mirror of https://github.com/encounter/SDL.git
Added support for Xbox and PS4 wireless controllers on iOS and tvOS
Also implemented SDL_JoystickGetDevicePlayerIndex() on iOS and tvOS, and added support for reading the new menu button state available in iOS and tvOS 13.
This commit is contained in:
parent
1213fe79d8
commit
4eb3c0c387
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@ -377,6 +377,7 @@ static const char *s_ControllerMappings [] =
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"030000006f0e00001302000000010000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
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"030000006f0e00001302000000010000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
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"03000000100000008200000011010000,Akishop Customs PS360+ v1.66,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
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"03000000100000008200000011010000,Akishop Customs PS360+ v1.66,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
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"03000000b40400000a01000000010000,CYPRESS USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,",
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"03000000b40400000a01000000010000,CYPRESS USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,",
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"03000000ffff0000ffff000000010000,Chinese-made Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,",
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"03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
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"03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
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"03000000260900008888000000010000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,",
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"03000000260900008888000000010000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,",
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"03000000a306000022f6000011010000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,",
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"03000000a306000022f6000011010000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,",
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@ -567,7 +568,6 @@ static const char *s_ControllerMappings [] =
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"050000006964726f69643a636f6e0000,idroid:con,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
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"050000006964726f69643a636f6e0000,idroid:con,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
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"03000000b50700001503000010010000,impact,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,",
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"03000000b50700001503000010010000,impact,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,",
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"030000009b2800000300000001010000,raphnet.net 4nes4snes v1.5,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,",
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"030000009b2800000300000001010000,raphnet.net 4nes4snes v1.5,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,",
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"03000000ffff0000ffff000000010000,Chinese-made Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,",
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#endif
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#endif
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#if defined(__ANDROID__)
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#if defined(__ANDROID__)
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"05000000d6020000e5890000dfff3f00,GPD XD Plus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,",
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"05000000d6020000e5890000dfff3f00,GPD XD Plus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,",
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@ -588,15 +588,14 @@ static const char *s_ControllerMappings [] =
