SDL Wiki Bot 2021-09-17 19:17:05 +00:00
parent 192538357b
commit 4d0c3cb2a8
1 changed files with 4 additions and 0 deletions

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@ -50,6 +50,8 @@ typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsi
* *
* \param callback The SDL_WindowsMessageHook function to call. * \param callback The SDL_WindowsMessageHook function to call.
* \param userdata a pointer to pass to every iteration of `callback` * \param userdata a pointer to pass to every iteration of `callback`
*
* \since This function is available since SDL 2.0.16.
*/ */
extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata); extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata);
@ -95,6 +97,8 @@ typedef struct ID3D11Device ID3D11Device;
* \param renderer the renderer from which to get the associated D3D11 device * \param renderer the renderer from which to get the associated D3D11 device
* \returns the D3D11 device associated with given renderer or NULL if it is * \returns the D3D11 device associated with given renderer or NULL if it is
* not a D3D11 renderer; call SDL_GetError() for more information. * not a D3D11 renderer; call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.16.
*/ */
extern DECLSPEC ID3D11Device* SDLCALL SDL_RenderGetD3D11Device(SDL_Renderer * renderer); extern DECLSPEC ID3D11Device* SDLCALL SDL_RenderGetD3D11Device(SDL_Renderer * renderer);