mirror of https://github.com/encounter/SDL.git
WinRT: made sure d3d11 debug mode doesn't get enabled by default
D3D11 debug mode got inadvertently enabled, in all cases, via changeset c0e68f3. This change reverts that.
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@ -725,12 +725,12 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
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UINT creationFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
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// Make sure Direct3D's debugging feature gets used, if the app requests it.
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//const char *hint = SDL_GetHint(SDL_HINT_RENDER_DIRECT3D11_DEBUG);
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//if (hint) {
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// if (*hint == '1') {
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const char *hint = SDL_GetHint(SDL_HINT_RENDER_DIRECT3D11_DEBUG);
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if (hint) {
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if (*hint == '1') {
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creationFlags |= D3D11_CREATE_DEVICE_DEBUG;
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// }
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//}
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}
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}
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// This array defines the set of DirectX hardware feature levels this app will support.
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// Note the ordering should be preserved.
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