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"050000005e04000091020000ff073f00,Xbox Wireless Controller,a:b0,b:b1,back:b4,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,", /* The DPAD doesn't seem to work on this controller on Android TV? */
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"050000005e04000091020000ff073f00,Xbox Wireless Controller,a:b0,b:b1,back:b4,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,", /* The DPAD doesn't seem to work on this controller on Android TV? */
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#endif
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#endif
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#if defined(SDL_JOYSTICK_MFI)
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#if defined(SDL_JOYSTICK_MFI)
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"05000000ac0500000100000000006d01,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,",
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"05000000ac050000010000004f066d01,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,",
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"05000000ac0500000200000000006d02,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b2,y:b3,",
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"05000000ac05000001000000cf076d01,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,",
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"05000000ac0500000400000000006d04,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,",
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"05000000ac050000020000004f066d02,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b2,y:b3,",
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"05000000ac0500000500000000006d05,*,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,",
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"050000004c050000cc090000df070000,DUALSHOCK 4 Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,",
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"030000004c050000cc09000000000000,DUALSHOCK 4 Wireless Controller,a:b1,b:b2,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
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"05000000ac0500000300000043006d03,Remote,a:b0,b:b2,leftx:a0,lefty:a1,",
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"05000000ac0500000300000000006d03,Remote,a:b0,b:b2,leftx:a0,lefty:a1,",
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"05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
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"05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
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"05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
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"05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
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"030000005e040000e002000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,",
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"050000005e040000e0020000df070000,Xbox Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,",
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#endif
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#endif
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#if defined(SDL_JOYSTICK_EMSCRIPTEN)
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#if defined(SDL_JOYSTICK_EMSCRIPTEN)
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"default,Standard Gamepad,a:b0,b:b1,back:b8,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b16,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
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"default,Standard Gamepad,a:b0,b:b1,back:b8,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b16,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
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@ -52,30 +52,24 @@ static id disconnectObserver = nil;
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#include <Availability.h>
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#include <Availability.h>
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#include <objc/message.h>
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#include <objc/message.h>
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// remove compilation warnings for strict builds by defining these selectors, even though
