mirror of https://github.com/encounter/SDL.git
Removed "u_colorTable" uniform from the GLES2 renderer. It's not used anywhere.
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@ -122,8 +122,7 @@ typedef enum
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GLES2_UNIFORM_PROJECTION,
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GLES2_UNIFORM_TEXTURE,
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GLES2_UNIFORM_MODULATION,
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GLES2_UNIFORM_COLOR,
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GLES2_UNIFORM_COLORTABLE
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GLES2_UNIFORM_COLOR
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} GLES2_Uniform;
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typedef enum
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@ -721,9 +720,7 @@ GLES2_CacheProgram(SDL_Renderer *renderer, GLES2_ShaderCacheEntry *vertex,
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entry->uniform_locations[GLES2_UNIFORM_MODULATION] =
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data->glGetUniformLocation(entry->id, "u_modulation");
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entry->uniform_locations[GLES2_UNIFORM_COLOR] =
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data->glGetUniformLocation(entry->id, "u_color");
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entry->uniform_locations[GLES2_UNIFORM_COLORTABLE] =
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data->glGetUniformLocation(entry->id, "u_colorTable");
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rdata->glGetUniformLocation(entry->id, "u_color");
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/* Cache the linked program */
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if (data->program_cache.head)
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