wayland: Refactor the Wayland mode emulation and viewport logic

Compartmentalize the fullscreen mode emulation code blocks, unify the windowed/fullscreen viewport logic, consolidate all window geometry code into a central function to eliminate blocks of duplicate code and rename related variables and functions to more explicitly reflect their purpose.
This commit is contained in:
Frank Praznik 2022-05-14 14:42:52 -04:00 committed by Sam Lantinga
parent ce5763230b
commit 4fde7dd830
2 changed files with 102 additions and 154 deletions

View File

@ -103,15 +103,7 @@ GetFullScreenDimensions(SDL_Window *window, int *width, int *height, int *drawab
}
}
static inline SDL_bool
DesktopIsScaled(SDL_Window *window)
{
SDL_WindowData *data = window->driverdata;
return data->scale_factor != 1.0f;
}
static inline SDL_bool
SDL_FORCE_INLINE SDL_bool
DesktopIsFractionalScaled(SDL_Window *window)
{
SDL_WindowData *data = window->driverdata;
@ -125,39 +117,33 @@ DesktopIsFractionalScaled(SDL_Window *window)
return SDL_FALSE;
}
static SDL_bool
NeedFullscreenViewport(SDL_Window *window)
SDL_FORCE_INLINE SDL_bool
FullscreenModeEmulation(SDL_Window *window)
{
SDL_WindowData *data = window->driverdata;
SDL_VideoData *video = data->waylandData;
SDL_WaylandOutputData *output = (SDL_WaylandOutputData *)SDL_GetDisplayForWindow(window)->driverdata;
return (window->flags & SDL_WINDOW_FULLSCREEN) &&
((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP);
}
SDL_bool
NeedViewport(SDL_Window *window)
{
SDL_WindowData *wind = window->driverdata;
SDL_VideoData *video = wind->waylandData;
SDL_WaylandOutputData *output = ((SDL_WaylandOutputData *)SDL_GetDisplayForWindow(window)->driverdata);
int fs_width, fs_height;
GetFullScreenDimensions(window, &fs_width, &fs_height, NULL, NULL);
/*
* Fullscreen needs a viewport:
* - If the desktop uses fractional scaling
* - Fullscreen desktop was not requested OR the window is DPI aware
*
* - The desktop uses non-fractional scaling
* - Fullscreen desktop was NOT requested
*
* - The desktop is not scaled
* - A non-native fullscreen mode was explicitly set by the client
* A viewport is only required when scaling is enabled and:
* - A fullscreen mode is being emulated and the mode does not match the logical desktop dimensions.
* - The desktop uses fractional scaling and the high-DPI flag is set.
*/
if (video->viewporter != NULL && (window->flags & SDL_WINDOW_FULLSCREEN)) {
if (DesktopIsFractionalScaled(window)) {
if ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP ||
(window->flags & SDL_WINDOW_ALLOW_HIGHDPI)) {
if (video->viewporter != NULL) {
if (FullscreenModeEmulation(window)) {
GetFullScreenDimensions(window, &fs_width, &fs_height, NULL, NULL);
if (fs_width != output->width || fs_height != output->height) {
return SDL_TRUE;
}
} else if (DesktopIsScaled(window)) {
if ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP) {
return SDL_TRUE;
}
} else if (fs_width != output->native_width && fs_height != output->native_height) {
} else if (DesktopIsFractionalScaled(window) && (window->flags & SDL_WINDOW_ALLOW_HIGHDPI)) {
return SDL_TRUE;
}
}
@ -165,43 +151,37 @@ NeedFullscreenViewport(SDL_Window *window)
return SDL_FALSE;
}
static inline SDL_bool
NeedWindowedViewport(SDL_Window *window)
{
SDL_WindowData *data = window->driverdata;
SDL_VideoData *video = data->waylandData;
return !(window->flags & SDL_WINDOW_FULLSCREEN) && (video->viewporter != NULL) &&
DesktopIsFractionalScaled(window) && (window->flags & SDL_WINDOW_ALLOW_HIGHDPI);
}
/* Never set a fullscreen window size larger than the desktop. */
/* If a viewport is active, use the width and height for the window dimensions. */
SDL_FORCE_INLINE int
GetWindowWidth(SDL_Window *window)
{
return NeedFullscreenViewport(window) ? ((SDL_WaylandOutputData *)SDL_GetDisplayForWindow(window)->driverdata)->width : window->w;
SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
