Fix declarations after statement

This commit is contained in:
Sylvain Becker 2021-01-19 11:01:00 +01:00
parent 0e7d435f13
commit 4fbb9f31ab
1 changed files with 15 additions and 11 deletions

View File

@ -265,6 +265,7 @@ typedef struct shader_data
static void
Render(unsigned int width, unsigned int height, shader_data* data)
{
float *verts = g_verts;
ctx.glViewport(0, 0, 640, 480);
GL_CHECK(ctx.glClear(GL_COLOR_BUFFER_BIT));
@ -272,8 +273,6 @@ Render(unsigned int width, unsigned int height, shader_data* data)
GL_CHECK(ctx.glUniformMatrix4fv(g_uniform_locations[GLES2_UNIFORM_PROJECTION], 1, GL_FALSE, (const float *)matrix_mvp));
GL_CHECK(ctx.glUniform4f(g_uniform_locations[GLES2_UNIFORM_COLOR], 1.0f, 1.0f, 1.0f, 1.0f));
float *verts = g_verts;
GL_CHECK(ctx.glVertexAttribPointer(GLES2_ATTRIBUTE_ANGLE, 2, GL_FLOAT, GL_FALSE, 0, (const GLvoid *) (verts + 16)));
GL_CHECK(ctx.glVertexAttribPointer(GLES2_ATTRIBUTE_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 0, (const GLvoid *) (verts + 8)));
GL_CHECK(ctx.glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, 0, (const GLvoid *) verts));
@ -406,7 +405,7 @@ void loop()
if (0)
{
float *f = matrix_mvp;
float *f = (float *) matrix_mvp;
SDL_Log("-----------------------------------");
SDL_Log("[ %f, %f, %f, %f ]", *f++, *f++, *f++, *f++);
SDL_Log("[ %f, %f, %f, %f ]", *f++, *f++, *f++, *f++);
@ -417,13 +416,17 @@ void loop()
renderCopy_angle(g_angle);
{
int w, h;
SDL_GL_GetDrawableSize(state->windows[0], &w, &h);
SDL_Rect rs, rd;
SDL_GL_GetDrawableSize(state->windows[0], &w, &h);
rs.x = 0; rs.y = 0; rs.w = g_surf_sdf->w; rs.h = g_surf_sdf->h;
rd.w = g_surf_sdf->w * g_val; rd.h = g_surf_sdf->h * g_val;
rd.x = (w - rd.w) / 2; rd.y = (h - rd.h) / 2;
renderCopy_position(&rs, &rd);
}
if (!done) {
@ -544,6 +547,7 @@ main(int argc, char *argv[])
SDL_memset(matrix_mvp, 0, sizeof (matrix_mvp));
{
SDL_Surface *tmp;
char *f;
g_use_SDF = 1;
g_use_SDF_debug = 0;
@ -558,7 +562,7 @@ main(int argc, char *argv[])
/* Load SDF BMP image */
#if 1
SDL_Surface *tmp = SDL_LoadBMP(f);
tmp = SDL_LoadBMP(f);
if (tmp == NULL) {
SDL_Log("missing image file: %s", f);
exit(-1);