mirror of https://github.com/encounter/SDL.git
winmm: Implemented audio capture support.
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@ -27,6 +27,7 @@
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#include "../../core/windows/SDL_windows.h"
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#include <mmsystem.h>
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#include "SDL_assert.h"
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#include "SDL_timer.h"
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#include "SDL_audio.h"
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#include "../SDL_audio_c.h"
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@ -152,14 +153,54 @@ WINMM_WaitDone(_THIS)
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} while (left > 0);
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}
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static int
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WINMM_CaptureFromDevice(_THIS, void *buffer, int buflen)
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{
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const int nextbuf = this->hidden->next_buffer;
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MMRESULT result;
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SDL_assert(buflen == this->spec.size);
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/* Wait for an audio chunk to finish */
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WaitForSingleObject(this->hidden->audio_sem, INFINITE);
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/* Copy it to caller's buffer... */
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SDL_memcpy(buffer, this->hidden->wavebuf[nextbuf].lpData, this->spec.size);
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/* requeue the buffer that just finished. */
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result = waveInAddBuffer(this->hidden->hin,
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&this->hidden->wavebuf[nextbuf],
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sizeof (this->hidden->wavebuf[nextbuf]));
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if (result != MMSYSERR_NOERROR) {
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return -1; /* uhoh! Disable the device. */
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}
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/* queue the next buffer in sequence, next time. */
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this->hidden->next_buffer = (nextbuf + 1) % NUM_BUFFERS;
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return this->spec.size;
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}
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static void
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WINMM_FlushCapture(_THIS)
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{
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/* Wait for an audio chunk to finish */
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if (WaitForSingleObject(this->hidden->audio_sem, 0) == WAIT_OBJECT_0) {
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const int nextbuf = this->hidden->next_buffer;
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/* requeue the buffer that just finished without reading from it. */
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waveInAddBuffer(this->hidden->hin,
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&this->hidden->wavebuf[nextbuf],
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sizeof (this->hidden->wavebuf[nextbuf]));
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this->hidden->next_buffer = (nextbuf + 1) % NUM_BUFFERS;
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}
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}
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static void
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WINMM_CloseDevice(_THIS)
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{
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int i;
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if (this->hidden->audio_sem) {
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CloseHandle(this->hidden->audio_sem);
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}
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if (this->hidden->hout) {
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waveOutReset(this->hidden->hout);
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/* Clean up mixing buffers */
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for (i = 0; i < NUM_BUFFERS; ++i) {
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@ -170,12 +211,25 @@ WINMM_CloseDevice(_THIS)
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}
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}
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waveOutClose(this->hidden->hout);
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}
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if (this->hidden->hin) {
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waveInReset(this->hidden->hin);
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/* Clean up mixing buffers */
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for (i = 0; i < NUM_BUFFERS; ++i) {
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if (this->hidden->wavebuf[i].dwUser != 0xFFFF) {
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waveInUnprepareHeader(this->hidden->hin,
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&this->hidden->wavebuf[i],
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sizeof (this->hidden->wavebuf[i]));
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}
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}
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waveInClose(this->hidden->hin);
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}
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if (this->hidden->hout) {
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waveOutClose(this->hidden->hout);
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if (this->hidden->audio_sem) {
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CloseHandle(this->hidden->audio_sem);
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}
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SDL_free(this->hidden->mixbuf);
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@ -269,20 +323,31 @@ WINMM_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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result = waveInOpen(&this->hidden->hin, devId, &waveformat,
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(DWORD_PTR) CaptureSound, (DWORD_PTR) this,
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CALLBACK_FUNCTION);
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if (result != MMSYSERR_NOERROR) {
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return SetMMerror("waveInOpen()", result);
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}
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} else {
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result = waveOutOpen(&this->hidden->hout, devId, &waveformat,
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(DWORD_PTR) FillSound, (DWORD_PTR) this,
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CALLBACK_FUNCTION);
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}
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if (result != MMSYSERR_NOERROR) {
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return SetMMerror("waveOutOpen()", result);
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}
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}
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#ifdef SOUND_DEBUG
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/* Check the sound device we retrieved */
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{
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if (iscapture) {
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WAVEINCAPS caps;
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result = waveInGetDevCaps((UINT) this->hidden->hout,
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&caps, sizeof (caps));
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if (result != MMSYSERR_NOERROR) {
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return SetMMerror("waveInGetDevCaps()", result);
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}
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printf("Audio device: %s\n", caps.szPname);
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} else {
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WAVEOUTCAPS caps;
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result = waveOutGetDevCaps((UINT) this->hidden->hout,
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&caps, sizeof(caps));
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if (result != MMSYSERR_NOERROR) {
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@ -290,11 +355,12 @@ WINMM_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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}
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printf("Audio device: %s\n", caps.szPname);
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}
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}
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#endif
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/* Create the audio buffer semaphore */
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this->hidden->audio_sem =
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CreateSemaphore(NULL, NUM_BUFFERS - 1, NUM_BUFFERS, NULL);
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CreateSemaphore(NULL, iscapture ? 0 : NUM_BUFFERS - 1, NUM_BUFFERS, NULL);
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if (this->hidden->audio_sem == NULL) {
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return SDL_SetError("Couldn't create semaphore");
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}
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@ -312,6 +378,22 @@ WINMM_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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this->hidden->wavebuf[i].dwFlags = WHDR_DONE;
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this->hidden->wavebuf[i].lpData =
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(LPSTR) & this->hidden->mixbuf[i * this->spec.size];
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if (iscapture) {
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result = waveInPrepareHeader(this->hidden->hin,
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&this->hidden->wavebuf[i],
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sizeof(this->hidden->wavebuf[i]));
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if (result != MMSYSERR_NOERROR) {
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return SetMMerror("waveInPrepareHeader()", result);
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}
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result = waveInAddBuffer(this->hidden->hin,
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&this->hidden->wavebuf[i],
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sizeof(this->hidden->wavebuf[i]));
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if (result != MMSYSERR_NOERROR) {
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return SetMMerror("waveInAddBuffer()", result);
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}
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} else {
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result = waveOutPrepareHeader(this->hidden->hout,
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&this->hidden->wavebuf[i],
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sizeof(this->hidden->wavebuf[i]));
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@ -319,6 +401,14 @@ WINMM_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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return SetMMerror("waveOutPrepareHeader()", result);
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}
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}
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}
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if (iscapture) {
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result = waveInStart(this->hidden->hin);
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if (result != MMSYSERR_NOERROR) {
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return SetMMerror("waveInStart()", result);
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}
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}
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return 0; /* Ready to go! */
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}
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@ -334,8 +424,12 @@ WINMM_Init(SDL_AudioDriverImpl * impl)
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impl->WaitDevice = WINMM_WaitDevice;
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impl->WaitDone = WINMM_WaitDone;
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impl->GetDeviceBuf = WINMM_GetDeviceBuf;
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impl->CaptureFromDevice = WINMM_CaptureFromDevice;
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impl->FlushCapture = WINMM_FlushCapture;
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impl->CloseDevice = WINMM_CloseDevice;
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impl->HasCaptureSupport = SDL_TRUE;
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return 1; /* this audio target is available. */
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}
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