Made it safe to update joysticks from multiple threads, fixes crash in Steam

This commit is contained in:
Sam Lantinga 2016-11-29 05:04:42 -08:00
parent 8bd4c6f332
commit 5220759f03
1 changed files with 58 additions and 8 deletions

View File

@ -35,6 +35,24 @@
static SDL_bool SDL_joystick_allows_background_events = SDL_FALSE;
static SDL_Joystick *SDL_joysticks = NULL;
static SDL_Joystick *SDL_updating_joystick = NULL;
static SDL_mutex *SDL_joystick_lock = NULL; /* This needs to support recursive locks */
static void
SDL_LockJoystickList()
{
if (SDL_joystick_lock) {
SDL_LockMutex(SDL_joystick_lock);
}
}
static void
SDL_UnlockJoystickList()
{
if (SDL_joystick_lock) {
SDL_UnlockMutex(SDL_joystick_lock);
}
}
static void
SDL_JoystickAllowBackgroundEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
@ -51,6 +69,11 @@ SDL_JoystickInit(void)
{
int status;
/* Create the joystick list lock */
if (!SDL_joystick_lock) {
SDL_joystick_lock = SDL_CreateMutex();
}
/* See if we should allow joystick events while in the background */
SDL_AddHintCallback(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS,
SDL_JoystickAllowBackgroundEventsChanged, NULL);
@ -109,6 +132,8 @@ SDL_JoystickOpen(int device_index)
return (NULL);
}
SDL_LockJoystickList();
joysticklist = SDL_joysticks;
/* If the joystick is already open, return it
* it is important that we have a single joystick * for each instance id
@ -117,6 +142,7 @@ SDL_JoystickOpen(int device_index)
if (SDL_SYS_GetInstanceIdOfDeviceIndex(device_index) == joysticklist->instance_id) {
joystick = joysticklist;
++joystick->ref_count;
SDL_UnlockJoystickList();
return (joystick);
}
joysticklist = joysticklist->next;
@ -126,12 +152,14 @@ SDL_JoystickOpen(int device_index)
joystick = (SDL_Joystick *) SDL_malloc((sizeof *joystick));
if (joystick == NULL) {
SDL_OutOfMemory();
SDL_UnlockJoystickList();
return NULL;
}
SDL_memset(joystick, 0, (sizeof *joystick));
if (SDL_SYS_JoystickOpen(joystick, device_index) < 0) {
SDL_free(joystick);
SDL_UnlockJoystickList();
return NULL;
}
@ -163,6 +191,7 @@ SDL_JoystickOpen(int device_index)
|| ((joystick->nbuttons > 0) && !joystick->buttons)) {
SDL_OutOfMemory();
SDL_JoystickClose(joystick);
SDL_UnlockJoystickList();
return NULL;
}
if (joystick->axes) {
@ -189,6 +218,8 @@ SDL_JoystickOpen(int device_index)
SDL_SYS_JoystickUpdate(joystick);
SDL_UnlockJoystickList();
return (joystick);
}
@ -380,14 +411,16 @@ SDL_JoystickInstanceID(SDL_Joystick * joystick)
SDL_Joystick *
SDL_JoystickFromInstanceID(SDL_JoystickID joyid)
{
SDL_Joystick *joystick = SDL_joysticks;
while (joystick) {
SDL_Joystick *joystick;
SDL_LockJoystickList();
for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
if (joystick->instance_id == joyid) {
SDL_UnlockJoystickList();
return joystick;
}
joystick = joystick->next;
}
SDL_UnlockJoystickList();
return NULL;
}
@ -417,12 +450,16 @@ SDL_JoystickClose(SDL_Joystick * joystick)
return;
}
SDL_LockJoystickList();
/* First decrement ref count */
if (--joystick->ref_count > 0) {
SDL_UnlockJoystickList();
return;
}
if (joystick == SDL_updating_joystick) {
SDL_UnlockJoystickList();
return;
}
@ -453,6 +490,8 @@ SDL_JoystickClose(SDL_Joystick * joystick)
SDL_free(joystick->balls);
SDL_free(joystick->buttons);
SDL_free(joystick);
SDL_UnlockJoystickList();
}
void
@ -461,6 +500,8 @@ SDL_JoystickQuit(void)
/* Make sure we're not getting called in the middle of updating joysticks */
SDL_assert(!SDL_updating_joystick);
SDL_LockJoystickList();
/* Stop the event polling */
while (SDL_joysticks) {
SDL_joysticks->ref_count = 1;
@ -470,9 +511,16 @@ SDL_JoystickQuit(void)
/* Quit the joystick setup */
SDL_SYS_JoystickQuit();
SDL_UnlockJoystickList();
#if !SDL_EVENTS_DISABLED
SDL_QuitSubSystem(SDL_INIT_EVENTS);
#endif
if (SDL_joystick_lock) {
SDL_DestroyMutex(SDL_joystick_lock);
SDL_joystick_lock = NULL;
}
}
@ -735,11 +783,11 @@ SDL_PrivateJoystickButton(SDL_Joystick * joystick, Uint8 button, Uint8 state)
void
SDL_JoystickUpdate(void)
{
SDL_Joystick *joystick;
SDL_Joystick *joystick, *joysticknext;
joystick = SDL_joysticks;
while (joystick) {
SDL_Joystick *joysticknext;
SDL_LockJoystickList();
for (joystick = SDL_joysticks; joystick; joystick = joysticknext) {
/* save off the next pointer, the Update call may cause a joystick removed event
* and cause our joystick pointer to be freed
*/
@ -782,6 +830,8 @@ SDL_JoystickUpdate(void)
dangling hardware data from removed devices can be free'd
*/
SDL_SYS_JoystickDetect();
SDL_UnlockJoystickList();
}
int