Removed "u_colorTable" uniform from the GLES2 renderer. It's not used anywhere.

This commit is contained in:
Ryan C. Gordon 2013-10-04 11:25:14 -04:00
parent 9c489c7c0d
commit 500e4f6f9a
1 changed files with 2 additions and 5 deletions

View File

@ -122,8 +122,7 @@ typedef enum
GLES2_UNIFORM_PROJECTION, GLES2_UNIFORM_PROJECTION,
GLES2_UNIFORM_TEXTURE, GLES2_UNIFORM_TEXTURE,
GLES2_UNIFORM_MODULATION, GLES2_UNIFORM_MODULATION,
GLES2_UNIFORM_COLOR, GLES2_UNIFORM_COLOR
GLES2_UNIFORM_COLORTABLE
} GLES2_Uniform; } GLES2_Uniform;
typedef enum typedef enum
@ -721,9 +720,7 @@ GLES2_CacheProgram(SDL_Renderer *renderer, GLES2_ShaderCacheEntry *vertex,
entry->uniform_locations[GLES2_UNIFORM_MODULATION] = entry->uniform_locations[GLES2_UNIFORM_MODULATION] =
data->glGetUniformLocation(entry->id, "u_modulation"); data->glGetUniformLocation(entry->id, "u_modulation");
entry->uniform_locations[GLES2_UNIFORM_COLOR] = entry->uniform_locations[GLES2_UNIFORM_COLOR] =
data->glGetUniformLocation(entry->id, "u_color"); rdata->glGetUniformLocation(entry->id, "u_color");
entry->uniform_locations[GLES2_UNIFORM_COLORTABLE] =
data->glGetUniformLocation(entry->id, "u_colorTable");
/* Cache the linked program */ /* Cache the linked program */
if (data->program_cache.head) if (data->program_cache.head)