mirror of https://github.com/encounter/SDL.git
Made it safe to update joysticks from multiple threads, fixes crash in Steam
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8bd4c6f332
commit
5220759f03
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@ -35,6 +35,24 @@
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static SDL_bool SDL_joystick_allows_background_events = SDL_FALSE;
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static SDL_Joystick *SDL_joysticks = NULL;
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static SDL_Joystick *SDL_updating_joystick = NULL;
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static SDL_mutex *SDL_joystick_lock = NULL; /* This needs to support recursive locks */
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static void
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SDL_LockJoystickList()
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{
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if (SDL_joystick_lock) {
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SDL_LockMutex(SDL_joystick_lock);
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}
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}
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static void
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SDL_UnlockJoystickList()
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{
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if (SDL_joystick_lock) {
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SDL_UnlockMutex(SDL_joystick_lock);
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}
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}
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static void
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SDL_JoystickAllowBackgroundEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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@ -51,6 +69,11 @@ SDL_JoystickInit(void)
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{
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int status;
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/* Create the joystick list lock */
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if (!SDL_joystick_lock) {
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SDL_joystick_lock = SDL_CreateMutex();
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}
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/* See if we should allow joystick events while in the background */
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SDL_AddHintCallback(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS,
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SDL_JoystickAllowBackgroundEventsChanged, NULL);
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@ -109,6 +132,8 @@ SDL_JoystickOpen(int device_index)
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return (NULL);
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}
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SDL_LockJoystickList();
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joysticklist = SDL_joysticks;
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/* If the joystick is already open, return it
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* it is important that we have a single joystick * for each instance id
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@ -117,6 +142,7 @@ SDL_JoystickOpen(int device_index)
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if (SDL_SYS_GetInstanceIdOfDeviceIndex(device_index) == joysticklist->instance_id) {
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joystick = joysticklist;
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++joystick->ref_count;
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SDL_UnlockJoystickList();
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return (joystick);
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}
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joysticklist = joysticklist->next;
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@ -126,12 +152,14 @@ SDL_JoystickOpen(int device_index)
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joystick = (SDL_Joystick *) SDL_malloc((sizeof *joystick));
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if (joystick == NULL) {
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SDL_OutOfMemory();
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SDL_UnlockJoystickList();
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return NULL;
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}
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SDL_memset(joystick, 0, (sizeof *joystick));
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if (SDL_SYS_JoystickOpen(joystick, device_index) < 0) {
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SDL_free(joystick);
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SDL_UnlockJoystickList();
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return NULL;
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}
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@ -163,6 +191,7 @@ SDL_JoystickOpen(int device_index)
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|| ((joystick->nbuttons > 0) && !joystick->buttons)) {
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SDL_OutOfMemory();
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SDL_JoystickClose(joystick);
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SDL_UnlockJoystickList();
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return NULL;
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}
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if (joystick->axes) {
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@ -189,6 +218,8 @@ SDL_JoystickOpen(int device_index)
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SDL_SYS_JoystickUpdate(joystick);
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SDL_UnlockJoystickList();
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return (joystick);
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}
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@ -380,14 +411,16 @@ SDL_JoystickInstanceID(SDL_Joystick * joystick)
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SDL_Joystick *
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SDL_JoystickFromInstanceID(SDL_JoystickID joyid)
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{
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SDL_Joystick *joystick = SDL_joysticks;
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while (joystick) {
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SDL_Joystick *joystick;
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SDL_LockJoystickList();
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for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
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if (joystick->instance_id == joyid) {
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SDL_UnlockJoystickList();
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return joystick;
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}
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joystick = joystick->next;
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}
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SDL_UnlockJoystickList();
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return NULL;
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}
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@ -417,12 +450,16 @@ SDL_JoystickClose(SDL_Joystick * joystick)
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return;
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}
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SDL_LockJoystickList();
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/* First decrement ref count */
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if (--joystick->ref_count > 0) {
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SDL_UnlockJoystickList();
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return;
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}
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if (joystick == SDL_updating_joystick) {
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SDL_UnlockJoystickList();
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return;
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}
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@ -453,6 +490,8 @@ SDL_JoystickClose(SDL_Joystick * joystick)
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SDL_free(joystick->balls);
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SDL_free(joystick->buttons);
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SDL_free(joystick);
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SDL_UnlockJoystickList();
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}
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void
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@ -461,6 +500,8 @@ SDL_JoystickQuit(void)
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/* Make sure we're not getting called in the middle of updating joysticks */
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SDL_assert(!SDL_updating_joystick);
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SDL_LockJoystickList();
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/* Stop the event polling */
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while (SDL_joysticks) {
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SDL_joysticks->ref_count = 1;
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@ -470,9 +511,16 @@ SDL_JoystickQuit(void)
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/* Quit the joystick setup */
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SDL_SYS_JoystickQuit();
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SDL_UnlockJoystickList();
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#if !SDL_EVENTS_DISABLED
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SDL_QuitSubSystem(SDL_INIT_EVENTS);
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#endif
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if (SDL_joystick_lock) {
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SDL_DestroyMutex(SDL_joystick_lock);
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SDL_joystick_lock = NULL;
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}
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}
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@ -735,11 +783,11 @@ SDL_PrivateJoystickButton(SDL_Joystick * joystick, Uint8 button, Uint8 state)
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void
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SDL_JoystickUpdate(void)
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{
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SDL_Joystick *joystick;
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SDL_Joystick *joystick, *joysticknext;
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joystick = SDL_joysticks;
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while (joystick) {
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SDL_Joystick *joysticknext;
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SDL_LockJoystickList();
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for (joystick = SDL_joysticks; joystick; joystick = joysticknext) {
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/* save off the next pointer, the Update call may cause a joystick removed event
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* and cause our joystick pointer to be freed
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*/
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@ -782,6 +830,8 @@ SDL_JoystickUpdate(void)
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dangling hardware data from removed devices can be free'd
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*/
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SDL_SYS_JoystickDetect();
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SDL_UnlockJoystickList();
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}
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int
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