return SDL_RectEmpty(&data->viewport_rect) ? window->w : data->viewport_rect.w;
}
SDL_FORCE_INLINE int
GetWindowHeight(SDL_Window *window)
{
return NeedFullscreenViewport(window) ? ((SDL_WaylandOutputData *)SDL_GetDisplayForWindow(window)->driverdata)->height : window->h;
SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
return SDL_RectEmpty(&data->viewport_rect) ? window->h : data->viewport_rect.h;
}
static void
GetWindowBufferSize(SDL_Window *window, int *width, int *height)
GetBufferSize(SDL_Window *window, int *width, int *height)
{
SDL_WindowData *data = window->driverdata;
SDL_WaylandOutputData *output = (SDL_WaylandOutputData *)SDL_GetDisplayForWindow(window)->driverdata;
int buf_width;
int buf_height;
if (NeedWindowedViewport(window)) {
const float frac_scale_x = (float)output->native_width / (float)output->width;
const float frac_scale_y = (float)output->native_height / (float)output->height;
buf_width = (int)SDL_lroundf(window->w * frac_scale_x);
buf_height = (int)SDL_lroundf(window->h * frac_scale_y);
if (FullscreenModeEmulation(window)) {
GetFullScreenDimensions(window, NULL, NULL, &buf_width, &buf_height);
} else if (NeedViewport(window)) {
const double frac_scale = (double)output->native_width / (double)output->width;
buf_width = (int)SDL_ceil(window->w * frac_scale);
buf_height = (int)SDL_ceil(window->h * frac_scale);
} else { /* Windowed or fullscreen with no viewport */
buf_width = window->w * data->scale_factor;
buf_height = window->h * data->scale_factor;
@ -216,103 +196,99 @@ GetWindowBufferSize(SDL_Window *window, int *width, int *height)
}
static void
SetViewport(SDL_Window *window, int src_width, int src_height, int dst_width, int dst_height)
SetDrawSurfaceViewport(SDL_Window *window, int src_width, int src_height, int dst_width, int dst_height)
{
SDL_WindowData *wind = window->driverdata;
SDL_VideoData *video = wind->waylandData;
if (video->viewporter) {
if (wind->viewport == NULL) {
wind->viewport = wp_viewporter_get_viewport(video->viewporter, wind->surface);
if (wind->draw_viewport == NULL) {
wind->draw_viewport = wp_viewporter_get_viewport(video->viewporter, wind->surface);
}
wp_viewport_set_source(wind->viewport, wl_fixed_from_int(0), wl_fixed_from_int(0), wl_fixed_from_int(src_width), wl_fixed_from_int(src_height));
wp_viewport_set_destination(wind->viewport, dst_width, dst_height);
wp_viewport_set_source(wind->draw_viewport, wl_fixed_from_int(0), wl_fixed_from_int(0), wl_fixed_from_int(src_width), wl_fixed_from_int(src_height));
wp_viewport_set_destination(wind->draw_viewport, dst_width, dst_height);
}
}
static void
UnsetViewport(SDL_Window *window)
UnsetDrawSurfaceViewport(SDL_Window *window)
{
SDL_WindowData *wind = window->driverdata;
if (wind->viewport) {
wp_viewport_destroy(wind->viewport);
wind->viewport = NULL;
if (wind->draw_viewport) {
wp_viewport_destroy(wind->draw_viewport);
wind->draw_viewport = NULL;
}
}
static void
ConfigureViewport(SDL_Window *window)
ConfigureWindowGeometry(SDL_Window *window)
{
SDL_WindowData *data = window->driverdata;
SDL_VideoData *viddata = data->waylandData;
SDL_WaylandOutputData *output = (SDL_WaylandOutputData *)SDL_GetDisplayForWindow(window)->driverdata;
struct wl_region *region;
if (NeedFullscreenViewport(window)) {
/* Set the drawable backbuffer size */
GetBufferSize(window, &data->drawable_width, &data->drawable_height);
if (data->egl_window) {
WAYLAND_wl_egl_window_resize(data->egl_window,
data->drawable_width,
data->drawable_height,
0, 0);
}
if (FullscreenModeEmulation(window) && NeedViewport(window)) {
int fs_width, fs_height;
int src_width, src_height;
GetFullScreenDimensions(window, &fs_width, &fs_height, &src_width, &src_height);
SetViewport(window, src_width, src_height, output->width, output->height);
data->damage_region.x = 0;
data->damage_region.y = 0;
data->damage_region.w = output->width;
data->damage_region.h = output->height;
