mirror of https://github.com/encounter/SDL.git
video: wayland: Use viewports for non-fullscreen windows with fractional scaling
Use viewports for non-fullscreen windows when the desktop uses fractional scaling and the window is flagged as DPI-aware to provide a backbuffer mapped as close to 1:1 output as possible. In the cases of odd window sizes the backbuffer may be a pixel off of scaling perfectly into the window size due to its scaled size being rounded off, but a minute amount of scaling during output is likely preferable to the large amounts of overdraw needed with integer scaled buffers.
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@ -115,8 +115,8 @@ DesktopIsFractionalScaled(SDL_Window *window)
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SDL_WindowData *data = window->driverdata;
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SDL_WindowData *data = window->driverdata;
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SDL_WaylandOutputData *output = (SDL_WaylandOutputData *)SDL_GetDisplayForWindow(window)->driverdata;
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SDL_WaylandOutputData *output = (SDL_WaylandOutputData *)SDL_GetDisplayForWindow(window)->driverdata;
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if ((output->native_width != (output->width * data->scale_factor) ||
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if ((output->native_width != (int)(output->width * data->scale_factor) ||
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output->native_height != (output->height * data->scale_factor))) {
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output->native_height != (int)(output->height * data->scale_factor))) {
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return SDL_TRUE;
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return SDL_TRUE;
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}
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}
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@ -163,6 +163,43 @@ NeedFullscreenViewport(SDL_Window *window)
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return SDL_FALSE;
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return SDL_FALSE;
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}
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}
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static inline SDL_bool
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NeedWindowedViewport(SDL_Window *window)
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{
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SDL_WindowData *data = window->driverdata;
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SDL_VideoData *video = data->waylandData;
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return !(window->flags & SDL_WINDOW_FULLSCREEN) && (video->viewporter != NULL) &&
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DesktopIsFractionalScaled(window) && (window->flags & SDL_WINDOW_ALLOW_HIGHDPI);
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}
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static void
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GetWindowBufferSize(SDL_Window *window, int *width, int *height)
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{
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SDL_WindowData *data = window->driverdata;
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SDL_WaylandOutputData *output = (SDL_WaylandOutputData *)SDL_GetDisplayForWindow(window)->driverdata;
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int buf_width;
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int buf_height;
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if (NeedWindowedViewport(window)) {
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const float frac_scale_x = (float)output->native_width / (float)output->width;
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const float frac_scale_y = (float)output->native_height / (float)output->height;
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buf_width = (int)SDL_lroundf(window->w * frac_scale_x);
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buf_height = (int)SDL_lroundf(window->h * frac_scale_y);
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} else { /* Windowed or fullscreen with no viewport */
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buf_width = window->w * data->scale_factor;
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buf_height = window->h * data->scale_factor;
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}
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if (width) {
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*width = buf_width;
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}
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if (height) {
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*height = buf_height;
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}
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}
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static void
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static void
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SetViewport(SDL_Window *window, int src_width, int src_height, int dst_width, int dst_height)
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SetViewport(SDL_Window *window, int src_width, int src_height, int dst_width, int dst_height)
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{
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{
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@ -197,7 +234,7 @@ ConfigureViewport(SDL_Window *window)
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SDL_VideoData *viddata = data->waylandData;
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SDL_VideoData *viddata = data->waylandData;
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SDL_WaylandOutputData *output = (SDL_WaylandOutputData *)SDL_GetDisplayForWindow(window)->driverdata;
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SDL_WaylandOutputData *output = (SDL_WaylandOutputData *)SDL_GetDisplayForWindow(window)->driverdata;
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if ((window->flags & SDL_WINDOW_FULLSCREEN) && NeedFullscreenViewport(window)) {
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if (NeedFullscreenViewport(window)) {
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int fs_width, fs_height;
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int fs_width, fs_height;
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int src_width, src_height;
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int src_width, src_height;
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@ -206,24 +243,27 @@ ConfigureViewport(SDL_Window *window)
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data->pointer_scale_x = (float)fs_width / (float)output->width;
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data->pointer_scale_x = (float)fs_width / (float)output->width;
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data->pointer_scale_y = (float)fs_height / (float)output->height;
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data->pointer_scale_y = (float)fs_height / (float)output->height;
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/*
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* If mouse_rect is not empty, re-create the confinement region with the new scale value.
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* If the pointer is locked to the general surface with unspecified coordinates, it will
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* be confined to the viewport region, so no update is required.
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*/
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if (!SDL_RectEmpty(&window->mouse_rect)) {
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Wayland_input_confine_pointer(viddata->input, window);
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}
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} else {
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} else {
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UnsetViewport(window);
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if (NeedWindowedViewport(window)) {
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int src_width, src_height;
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GetWindowBufferSize(window, &src_width, &src_height);
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SetViewport(window, src_width, src_height, window->w, window->h);
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} else {
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UnsetViewport(window);
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}
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data->pointer_scale_x = 1.0f;
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data->pointer_scale_x = 1.0f;
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data->pointer_scale_y = 1.0f;
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data->pointer_scale_y = 1.0f;
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}
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/* Re-scale the pointer confinement region */
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/*
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if (!SDL_RectEmpty(&window->mouse_rect)) {
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* If mouse_rect is not empty, re-create the confinement region with the new scale value.
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Wayland_input_confine_pointer(viddata->input, window);
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* If the pointer is locked to the general surface with unspecified coordinates, it will
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}
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* be confined to the viewport region, so no update is required.
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*/
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if (!SDL_RectEmpty(&window->mouse_rect)) {
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Wayland_input_confine_pointer(viddata->input, window);
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}
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}
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}
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}
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@ -232,7 +272,7 @@ SetDrawScale(SDL_Window *window)
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{
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{
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SDL_WindowData *data = window->driverdata;
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SDL_WindowData *data = window->driverdata;
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if ((window->flags & SDL_WINDOW_FULLSCREEN) && NeedFullscreenViewport(window)) {
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if (NeedFullscreenViewport(window)) {
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int fs_width, fs_height;
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int fs_width, fs_height;
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GetFullScreenDimensions(window, &fs_width, &fs_height, &data->drawable_width, &data->drawable_height);
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GetFullScreenDimensions(window, &fs_width, &fs_height, &data->drawable_width, &data->drawable_height);
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@ -240,10 +280,14 @@ SetDrawScale(SDL_Window *window)
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/* Set the buffer scale to 1 since a viewport will be used. */
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/* Set the buffer scale to 1 since a viewport will be used. */
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wl_surface_set_buffer_scale(data->surface, 1);
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wl_surface_set_buffer_scale(data->surface, 1);
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} else {
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} else {
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data->drawable_width = window->w * data->scale_factor;
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GetWindowBufferSize(window, &data->drawable_width, &data->drawable_height);
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data->drawable_height = window->h * data->scale_factor;
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wl_surface_set_buffer_scale(data->surface, (int32_t)data->scale_factor);
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if (NeedWindowedViewport(window)) {
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/* Set the buffer scale to 1 since a viewport will be used. */
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wl_surface_set_buffer_scale(data->surface, 1);
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} else {
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wl_surface_set_buffer_scale(data->surface, (int32_t)data->scale_factor);
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}
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}
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}
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}
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}
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