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/* remove compilation warnings for strict builds by defining these selectors, even though
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// they are only ever used indirectly through objc_msgSend
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* they are only ever used indirectly through objc_msgSend
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*/
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@interface GCExtendedGamepad (SDL)
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@interface GCExtendedGamepad (SDL)
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#if (__IPHONE_OS_VERSION_MAX_ALLOWED < 130000) || (__MAC_OS_VERSION_MAX_ALLOWED < 1500000)
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#if (__IPHONE_OS_VERSION_MAX_ALLOWED < 121000) || (__APPLETV_OS_VERSION_MAX_ALLOWED < 121000) || (__MAC_OS_VERSION_MAX_ALLOWED < 1401000)
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@property (nonatomic, readonly) GCControllerButtonInput *buttonMenu;
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@property (nonatomic, readonly, nullable) GCControllerButtonInput *buttonOptions;
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#endif
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#if (__IPHONE_OS_VERSION_MAX_ALLOWED < 121000) || (__MAC_OS_VERSION_MAX_ALLOWED < 1401000)
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@property (nonatomic, readonly, nullable) GCControllerButtonInput *leftThumbstickButton;
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@property (nonatomic, readonly, nullable) GCControllerButtonInput *leftThumbstickButton;
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@property (nonatomic, readonly, nullable) GCControllerButtonInput *rightThumbstickButton;
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@property (nonatomic, readonly, nullable) GCControllerButtonInput *rightThumbstickButton;
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#endif
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#endif
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#if (__IPHONE_OS_VERSION_MAX_ALLOWED < 130000) || (__APPLETV_OS_VERSION_MAX_ALLOWED < 130000) || (__MAC_OS_VERSION_MAX_ALLOWED < 1500000)
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@property (nonatomic, readonly) GCControllerButtonInput *buttonMenu;
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@property (nonatomic, readonly, nullable) GCControllerButtonInput *buttonOptions;
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#endif
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@end
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@interface GCMicroGamepad (SDL)
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#if (__IPHONE_OS_VERSION_MAX_ALLOWED < 130000) || (__APPLETV_OS_VERSION_MAX_ALLOWED < 130000) || (__MAC_OS_VERSION_MAX_ALLOWED < 1500000)
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@property (nonatomic, readonly) GCControllerButtonInput *buttonMenu;
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#endif
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@end
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@end
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#define BUTTON_INDEX_A 0
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#define BUTTON_INDEX_B 1
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#define BUTTON_INDEX_X 2
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#define BUTTON_INDEX_Y 3
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#define BUTTON_INDEX_LEFT_SHOULDER 4
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#define BUTTON_INDEX_RIGHT_SHOULDER 5
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#define BUTTON_INDEX_GUIDE 6
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#define BUTTON_INDEX_LEFT_THUMBSTICK 7
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#define BUTTON_INDEX_RIGHT_THUMBSTICK 8
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#define BUTTON_INDEX_START 9
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#define BUTTON_INDEX_BACK 10
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#endif /* SDL_JOYSTICK_MFI */
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#endif /* SDL_JOYSTICK_MFI */
