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Fixed mingw Windows build, since SDL_vulkan_internal.h includes windows.h
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@@ -168,7 +168,7 @@ Wayland_CreateDevice(int devindex)
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device->GL_GetProcAddress = Wayland_GLES_GetProcAddress;
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device->GL_DeleteContext = Wayland_GLES_DeleteContext;
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device->CreateWindow = Wayland_CreateWindow;
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device->CreateSDLWindow = Wayland_CreateWindow;
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device->ShowWindow = Wayland_ShowWindow;
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device->SetWindowFullscreen = Wayland_SetWindowFullscreen;
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device->MaximizeWindow = Wayland_MaximizeWindow;
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