mirror of https://github.com/encounter/SDL.git
wayland: Refactor the Wayland mode emulation and viewport logic
Compartmentalize the fullscreen mode emulation code blocks, unify the windowed/fullscreen viewport logic, consolidate all window geometry code into a central function to eliminate blocks of duplicate code and rename related variables and functions to more explicitly reflect their purpose.
This commit is contained in:
parent
ce5763230b
commit
4fde7dd830
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@ -103,15 +103,7 @@ GetFullScreenDimensions(SDL_Window *window, int *width, int *height, int *drawab
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}
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}
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static inline SDL_bool
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DesktopIsScaled(SDL_Window *window)
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{
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SDL_WindowData *data = window->driverdata;
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return data->scale_factor != 1.0f;
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}
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static inline SDL_bool
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SDL_FORCE_INLINE SDL_bool
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DesktopIsFractionalScaled(SDL_Window *window)
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{
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SDL_WindowData *data = window->driverdata;
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@ -125,39 +117,33 @@ DesktopIsFractionalScaled(SDL_Window *window)
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return SDL_FALSE;
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}
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static SDL_bool
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NeedFullscreenViewport(SDL_Window *window)
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SDL_FORCE_INLINE SDL_bool
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FullscreenModeEmulation(SDL_Window *window)
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{
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SDL_WindowData *data = window->driverdata;
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SDL_VideoData *video = data->waylandData;
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SDL_WaylandOutputData *output = (SDL_WaylandOutputData *)SDL_GetDisplayForWindow(window)->driverdata;
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return (window->flags & SDL_WINDOW_FULLSCREEN) &&
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((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP);
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}
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SDL_bool
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NeedViewport(SDL_Window *window)
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{
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SDL_WindowData *wind = window->driverdata;
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SDL_VideoData *video = wind->waylandData;
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SDL_WaylandOutputData *output = ((SDL_WaylandOutputData *)SDL_GetDisplayForWindow(window)->driverdata);
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int fs_width, fs_height;
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GetFullScreenDimensions(window, &fs_width, &fs_height, NULL, NULL);
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/*
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* Fullscreen needs a viewport:
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* - If the desktop uses fractional scaling
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* - Fullscreen desktop was not requested OR the window is DPI aware
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*
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* - The desktop uses non-fractional scaling
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* - Fullscreen desktop was NOT requested
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*
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* - The desktop is not scaled
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* - A non-native fullscreen mode was explicitly set by the client
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* A viewport is only required when scaling is enabled and:
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* - A fullscreen mode is being emulated and the mode does not match the logical desktop dimensions.
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* - The desktop uses fractional scaling and the high-DPI flag is set.
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*/
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if (video->viewporter != NULL && (window->flags & SDL_WINDOW_FULLSCREEN)) {
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if (DesktopIsFractionalScaled(window)) {
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if ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP ||
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(window->flags & SDL_WINDOW_ALLOW_HIGHDPI)) {
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if (video->viewporter != NULL) {
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if (FullscreenModeEmulation(window)) {
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GetFullScreenDimensions(window, &fs_width, &fs_height, NULL, NULL);
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if (fs_width != output->width || fs_height != output->height) {
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return SDL_TRUE;
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}
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} else if (DesktopIsScaled(window)) {
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if ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP) {
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return SDL_TRUE;
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}
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} else if (fs_width != output->native_width && fs_height != output->native_height) {
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} else if (DesktopIsFractionalScaled(window) && (window->flags & SDL_WINDOW_ALLOW_HIGHDPI)) {
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return SDL_TRUE;
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}
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}
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@ -165,43 +151,37 @@ NeedFullscreenViewport(SDL_Window *window)
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return SDL_FALSE;
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}
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static inline SDL_bool
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NeedWindowedViewport(SDL_Window *window)
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{
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SDL_WindowData *data = window->driverdata;
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SDL_VideoData *video = data->waylandData;
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return !(window->flags & SDL_WINDOW_FULLSCREEN) && (video->viewporter != NULL) &&
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DesktopIsFractionalScaled(window) && (window->flags & SDL_WINDOW_ALLOW_HIGHDPI);
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}
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/* Never set a fullscreen window size larger than the desktop. */
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/* If a viewport is active, use the width and height for the window dimensions. */
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SDL_FORCE_INLINE int
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GetWindowWidth(SDL_Window *window)
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{
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return NeedFullscreenViewport(window) ? ((SDL_WaylandOutputData *)SDL_GetDisplayForWindow(window)->driverdata)->width : window->w;
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SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
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return SDL_RectEmpty(&data->viewport_rect) ? window->w : data->viewport_rect.w;
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}