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@ -116,7 +110,6 @@ IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCController *controlle
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Uint16 *guid16 = (Uint16 *)device->guid.data;
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Uint16 *guid16 = (Uint16 *)device->guid.data;
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Uint16 vendor = 0;
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Uint16 vendor = 0;
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Uint16 product = 0;
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Uint16 product = 0;
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Uint16 version = 0;
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Uint8 subtype = 0;
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Uint8 subtype = 0;
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const char *name = NULL;
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const char *name = NULL;
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@ -135,61 +128,104 @@ IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCController *controlle
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device->name = SDL_strdup(name);
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device->name = SDL_strdup(name);
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if (controller.extendedGamepad) {
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if (controller.extendedGamepad) {
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int nbuttons = 7; /* ABXY, shoulder buttons, pause button */
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GCExtendedGamepad *gamepad = controller.extendedGamepad;
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int nbuttons = 0;
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if ([controller.extendedGamepad respondsToSelector:@selector(buttonMenu)]
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/* These buttons are part of the original MFi spec */
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&& ((id (*)(id, SEL))objc_msgSend)(controller.extendedGamepad, @selector(buttonMenu))) {
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device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_A);
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// if we see .buttonMenu, then .buttonOption, .leftThumbstickButton (L3) & .rightThumbstickButton (R3)
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device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_B);
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// also exist (ios13+, macOS10.15+), though some may be nil, hold a spot for them
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device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_X);
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nbuttons = 11;
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device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_Y);
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} else if ([controller.extendedGamepad respondsToSelector:@selector(leftThumbstickButton)]
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device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_LEFTSHOULDER);
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&& ((id (*)(id, SEL))objc_msgSend)(controller.extendedGamepad, @selector(leftThumbstickButton))) {
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device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
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// if we didn't see .buttonMenu but do see .leftThumbstickButton (L3), then .rightThumbstickButton (R3)
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nbuttons += 6;
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// also exists (ios12.1+, macos10.14.1+). unlikely for R3 to be nil if L3 is not, but update code
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|
||||||
// will never report a button change for R3 even so
|
/* These buttons are available on some newer controllers */
|
||||||
nbuttons = 9;
|
#pragma clang diagnostic push
|
||||||
|
#pragma clang diagnostic ignored "-Wunguarded-availability-new"
|
||||||
|
if ([gamepad respondsToSelector:@selector(leftThumbstickButton)] && gamepad.leftThumbstickButton) {