/* Set the buffer scale to 1 since a viewport will be used. */
wl_surface_set_buffer_scale(data->surface, 1);
SetDrawSurfaceViewport(window, src_width, src_height, output->width, output->height);
data->viewport_rect.x = 0;
data->viewport_rect.y = 0;
data->viewport_rect.w = output->width;
data->viewport_rect.h = output->height;
data->pointer_scale_x = (float)fs_width / (float)output->width;
data->pointer_scale_y = (float)fs_height / (float)output->height;
} else {
if (NeedWindowedViewport(window)) {
int src_width, src_height;
GetWindowBufferSize(window, &src_width, &src_height);
SetViewport(window, src_width, src_height, window->w, window->h);
region = wl_compositor_create_region(viddata->compositor);
wl_region_add(region, data->viewport_rect.x, data->viewport_rect.y,
data->viewport_rect.w, data->viewport_rect.h);
wl_surface_set_opaque_region(data->surface, region);
wl_region_destroy(region);
} else {
UnsetViewport(window);
if (NeedViewport(window)) {
wl_surface_set_buffer_scale(data->surface, 1);
SetDrawSurfaceViewport(window, data->drawable_width, data->drawable_height, window->w, window->h);
} else {
UnsetDrawSurfaceViewport(window);
wl_surface_set_buffer_scale(data->surface, (int32_t)data->scale_factor);
}
SDL_zero(data->damage_region);
SDL_zero(data->viewport_rect);
data->pointer_scale_x = 1.0f;
data->pointer_scale_y = 1.0f;
region = wl_compositor_create_region(viddata->compositor);
wl_region_add(region, 0, 0, window->w, window->h);
wl_surface_set_opaque_region(data->surface, region);
wl_region_destroy(region);
}
/*
* If mouse_rect is not empty, re-create the confinement region with the new scale value.
* If the pointer is locked to the general surface with unspecified coordinates, it will
* be confined to the viewport region, so no update is required.
*/
if (!SDL_RectEmpty(&window->mouse_rect)) {
/* Recreate the pointer confinement region when the window geometry changes. */
if (data->confined_pointer) {
Wayland_input_confine_pointer(viddata->input, window);
}
}
static void
SetDrawScale(SDL_Window *window)
{
SDL_WindowData *data = window->driverdata;
if (NeedFullscreenViewport(window)) {
int fs_width, fs_height;
GetFullScreenDimensions(window, &fs_width, &fs_height, &data->drawable_width, &data->drawable_height);
/* Set the buffer scale to 1 since a viewport will be used. */
wl_surface_set_buffer_scale(data->surface, 1);
} else {
GetWindowBufferSize(window, &data->drawable_width, &data->drawable_height);
if (NeedWindowedViewport(window)) {
/* Set the buffer scale to 1 since a viewport will be used. */
wl_surface_set_buffer_scale(data->surface, 1);
} else {
wl_surface_set_buffer_scale(data->surface, (int32_t)data->scale_factor);
}
}
}
static void
SetMinMaxDimensions(SDL_Window *window, SDL_bool commit)
{
@ -440,9 +416,9 @@ handle_surface_frame_done(void *data, struct wl_callback *cb, uint32_t time)
SDL_WindowData *wind = (SDL_WindowData *) data;
SDL_AtomicSet(&wind->swap_interval_ready, 1); /* mark window as ready to present again. */
if (!SDL_RectEmpty(&wind->damage_region)) {
wl_surface_damage(wind->surface, wind->damage_region.x, wind->damage_region.y,
wind->damage_region.w, wind->damage_region.h);
if (!SDL_RectEmpty(&wind->viewport_rect)) {
wl_surface_damage(wind->surface, wind->viewport_rect.x, wind->viewport_rect.y,
wind->viewport_rect.w, wind->viewport_rect.h);
}
/* reset this callback to fire again once a new frame was presented and compositor wants the next one. */
@ -598,7 +574,7 @@ handle_configure_xdg_toplevel(void *data,
* UPDATE: Nope, sure enough a compositor sends 0,0. This is a known bug:
* https://bugs.kde.org/show_bug.cgi?id=444962
*/
if (!NeedFullscreenViewport(window)) {
if (!FullscreenModeEmulation(window)) {
if (width != 0 && height != 0 && (window->w != width || window->h != height)) {
window->w = width;
window->h = height;
@ -781,7 +757,7 @@ decoration_frame_configure(struct libdecor_frame *frame,
* Always assume the configure is wrong.