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SDL_FORCE_INLINE int
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GetWindowHeight(SDL_Window *window)
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{
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return NeedFullscreenViewport(window) ? ((SDL_WaylandOutputData *)SDL_GetDisplayForWindow(window)->driverdata)->height : window->h;
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SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
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return SDL_RectEmpty(&data->viewport_rect) ? window->h : data->viewport_rect.h;
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}
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static void
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GetWindowBufferSize(SDL_Window *window, int *width, int *height)
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GetBufferSize(SDL_Window *window, int *width, int *height)
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{
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SDL_WindowData *data = window->driverdata;
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SDL_WaylandOutputData *output = (SDL_WaylandOutputData *)SDL_GetDisplayForWindow(window)->driverdata;
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int buf_width;
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int buf_height;
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if (NeedWindowedViewport(window)) {
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const float frac_scale_x = (float)output->native_width / (float)output->width;
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const float frac_scale_y = (float)output->native_height / (float)output->height;
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buf_width = (int)SDL_lroundf(window->w * frac_scale_x);
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buf_height = (int)SDL_lroundf(window->h * frac_scale_y);
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if (FullscreenModeEmulation(window)) {
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GetFullScreenDimensions(window, NULL, NULL, &buf_width, &buf_height);
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} else if (NeedViewport(window)) {
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const double frac_scale = (double)output->native_width / (double)output->width;
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buf_width = (int)SDL_ceil(window->w * frac_scale);
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buf_height = (int)SDL_ceil(window->h * frac_scale);
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} else { /* Windowed or fullscreen with no viewport */
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buf_width = window->w * data->scale_factor;
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buf_height = window->h * data->scale_factor;
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@ -216,103 +196,99 @@ GetWindowBufferSize(SDL_Window *window, int *width, int *height)
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}
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static void
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SetViewport(SDL_Window *window, int src_width, int src_height, int dst_width, int dst_height)
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SetDrawSurfaceViewport(SDL_Window *window, int src_width, int src_height, int dst_width, int dst_height)
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{
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SDL_WindowData *wind = window->driverdata;
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SDL_VideoData *video = wind->waylandData;
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if (video->viewporter) {
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if (wind->viewport == NULL) {
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wind->viewport = wp_viewporter_get_viewport(video->viewporter, wind->surface);
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if (wind->draw_viewport == NULL) {
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wind->draw_viewport = wp_viewporter_get_viewport(video->viewporter, wind->surface);
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}
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wp_viewport_set_source(wind->viewport, wl_fixed_from_int(0), wl_fixed_from_int(0), wl_fixed_from_int(src_width), wl_fixed_from_int(src_height));
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wp_viewport_set_destination(wind->viewport, dst_width, dst_height);
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wp_viewport_set_source(wind->draw_viewport, wl_fixed_from_int(0), wl_fixed_from_int(0), wl_fixed_from_int(src_width), wl_fixed_from_int(src_height));
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wp_viewport_set_destination(wind->draw_viewport, dst_width, dst_height);
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}
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}
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static void
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UnsetViewport(SDL_Window *window)
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UnsetDrawSurfaceViewport(SDL_Window *window)
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{
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SDL_WindowData *wind = window->driverdata;
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if (wind->viewport) {
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wp_viewport_destroy(wind->viewport);
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wind->viewport = NULL;
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if (wind->draw_viewport) {
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wp_viewport_destroy(wind->draw_viewport);
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wind->draw_viewport = NULL;
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}
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}
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static void
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ConfigureViewport(SDL_Window *window)
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ConfigureWindowGeometry(SDL_Window *window)
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{
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SDL_WindowData *data = window->driverdata;
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SDL_VideoData *viddata = data->waylandData;
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SDL_WaylandOutputData *output = (SDL_WaylandOutputData *)SDL_GetDisplayForWindow(window)->driverdata;
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struct wl_region *region;
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if (NeedFullscreenViewport(window)) {
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/* Set the drawable backbuffer size */
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GetBufferSize(window, &data->drawable_width, &data->drawable_height);
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if (data->egl_window) {
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WAYLAND_wl_egl_window_resize(data->egl_window,
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data->drawable_width,
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data->drawable_height,
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0, 0);
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}
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if (FullscreenModeEmulation(window) && NeedViewport(window)) {
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int fs_width, fs_height;
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int src_width, src_height;
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GetFullScreenDimensions(window, &fs_width, &fs_height, &src_width, &src_height);
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SetViewport(window, src_width, src_height, output->width, output->height);
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data->damage_region.x = 0;
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data->damage_region.y = 0;
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data->damage_region.w = output->width;
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data->damage_region.h = output->height;
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/* Set the buffer scale to 1 since a viewport will be used. */
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wl_surface_set_buffer_scale(data->surface, 1);