|
||||||
|
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_LEFTSTICK);
|
||||||
|
++nbuttons;
|
||||||
}
|
}
|
||||||
|
if ([gamepad respondsToSelector:@selector(rightThumbstickButton)] && gamepad.rightThumbstickButton) {
|
||||||
|
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_RIGHTSTICK);
|
||||||
|
++nbuttons;
|
||||||
|
}
|
||||||
|
if ([gamepad respondsToSelector:@selector(buttonOptions)] && gamepad.buttonOptions) {
|
||||||
|
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_BACK);
|
||||||
|
++nbuttons;
|
||||||
|
}
|
||||||
|
if ([gamepad respondsToSelector:@selector(buttonMenu)] && gamepad.buttonMenu) {
|
||||||
|
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_START);
|
||||||
|
++nbuttons;
|
||||||
|
} else {
|
||||||
|
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_START);
|
||||||
|
++nbuttons;
|
||||||
|
device->uses_pause_handler = SDL_TRUE;
|
||||||
|
}
|
||||||
|
#pragma clang diagnostic pop
|
||||||
|
|
||||||
if ([controller.vendorName containsString: @"Xbox"]) {
|
if ([controller.vendorName containsString: @"Xbox"]) {
|
||||||
vendor = VENDOR_MICROSOFT;
|
vendor = VENDOR_MICROSOFT;
|
||||||
product = 0x02E0; // assume Xbox One S BLE Controller unless/until GCController flows VID/PID
|
product = 0x02E0; /* Assume Xbox One S BLE Controller unless/until GCController flows VID/PID */
|
||||||
} else if ([controller.vendorName containsString: @"DUALSHOCK"]) {
|
} else if ([controller.vendorName containsString: @"DUALSHOCK"]) {
|
||||||
vendor = VENDOR_SONY;
|
vendor = VENDOR_SONY;
|
||||||
product = 0x09CC; // assume DS4 Slim unless/until GCController flows VID/PID
|
product = 0x09CC; /* Assume DS4 Slim unless/until GCController flows VID/PID */
|
||||||
} else if (nbuttons == 9) {
|
|
||||||
// unknown MFi controller with L3/R3 buttons (e.g. Rotor Riot)
|
|
||||||
vendor = VENDOR_APPLE;
|
|
||||||
product = 4;
|
|
||||||
subtype = 4;
|
|
||||||
} else if (nbuttons == 11) {
|
|
||||||
// unkonwn MFi controller with L3/R3 and menu/options buttons (no known instances, future proofing)
|
|
||||||
vendor = VENDOR_APPLE;
|
|
||||||
product = 5;
|
|
||||||
subtype = 5;
|
|
||||||
} else {
|
} else {
|
||||||
vendor = VENDOR_APPLE;
|
vendor = VENDOR_APPLE;
|
||||||
product = 1;
|
product = 1;
|
||||||
subtype = 1;
|
subtype = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
device->naxes = 6; /* 2 thumbsticks and 2 triggers */
|
device->naxes = 6; /* 2 thumbsticks and 2 triggers */
|
||||||
device->nhats = 1; /* d-pad */
|
device->nhats = 1; /* d-pad */
|
||||||
device->nbuttons = nbuttons;
|
device->nbuttons = nbuttons;
|
||||||
|
|
||||||
} else if (controller.gamepad) {
|
} else if (controller.gamepad) {
|
||||||
|
int nbuttons = 0;
|
||||||
|
|
||||||
|
/* These buttons are part of the original MFi spec */
|
||||||
|
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_A);
|
||||||
|
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_B);
|
||||||
|
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_X);
|
||||||
|
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_Y);
|
||||||
|
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_LEFTSHOULDER);
|
||||||
|
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
|
||||||
|
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_START);
|
||||||
|
nbuttons += 7;
|
||||||
|
device->uses_pause_handler = SDL_TRUE;
|
||||||
|
|
||||||
vendor = VENDOR_APPLE;
|
vendor = VENDOR_APPLE;
|
||||||
product = 2;
|
product = 2;
|
||||||
subtype = 2;
|
subtype = 2;
|
||||||
device->naxes = 0; /* no traditional analog inputs */
|
device->naxes = 0; /* no traditional analog inputs */
|
||||||
device->nhats = 1; /* d-pad */
|
device->nhats = 1; /* d-pad */
|
||||||
device->nbuttons = 7; /* ABXY, shoulder buttons, pause button */
|
device->nbuttons = nbuttons;
|
||||||
}
|
}
|
||||||
#if TARGET_OS_TV
|
#if TARGET_OS_TV
|
||||||
else if (controller.microGamepad) {
|
else if (controller.microGamepad) {
|
||||||
|
GCMicroGamepad *gamepad = controller.microGamepad;
|
||||||
|
int nbuttons = 0;
|
||||||
|
|
||||||
|
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_A);
|
||||||
|
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_B); /* Button X on microGamepad */
|
||||||
|
nbuttons += 2;
|
||||||
|
|
||||||
|
