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Add SDL_TouchDeviceType enum and SDL_GetTouchDeviceType(SDL_TouchID id).
Touch device types include SDL_TOUCH_DEVICE_DIRECT (a touch screen with window-relative coordinates for touches), SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE (a trackpad-style device with absolute device coordinates), and SDL_TOUCH_DEVICE_INDIRECT_RELATIVE (a trackpad-style device with screen cursor-relative coordinates). Phone screens are an example of a direct device type. Mac trackpads are the indirect-absolute touch device type. The Apple TV remote is an indirect-relative touch device type.
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@@ -41,6 +41,14 @@ extern "C" {
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typedef Sint64 SDL_TouchID;
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typedef Sint64 SDL_FingerID;
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typedef enum
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{
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SDL_TOUCH_DEVICE_INVALID = -1,
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SDL_TOUCH_DEVICE_DIRECT, /* touch screen with window-relative coordinates */
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SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE, /* trackpad with absolute device coordinates */
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SDL_TOUCH_DEVICE_INDIRECT_RELATIVE, /* trackpad with screen cursor-relative coordinates */
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} SDL_TouchDeviceType;
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typedef struct SDL_Finger
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{
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SDL_FingerID id;
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@@ -65,6 +73,11 @@ extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices(void);
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*/
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extern DECLSPEC SDL_TouchID SDLCALL SDL_GetTouchDevice(int index);
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/**
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* \brief Get the type of the given touch device.
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*/
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extern DECLSPEC SDL_TouchDeviceType SDLCALL SDL_GetTouchDeviceType(SDL_TouchID touchID);
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/**
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* \brief Get the number of active fingers for a given touch device.
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*/
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