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SetDrawSurfaceViewport(window, src_width, src_height, output->width, output->height);
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data->viewport_rect.x = 0;
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data->viewport_rect.y = 0;
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data->viewport_rect.w = output->width;
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data->viewport_rect.h = output->height;
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data->pointer_scale_x = (float)fs_width / (float)output->width;
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data->pointer_scale_y = (float)fs_height / (float)output->height;
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} else {
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if (NeedWindowedViewport(window)) {
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int src_width, src_height;
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GetWindowBufferSize(window, &src_width, &src_height);
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SetViewport(window, src_width, src_height, window->w, window->h);
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region = wl_compositor_create_region(viddata->compositor);
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wl_region_add(region, data->viewport_rect.x, data->viewport_rect.y,
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data->viewport_rect.w, data->viewport_rect.h);
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wl_surface_set_opaque_region(data->surface, region);
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wl_region_destroy(region);
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} else {
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UnsetViewport(window);
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if (NeedViewport(window)) {
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wl_surface_set_buffer_scale(data->surface, 1);
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SetDrawSurfaceViewport(window, data->drawable_width, data->drawable_height, window->w, window->h);
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} else {
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UnsetDrawSurfaceViewport(window);
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wl_surface_set_buffer_scale(data->surface, (int32_t)data->scale_factor);
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}
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SDL_zero(data->damage_region);
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SDL_zero(data->viewport_rect);
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data->pointer_scale_x = 1.0f;
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data->pointer_scale_y = 1.0f;
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region = wl_compositor_create_region(viddata->compositor);
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wl_region_add(region, 0, 0, window->w, window->h);
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wl_surface_set_opaque_region(data->surface, region);
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wl_region_destroy(region);
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}
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/*
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* If mouse_rect is not empty, re-create the confinement region with the new scale value.
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* If the pointer is locked to the general surface with unspecified coordinates, it will
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* be confined to the viewport region, so no update is required.
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*/
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if (!SDL_RectEmpty(&window->mouse_rect)) {
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/* Recreate the pointer confinement region when the window geometry changes. */
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if (data->confined_pointer) {
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Wayland_input_confine_pointer(viddata->input, window);
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}
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}
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static void
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SetDrawScale(SDL_Window *window)
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{
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SDL_WindowData *data = window->driverdata;
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if (NeedFullscreenViewport(window)) {
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int fs_width, fs_height;
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GetFullScreenDimensions(window, &fs_width, &fs_height, &data->drawable_width, &data->drawable_height);
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/* Set the buffer scale to 1 since a viewport will be used. */
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wl_surface_set_buffer_scale(data->surface, 1);
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} else {
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GetWindowBufferSize(window, &data->drawable_width, &data->drawable_height);
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if (NeedWindowedViewport(window)) {
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/* Set the buffer scale to 1 since a viewport will be used. */
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wl_surface_set_buffer_scale(data->surface, 1);
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} else {
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wl_surface_set_buffer_scale(data->surface, (int32_t)data->scale_factor);
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}
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}
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}
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static void
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SetMinMaxDimensions(SDL_Window *window, SDL_bool commit)
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{
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@ -440,9 +416,9 @@ handle_surface_frame_done(void *data, struct wl_callback *cb, uint32_t time)
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SDL_WindowData *wind = (SDL_WindowData *) data;
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SDL_AtomicSet(&wind->swap_interval_ready, 1); /* mark window as ready to present again. */
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if (!SDL_RectEmpty(&wind->damage_region)) {
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wl_surface_damage(wind->surface, wind->damage_region.x, wind->damage_region.y,
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wind->damage_region.w, wind->damage_region.h);
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if (!SDL_RectEmpty(&wind->viewport_rect)) {
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wl_surface_damage(wind->surface, wind->viewport_rect.x, wind->viewport_rect.y,
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wind->viewport_rect.w, wind->viewport_rect.h);
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}
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/* reset this callback to fire again once a new frame was presented and compositor wants the next one. */
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@ -598,7 +574,7 @@ handle_configure_xdg_toplevel(void *data,
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* UPDATE: Nope, sure enough a compositor sends 0,0. This is a known bug:
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* https://bugs.kde.org/show_bug.cgi?id=444962
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*/
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if (!NeedFullscreenViewport(window)) {
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if (!FullscreenModeEmulation(window)) {
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if (width != 0 && height != 0 && (window->w != width || window->h != height)) {
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window->w = width;
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window->h = height;
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@ -781,7 +757,7 @@ decoration_frame_configure(struct libdecor_frame *frame,
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* Always assume the configure is wrong.
