mirror of https://github.com/encounter/SDL.git
Setting the window size changes the fullscreen display mode, unless a window display mode has been set.
Testing: * Ran testsprite2 --fullscreen, used Ctrl+ and Ctrl- to change window sizes, verified that the display mode changed as well.
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@ -462,15 +462,21 @@ D3D_ActivateRenderer(SDL_Renderer * renderer)
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if (data->updateSize) {
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SDL_Window *window = renderer->window;
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int w, h;
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Uint32 window_flags = SDL_GetWindowFlags(window);
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SDL_GetWindowSize(window, &w, &h);
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data->pparams.BackBufferWidth = w;
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data->pparams.BackBufferHeight = h;
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if (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN) {
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data->pparams.BackBufferFormat =
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PixelFormatToD3DFMT(SDL_GetWindowPixelFormat(window));
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if (window_flags & SDL_WINDOW_FULLSCREEN && (window_flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP) {
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SDL_DisplayMode fullscreen_mode;
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SDL_GetWindowDisplayMode(window, &fullscreen_mode);
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data->pparams.Windowed = FALSE;
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data->pparams.BackBufferFormat = PixelFormatToD3DFMT(fullscreen_mode.format);
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data->pparams.FullScreen_RefreshRateInHz = fullscreen_mode.refresh_rate;
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} else {
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data->pparams.Windowed = TRUE;
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data->pparams.BackBufferFormat = D3DFMT_UNKNOWN;
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data->pparams.FullScreen_RefreshRateInHz = 0;
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}
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if (D3D_Reset(renderer) < 0) {
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return -1;
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@ -565,25 +571,16 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
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pparams.hDeviceWindow = windowinfo.info.win.window;
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pparams.BackBufferWidth = w;
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pparams.BackBufferHeight = h;
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if (window_flags & SDL_WINDOW_FULLSCREEN) {
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pparams.BackBufferFormat =
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PixelFormatToD3DFMT(fullscreen_mode.format);
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} else {
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pparams.BackBufferFormat = D3DFMT_UNKNOWN;
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}
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pparams.BackBufferCount = 1;
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pparams.SwapEffect = D3DSWAPEFFECT_DISCARD;
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if (window_flags & SDL_WINDOW_FULLSCREEN) {
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if ((window_flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP) {
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pparams.Windowed = TRUE;
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pparams.FullScreen_RefreshRateInHz = 0;
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} else {
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if (window_flags & SDL_WINDOW_FULLSCREEN && (window_flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP) {
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pparams.Windowed = FALSE;
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pparams.BackBufferFormat = PixelFormatToD3DFMT(fullscreen_mode.format);
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pparams.FullScreen_RefreshRateInHz = fullscreen_mode.refresh_rate;
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}
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} else {
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pparams.Windowed = TRUE;
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pparams.BackBufferFormat = D3DFMT_UNKNOWN;
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pparams.FullScreen_RefreshRateInHz = 0;
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}
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if (flags & SDL_RENDERER_PRESENTVSYNC) {
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@ -1044,10 +1044,10 @@ SDL_GetWindowDisplayMode(SDL_Window * window, SDL_DisplayMode * mode)
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fullscreen_mode = window->fullscreen_mode;
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if (!fullscreen_mode.w) {
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fullscreen_mode.w = window->w;
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fullscreen_mode.w = window->windowed.w;
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}
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if (!fullscreen_mode.h) {
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fullscreen_mode.h = window->h;
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fullscreen_mode.h = window->windowed.h;
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}
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display = SDL_GetDisplayForWindow(window);
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@ -1688,15 +1688,13 @@ SDL_SetWindowSize(SDL_Window * window, int w, int h)
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h = window->max_h;
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}
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if (window->flags & SDL_WINDOW_FULLSCREEN) {
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window->windowed.w = w;
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window->windowed.h = h;
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if (window->flags & SDL_WINDOW_FULLSCREEN) {
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if (FULLSCREEN_VISIBLE(window) && (window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP) {
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SDL_DisplayMode fullscreen_mode;
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if (SDL_GetWindowDisplayMode(window, &fullscreen_mode) == 0) {
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SDL_SetDisplayModeForDisplay(SDL_GetDisplayForWindow(window), &fullscreen_mode);
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}
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window->last_fullscreen_flags = 0;
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SDL_UpdateFullscreenMode(window, SDL_TRUE);
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}
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} else {
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window->w = w;
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