mirror of https://github.com/encounter/SDL.git
Vita: fix thread detach. Remove leftover KillThread
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@ -107,13 +107,7 @@ void SDL_SYS_WaitThread(SDL_Thread *thread)
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void SDL_SYS_DetachThread(SDL_Thread *thread)
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{
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/* !!! FIXME: is this correct? */
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sceKernelDeleteThread(thread->handle);
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}
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void SDL_SYS_KillThread(SDL_Thread *thread)
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{
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sceKernelDeleteThread(thread->handle);
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/* Do nothing. */
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}
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int SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
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