if ([gamepad respondsToSelector:@selector(buttonMenu)] && gamepad.buttonMenu) {
|
||||||
|
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_START);
|
||||||
|
++nbuttons;
|
||||||
|
} else {
|
||||||
|
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_START);
|
||||||
|
++nbuttons;
|
||||||
|
device->uses_pause_handler = SDL_TRUE;
|
||||||
|
}
|
||||||
|
|
||||||
vendor = VENDOR_APPLE;
|
vendor = VENDOR_APPLE;
|
||||||
product = 3;
|
product = 3;
|
||||||
subtype = 3;
|
subtype = 3;
|
||||||
device->naxes = 2; /* treat the touch surface as two axes */
|
device->naxes = 2; /* treat the touch surface as two axes */
|
||||||
device->nhats = 0; /* apparently the touch surface-as-dpad is buggy */
|
device->nhats = 0; /* apparently the touch surface-as-dpad is buggy */
|
||||||
device->nbuttons = 3; /* AX, pause button */
|
device->nbuttons = nbuttons;
|
||||||
|
|
||||||
controller.microGamepad.allowsRotation = SDL_GetHintBoolean(SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION, SDL_FALSE);
|
controller.microGamepad.allowsRotation = SDL_GetHintBoolean(SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION, SDL_FALSE);
|
||||||
}
|
}
|
||||||
|
@ -203,12 +239,14 @@ IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCController *controlle
|
||||||
*guid16++ = 0;
|
*guid16++ = 0;
|
||||||
*guid16++ = SDL_SwapLE16(product);
|
*guid16++ = SDL_SwapLE16(product);
|
||||||
*guid16++ = 0;
|
*guid16++ = 0;
|
||||||
*guid16++ = SDL_SwapLE16(version);
|
|
||||||
*guid16++ = 0;
|
|
||||||
|
|
||||||
|
*guid16++ = SDL_SwapLE16(device->button_mask);
|
||||||
|
|
||||||
|
if (subtype != 0) {
|
||||||
/* Note that this is an MFI controller and what subtype it is */
|
/* Note that this is an MFI controller and what subtype it is */
|
||||||
device->guid.data[14] = 'm';
|
device->guid.data[14] = 'm';
|
||||||
device->guid.data[15] = subtype;
|
device->guid.data[15] = subtype;
|
||||||
|
}
|
||||||
|
|
||||||
/* This will be set when the first button press of the controller is
|
/* This will be set when the first button press of the controller is
|
||||||
* detected. */
|
* detected. */
|
||||||
|
@ -425,7 +463,8 @@ IOS_JoystickGetDeviceName(int device_index)
|
||||||
static int
|
static int
|
||||||
IOS_JoystickGetDevicePlayerIndex(int device_index)
|
IOS_JoystickGetDevicePlayerIndex(int device_index)
|
||||||
{
|
{
|
||||||
return -1;
|
SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index);
|
||||||
|
return device ? (int)device->controller.playerIndex : -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
static SDL_JoystickGUID
|
static SDL_JoystickGUID
|
||||||
|
@ -479,12 +518,14 @@ IOS_JoystickOpen(SDL_Joystick * joystick, int device_index)
|
||||||
#endif /* !TARGET_OS_TV */
|
#endif /* !TARGET_OS_TV */
|
||||||
} else {
|
} else {
|
||||||
#ifdef SDL_JOYSTICK_MFI
|
#ifdef SDL_JOYSTICK_MFI
|
||||||
|
if (device->uses_pause_handler) {
|
||||||
GCController *controller = device->controller;
|
GCController *controller = device->controller;
|
||||||
controller.controllerPausedHandler = ^(GCController *c) {
|
controller.controllerPausedHandler = ^(GCController *c) {
|
||||||
if (joystick->hwdata) {
|
if (joystick->hwdata) {
|
||||||
++joystick->hwdata->num_pause_presses;
|
++joystick->hwdata->num_pause_presses;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
}
|
||||||
#endif /* SDL_JOYSTICK_MFI */
|
#endif /* SDL_JOYSTICK_MFI */
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -574,6 +615,7 @@ IOS_MFIJoystickUpdate(SDL_Joystick * joystick)
|
||||||
Uint8 hatstate = SDL_HAT_CENTERED;
|
Uint8 hatstate = SDL_HAT_CENTERED;
|
||||||
int i;
|
int i;
|
||||||
int updateplayerindex = 0;
|
int updateplayerindex = 0;
|
||||||
|
int pause_button_index = 0;
|
||||||
|
|
||||||
if (controller.extendedGamepad) {
|
if (controller.extendedGamepad) {
|
||||||
GCExtendedGamepad *gamepad = controller.extendedGamepad;
|
GCExtendedGamepad *gamepad = controller.extendedGamepad;
|
||||||
|
@ -590,24 +632,37 @@ IOS_MFIJoystickUpdate(SDL_Joystick * joystick)
|
||||||
|
|
||||||
/* Button order matches the XInput Windows mappings. */
|
/* Button order matches the XInput Windows mappings. */
|
||||||
Uint8 buttons[joystick->nbuttons];
|
Uint8 buttons[joystick->nbuttons];
|
||||||
buttons[BUTTON_INDEX_A] = gamepad.buttonA.isPressed;
|
int button_count = 0;
|
||||||