*/
if (fullscreen) {
if (!NeedFullscreenViewport(window)) {
if (!FullscreenModeEmulation(window)) {
/* FIXME: We have been explicitly told to respect the fullscreen size
* parameters here, even though they are known to be wrong on GNOME at
* bare minimum. If this is wrong, don't blame us, we were explicitly
@ -1929,7 +1905,6 @@ Wayland_HandleResize(SDL_Window *window, int width, int height, float scale)
{
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
SDL_VideoData *viddata = data->waylandData;
struct wl_region *region;
if (data->needs_resize_event || window->w != width || window->h != height || data->scale_factor != scale) {
/* We may have already updated window w/h (or only adjusted scale factor),
@ -1942,20 +1917,8 @@ Wayland_HandleResize(SDL_Window *window, int width, int height, float scale)
data->needs_resize_event = SDL_FALSE;
}
/* Configure the backbuffer size and scale factors */
SetDrawScale(window);
if (data->egl_window) {
WAYLAND_wl_egl_window_resize(data->egl_window,
data->drawable_width,
data->drawable_height,
0, 0);
}
region = wl_compositor_create_region(data->waylandData->compositor);
wl_region_add(region, 0, 0, window->w, window->h);
wl_surface_set_opaque_region(data->surface, region);
wl_region_destroy(region);
/* Update the window geometry. */
ConfigureWindowGeometry(window);
/* XXX: This workarounds issues with commiting buffers with old size after
* already acknowledging the new size, which can cause protocol violations.
@ -1971,9 +1934,6 @@ Wayland_HandleResize(SDL_Window *window, int width, int height, float scale)
xdg_surface_set_window_geometry(data->shell_surface.xdg.surface, 0, 0,
GetWindowWidth(window), GetWindowHeight(window));
}
/* Update the viewport */
ConfigureViewport(window);
}
void
@ -1992,7 +1952,6 @@ void Wayland_SetWindowSize(_THIS, SDL_Window * window)
{
SDL_VideoData *data = _this->driverdata;
SDL_WindowData *wind = window->driverdata;
struct wl_region *region;
#ifdef HAVE_LIBDECOR_H
struct libdecor_state *state;
#endif
@ -2008,14 +1967,8 @@ void Wayland_SetWindowSize(_THIS, SDL_Window * window)
}
#endif
SetDrawScale(window);
if (wind->egl_window) {
WAYLAND_wl_egl_window_resize(wind->egl_window,
wind->drawable_width,
wind->drawable_height,
0, 0);
}
/* Update the window geometry. */
ConfigureWindowGeometry(window);
#ifdef HAVE_LIBDECOR_H
if (WINDOW_IS_LIBDECOR(data, window) && wind->shell_surface.libdecor.frame) {
@ -2029,11 +1982,6 @@ void Wayland_SetWindowSize(_THIS, SDL_Window * window)
wind->floating_width = window->windowed.w;
wind->floating_height = window->windowed.h;
region = wl_compositor_create_region(data->compositor);
wl_region_add(region, 0, 0, window->w, window->h);
wl_surface_set_opaque_region(wind->surface, region);
wl_region_destroy(region);
/* Update the geometry which may have been set by a hack in Wayland_HandleResize */
if (
#ifdef HAVE_LIBDECOR_H
@ -2136,8 +2084,8 @@ void Wayland_DestroyWindow(_THIS, SDL_Window *window)
xdg_activation_token_v1_destroy(wind->activation_token);
}
if (wind->viewport) {
wp_viewport_destroy(wind->viewport);
if (wind->draw_viewport) {
wp_viewport_destroy(wind->draw_viewport);
}
SDL_free(wind->outputs);

View File

@ -85,7 +85,7 @@ typedef struct {
struct zwp_keyboard_shortcuts_inhibitor_v1 *key_inhibitor;
struct zwp_idle_inhibitor_v1 *idle_inhibitor;
struct xdg_activation_token_v1 *activation_token;
struct wp_viewport *viewport;
struct wp_viewport *draw_viewport;
/* floating dimensions for restoring from maximized and fullscreen */
int floating_width, floating_height;
@ -103,7 +103,7 @@ typedef struct {
float pointer_scale_x;
float pointer_scale_y;
int drawable_width, drawable_height;
SDL_Rect damage_region;
SDL_Rect viewport_rect;
SDL_bool needs_resize_event;
SDL_bool floating_resize_pending;
} SDL_WindowData;