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*/
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if (fullscreen) {
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if (!NeedFullscreenViewport(window)) {
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if (!FullscreenModeEmulation(window)) {
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/* FIXME: We have been explicitly told to respect the fullscreen size
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* parameters here, even though they are known to be wrong on GNOME at
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* bare minimum. If this is wrong, don't blame us, we were explicitly
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@ -1929,7 +1905,6 @@ Wayland_HandleResize(SDL_Window *window, int width, int height, float scale)
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{
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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SDL_VideoData *viddata = data->waylandData;
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struct wl_region *region;
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if (data->needs_resize_event || window->w != width || window->h != height || data->scale_factor != scale) {
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/* We may have already updated window w/h (or only adjusted scale factor),
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data->needs_resize_event = SDL_FALSE;
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}
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/* Configure the backbuffer size and scale factors */
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SetDrawScale(window);
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if (data->egl_window) {
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WAYLAND_wl_egl_window_resize(data->egl_window,
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data->drawable_width,
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data->drawable_height,
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0, 0);
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}
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region = wl_compositor_create_region(data->waylandData->compositor);
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wl_region_add(region, 0, 0, window->w, window->h);
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wl_surface_set_opaque_region(data->surface, region);
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wl_region_destroy(region);
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/* Update the window geometry. */
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ConfigureWindowGeometry(window);
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/* XXX: This workarounds issues with commiting buffers with old size after
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* already acknowledging the new size, which can cause protocol violations.
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@ -1971,9 +1934,6 @@ Wayland_HandleResize(SDL_Window *window, int width, int height, float scale)
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xdg_surface_set_window_geometry(data->shell_surface.xdg.surface, 0, 0,
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GetWindowWidth(window), GetWindowHeight(window));
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}
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/* Update the viewport */
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ConfigureViewport(window);
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}
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void
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@ -1992,7 +1952,6 @@ void Wayland_SetWindowSize(_THIS, SDL_Window * window)
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{
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SDL_VideoData *data = _this->driverdata;
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SDL_WindowData *wind = window->driverdata;
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struct wl_region *region;
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#ifdef HAVE_LIBDECOR_H
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struct libdecor_state *state;
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#endif
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@ -2008,14 +1967,8 @@ void Wayland_SetWindowSize(_THIS, SDL_Window * window)
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}
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#endif
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SetDrawScale(window);
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if (wind->egl_window) {
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WAYLAND_wl_egl_window_resize(wind->egl_window,
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wind->drawable_width,
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wind->drawable_height,
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0, 0);
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}
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/* Update the window geometry. */
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ConfigureWindowGeometry(window);
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#ifdef HAVE_LIBDECOR_H
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if (WINDOW_IS_LIBDECOR(data, window) && wind->shell_surface.libdecor.frame) {
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@ -2029,11 +1982,6 @@ void Wayland_SetWindowSize(_THIS, SDL_Window * window)
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wind->floating_width = window->windowed.w;
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wind->floating_height = window->windowed.h;
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region = wl_compositor_create_region(data->compositor);
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wl_region_add(region, 0, 0, window->w, window->h);
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wl_surface_set_opaque_region(wind->surface, region);
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wl_region_destroy(region);
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/* Update the geometry which may have been set by a hack in Wayland_HandleResize */
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if (
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#ifdef HAVE_LIBDECOR_H
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@ -2136,8 +2084,8 @@ void Wayland_DestroyWindow(_THIS, SDL_Window *window)
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xdg_activation_token_v1_destroy(wind->activation_token);
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}
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if (wind->viewport) {
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wp_viewport_destroy(wind->viewport);
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if (wind->draw_viewport) {
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wp_viewport_destroy(wind->draw_viewport);
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}
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||||
|
||||
SDL_free(wind->outputs);
|
||||
|
|
|
@ -85,7 +85,7 @@ typedef struct {
|
|||
struct zwp_keyboard_shortcuts_inhibitor_v1 *key_inhibitor;
|
||||
struct zwp_idle_inhibitor_v1 *idle_inhibitor;
|
||||
struct xdg_activation_token_v1 *activation_token;
|
||||
struct wp_viewport *viewport;
|
||||
struct wp_viewport *draw_viewport;
|
||||
|
||||
/* floating dimensions for restoring from maximized and fullscreen */
|
||||
int floating_width, floating_height;
|
||||
|
@ -103,7 +103,7 @@ typedef struct {
|
|||
float pointer_scale_x;
|
||||
float pointer_scale_y;
|
||||
int drawable_width, drawable_height;
|
||||
SDL_Rect damage_region;
|
||||
SDL_Rect viewport_rect;
|
||||
SDL_bool needs_resize_event;
|
||||
SDL_bool floating_resize_pending;
|
||||
} SDL_WindowData;
|
||||
|
|
Loading…
Reference in New Issue