buttons[BUTTON_INDEX_B] = gamepad.buttonB.isPressed;
|
|
||||||
buttons[BUTTON_INDEX_X] = gamepad.buttonX.isPressed;
|
|
||||||
buttons[BUTTON_INDEX_Y] = gamepad.buttonY.isPressed;
|
|
||||||
buttons[BUTTON_INDEX_LEFT_SHOULDER] = gamepad.leftShoulder.isPressed;
|
|
||||||
buttons[BUTTON_INDEX_RIGHT_SHOULDER] = gamepad.rightShoulder.isPressed;
|
|
||||||
buttons[BUTTON_INDEX_GUIDE] = joystick->delayed_guide_button;
|
|
||||||
|
|
||||||
// previously checked for availability of these iOS12.1+/macOS10.14.1+ or iOS13+/macOS10.15+
|
/* These buttons are part of the original MFi spec */
|
||||||
// selectors. they exist but may be nil, in which case objc_msgSend will return 0/false for isPressed
|
buttons[button_count++] = gamepad.buttonA.isPressed;
|
||||||
if (joystick->nbuttons > 8) {
|
buttons[button_count++] = gamepad.buttonB.isPressed;
|
||||||
buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = ((Uint8 (*)(id, SEL))objc_msgSend)( ((id (*)(id, SEL))objc_msgSend)(gamepad, @selector(leftThumbstickButton)), @selector(isPressed) );
|
buttons[button_count++] = gamepad.buttonX.isPressed;
|
||||||
buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = ((Uint8 (*)(id, SEL))objc_msgSend)( ((id (*)(id, SEL))objc_msgSend)(gamepad, @selector(rightThumbstickButton)), @selector(isPressed) );
|
buttons[button_count++] = gamepad.buttonY.isPressed;
|
||||||
|
buttons[button_count++] = gamepad.leftShoulder.isPressed;
|
||||||
|
buttons[button_count++] = gamepad.rightShoulder.isPressed;
|
||||||
|
|
||||||
|
/* These buttons are available on some newer controllers */
|
||||||
|
#pragma clang diagnostic push
|
||||||
|
#pragma clang diagnostic ignored "-Wunguarded-availability-new"
|
||||||
|
if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_LEFTSTICK)) {
|
||||||
|
buttons[button_count++] = gamepad.leftThumbstickButton.isPressed;
|
||||||
}
|
}
|
||||||
if (joystick->nbuttons > 10) {
|
if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_RIGHTSTICK)) {
|
||||||
buttons[BUTTON_INDEX_START] = ((Uint8 (*)(id, SEL))objc_msgSend)( ((id (*)(id, SEL))objc_msgSend)(gamepad, @selector(buttonMenu)), @selector(isPressed) );
|
buttons[button_count++] = gamepad.rightThumbstickButton.isPressed;
|
||||||
buttons[BUTTON_INDEX_BACK] = ((Uint8 (*)(id, SEL))objc_msgSend)( ((id (*)(id, SEL))objc_msgSend)(gamepad, @selector(buttonOptions)), @selector(isPressed) );
|
|
||||||
}
|
}
|
||||||
|
if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_BACK)) {
|
||||||
|
buttons[button_count++] = gamepad.buttonOptions.isPressed;
|
||||||
|
}
|
||||||
|
/* This must be the last button, so we can optionally handle it with pause_button_index below */
|
||||||
|
if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_START)) {
|
||||||
|
if (joystick->hwdata->uses_pause_handler) {
|
||||||
|
pause_button_index = button_count;
|
||||||
|
} else {
|
||||||
|
buttons[button_count++] = gamepad.buttonMenu.isPressed;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#pragma clang diagnostic pop
|
||||||
|
|
||||||
hatstate = IOS_MFIJoystickHatStateForDPad(gamepad.dpad);
|
hatstate = IOS_MFIJoystickHatStateForDPad(gamepad.dpad);
|
||||||
|
|
||||||
|
@ -621,7 +676,7 @@ IOS_MFIJoystickUpdate(SDL_Joystick * joystick)
|
||||||
SDL_PrivateJoystickAxis(joystick, i, axes[i]);
|
SDL_PrivateJoystickAxis(joystick, i, axes[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (i = 0; i < SDL_arraysize(buttons); i++) {
|
for (i = 0; i < button_count; i++) {
|
||||||
updateplayerindex |= (joystick->buttons[i] != buttons[i]);
|
updateplayerindex |= (joystick->buttons[i] != buttons[i]);
|
||||||
SDL_PrivateJoystickButton(joystick, i, buttons[i]);
|
SDL_PrivateJoystickButton(joystick, i, buttons[i]);
|
||||||
}
|
}
|
||||||
|
@ -629,17 +684,19 @@ IOS_MFIJoystickUpdate(SDL_Joystick * joystick)
|
||||||
GCGamepad *gamepad = controller.gamepad;
|
GCGamepad *gamepad = controller.gamepad;
|
||||||
|
|
||||||
/* Button order matches the XInput Windows mappings. */
|
/* Button order matches the XInput Windows mappings. */
|
||||||
Uint8 buttons[] = {
|
Uint8 buttons[joystick->nbuttons];
|
||||||
gamepad.buttonA.isPressed, gamepad.buttonB.isPressed,
|
int button_count = 0;
|
||||||
gamepad.buttonX.isPressed, gamepad.buttonY.isPressed,
|
buttons[button_count++] = gamepad.buttonA.isPressed;
|
||||||
gamepad.leftShoulder.isPressed,
