mirror of https://github.com/encounter/SDL.git
Fixed bug 2421 for D3D9 - SDL_RenderCopyEx off by one when rotating by 90 and -90
Nader Golbaz Updated patch for direct3d renderers
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@ -1723,29 +1723,27 @@ D3D_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
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centerx = center->x;
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centery = center->y;
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if (flip & SDL_FLIP_HORIZONTAL) {
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minx = dstrect->w - centerx - 0.5f;
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maxx = -centerx - 0.5f;
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}
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else {
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minx = -centerx - 0.5f;
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maxx = dstrect->w - centerx - 0.5f;
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}
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if (flip & SDL_FLIP_VERTICAL) {
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miny = dstrect->h - centery - 0.5f;
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maxy = -centery - 0.5f;
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}
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else {
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miny = -centery - 0.5f;
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maxy = dstrect->h - centery - 0.5f;
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}
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minx = -centerx;
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maxx = dstrect->w - centerx;
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miny = -centery;
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maxy = dstrect->h - centery;
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minu = (float) srcrect->x / texture->w;
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maxu = (float) (srcrect->x + srcrect->w) / texture->w;
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minv = (float) srcrect->y / texture->h;
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maxv = (float) (srcrect->y + srcrect->h) / texture->h;
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if (flip & SDL_FLIP_HORIZONTAL) {
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float tmp = maxu;
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maxu = minu;
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minu = tmp;
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}
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if (flip & SDL_FLIP_VERTICAL) {
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float tmp = maxv;
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maxv = minv;
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minv = tmp;
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}
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color = D3DCOLOR_ARGB(texture->a, texture->r, texture->g, texture->b);
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vertices[0].x = minx;
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@ -1781,8 +1779,7 @@ D3D_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
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/* Rotate and translate */
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modelMatrix = MatrixMultiply(
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MatrixRotationZ((float)(M_PI * (float) angle / 180.0f)),
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MatrixTranslation(dstrect->x + center->x, dstrect->y + center->y, 0)
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);
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MatrixTranslation(dstrect->x + center->x - 0.5f, dstrect->y + center->y - 0.5f, 0));
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IDirect3DDevice9_SetTransform(data->device, D3DTS_VIEW, (D3DMATRIX*)&modelMatrix);
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D3D_UpdateTextureScaleMode(data, texturedata, 0);
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