|
buttons[button_count++] = gamepad.buttonB.isPressed;
|
||||||
gamepad.rightShoulder.isPressed,
|
buttons[button_count++] = gamepad.buttonX.isPressed;
|
||||||
joystick->delayed_guide_button,
|
buttons[button_count++] = gamepad.buttonY.isPressed;
|
||||||
};
|
buttons[button_count++] = gamepad.leftShoulder.isPressed;
|
||||||
|
buttons[button_count++] = gamepad.rightShoulder.isPressed;
|
||||||
|
pause_button_index = button_count;
|
||||||
|
|
||||||
hatstate = IOS_MFIJoystickHatStateForDPad(gamepad.dpad);
|
hatstate = IOS_MFIJoystickHatStateForDPad(gamepad.dpad);
|
||||||
|
|
||||||
for (i = 0; i < SDL_arraysize(buttons); i++) {
|
for (i = 0; i < button_count; i++) {
|
||||||
updateplayerindex |= (joystick->buttons[i] != buttons[i]);
|
updateplayerindex |= (joystick->buttons[i] != buttons[i]);
|
||||||
SDL_PrivateJoystickButton(joystick, i, buttons[i]);
|
SDL_PrivateJoystickButton(joystick, i, buttons[i]);
|
||||||
}
|
}
|
||||||
|
@ -658,13 +715,23 @@ IOS_MFIJoystickUpdate(SDL_Joystick * joystick)
|
||||||
SDL_PrivateJoystickAxis(joystick, i, axes[i]);
|
SDL_PrivateJoystickAxis(joystick, i, axes[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
Uint8 buttons[] = {
|
Uint8 buttons[joystick->nbuttons];
|
||||||
gamepad.buttonA.isPressed,
|
int button_count = 0;
|
||||||
gamepad.buttonX.isPressed,
|
buttons[button_count++] = gamepad.buttonA.isPressed;
|
||||||
joystick->delayed_guide_button,
|
buttons[button_count++] = gamepad.buttonX.isPressed;
|
||||||
};
|
#pragma clang diagnostic push
|
||||||
|
#pragma clang diagnostic ignored "-Wunguarded-availability-new"
|
||||||
|
/* This must be the last button, so we can optionally handle it with pause_button_index below */
|
||||||
|
if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_START)) {
|
||||||
|
if (joystick->hwdata->uses_pause_handler) {
|
||||||
|
pause_button_index = button_count;
|
||||||
|
} else {
|
||||||
|
buttons[button_count++] = gamepad.buttonMenu.isPressed;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#pragma clang diagnostic pop
|
||||||
|
|
||||||
for (i = 0; i < SDL_arraysize(buttons); i++) {
|
for (i = 0; i < button_count; i++) {
|
||||||
updateplayerindex |= (joystick->buttons[i] != buttons[i]);
|
updateplayerindex |= (joystick->buttons[i] != buttons[i]);
|
||||||
SDL_PrivateJoystickButton(joystick, i, buttons[i]);
|
SDL_PrivateJoystickButton(joystick, i, buttons[i]);
|
||||||
}
|
}
|
||||||
|
@ -676,12 +743,14 @@ IOS_MFIJoystickUpdate(SDL_Joystick * joystick)
|
||||||
SDL_PrivateJoystickHat(joystick, 0, hatstate);
|
SDL_PrivateJoystickHat(joystick, 0, hatstate);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (joystick->hwdata->uses_pause_handler) {
|
||||||
for (i = 0; i < joystick->hwdata->num_pause_presses; i++) {
|
for (i = 0; i < joystick->hwdata->num_pause_presses; i++) {
|
||||||
SDL_PrivateJoystickButton(joystick, BUTTON_INDEX_GUIDE, SDL_PRESSED);
|
SDL_PrivateJoystickButton(joystick, pause_button_index, SDL_PRESSED);
|
||||||
SDL_PrivateJoystickButton(joystick, BUTTON_INDEX_GUIDE, SDL_RELEASED);
|
SDL_PrivateJoystickButton(joystick, pause_button_index, SDL_RELEASED);
|
||||||
updateplayerindex = YES;
|
updateplayerindex = YES;
|
||||||
}
|
}
|
||||||
joystick->hwdata->num_pause_presses = 0;
|
joystick->hwdata->num_pause_presses = 0;
|
||||||
|
}
|
||||||
|
|
||||||
if (updateplayerindex && controller.playerIndex == -1) {
|
if (updateplayerindex && controller.playerIndex == -1) {
|
||||||
BOOL usedPlayerIndexSlots[4] = {NO, NO, NO, NO};
|
BOOL usedPlayerIndexSlots[4] = {NO, NO, NO, NO};
|
||||||
|
|
|
@ -34,6 +34,7 @@ typedef struct joystick_hwdata
|
||||||
SDL_bool remote;
|
SDL_bool remote;
|
||||||
|
|
||||||
GCController __unsafe_unretained *controller;
|
GCController __unsafe_unretained *controller;
|
||||||
|
SDL_bool uses_pause_handler;
|
||||||
int num_pause_presses;
|
int num_pause_presses;
|
||||||
Uint32 pause_button_down_time;
|
Uint32 pause_button_down_time;
|
||||||
|
|
||||||
|
@ -45,6 +46,7 @@ typedef struct joystick_hwdata
|
||||||
int naxes;
|
int naxes;
|
||||||
int nbuttons;
|
int nbuttons;
|
||||||
int nhats;
|
int nhats;
|
||||||
|
Uint16 button_mask;
|
||||||
|
|
||||||
struct joystick_hwdata *next;
|
struct joystick_hwdata *next;
|
||||||
} joystick_hwdata;
|
} joystick_hwdata;
|
||||||
|
|
Loading…
Reference in New Issue