mirror of
https://github.com/encounter/SDL.git
synced 2025-12-20 02:15:27 +00:00
Fixed bug 3513 - SDL_GL_SwapWindow does not return error status
Return an error code from SDL_GL_SwapWindow(), like the other SDL APIs.
This commit is contained in:
@@ -668,3 +668,5 @@ private:
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* buffer provided by DirectConnected() is invalidated.
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*/
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#endif
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -93,3 +93,5 @@ SDL_bool BE_HasClipboardText(_THIS) {
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#endif
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#endif /* SDL_VIDEO_DRIVER_HAIKU */
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -29,3 +29,5 @@ extern char *BE_GetClipboardText(_THIS);
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extern SDL_bool BE_HasClipboardText(_THIS);
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#endif
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -37,3 +37,5 @@ void BE_PumpEvents(_THIS) {
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#endif
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#endif /* SDL_VIDEO_DRIVER_HAIKU */
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -35,3 +35,5 @@ extern void BE_PumpEvents(_THIS);
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#endif
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#endif
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -252,3 +252,5 @@ int32 BE_UpdateOnce(SDL_Window *window) {
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#endif
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#endif /* SDL_VIDEO_DRIVER_HAIKU */
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -43,3 +43,5 @@ extern int32 BE_DrawThread(void *data);
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#endif
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#endif
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -186,3 +186,5 @@ void BE_SetKeyState(int32 bkey, int8 state) {
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#endif
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#endif /* SDL_VIDEO_DRIVER_HAIKU */
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -40,3 +40,5 @@ extern void BE_SetKeyState(int32 bkey, int8 state);
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#endif
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#endif
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -329,3 +329,5 @@ int BE_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode){
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#endif
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#endif /* SDL_VIDEO_DRIVER_HAIKU */
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -44,3 +44,5 @@ extern int BE_SetDisplayMode(_THIS, SDL_VideoDisplay *display,
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#endif
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#endif
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -38,40 +38,40 @@ extern "C" {
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#define BGL_FLAGS BGL_RGB | BGL_DOUBLE
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static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) {
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return ((SDL_BWin*)(window->driverdata));
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return ((SDL_BWin*)(window->driverdata));
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}
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static SDL_INLINE SDL_BApp *_GetBeApp() {
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return ((SDL_BApp*)be_app);
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return ((SDL_BApp*)be_app);
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}
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/* Passing a NULL path means load pointers from the application */
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int BE_GL_LoadLibrary(_THIS, const char *path)
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{
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/* FIXME: Is this working correctly? */
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image_info info;
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int32 cookie = 0;
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while (get_next_image_info(0, &cookie, &info) == B_OK) {
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void *location = NULL;
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if( get_image_symbol(info.id, "glBegin", B_SYMBOL_TYPE_ANY,
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&location) == B_OK) {
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image_info info;
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int32 cookie = 0;
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while (get_next_image_info(0, &cookie, &info) == B_OK) {
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void *location = NULL;
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if( get_image_symbol(info.id, "glBegin", B_SYMBOL_TYPE_ANY,
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&location) == B_OK) {
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_this->gl_config.dll_handle = (void *) info.id;
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_this->gl_config.driver_loaded = 1;
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SDL_strlcpy(_this->gl_config.driver_path, "libGL.so",
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SDL_arraysize(_this->gl_config.driver_path));
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}
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}
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return 0;
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_this->gl_config.dll_handle = (void *) info.id;
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_this->gl_config.driver_loaded = 1;
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SDL_strlcpy(_this->gl_config.driver_path, "libGL.so",
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SDL_arraysize(_this->gl_config.driver_path));
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}
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}
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return 0;
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}
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void *BE_GL_GetProcAddress(_THIS, const char *proc)
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{
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if (_this->gl_config.dll_handle != NULL) {
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void *location = NULL;
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status_t err;
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if ((err =
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get_image_symbol((image_id) _this->gl_config.dll_handle,
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if (_this->gl_config.dll_handle != NULL) {
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void *location = NULL;
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status_t err;
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if ((err =
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get_image_symbol((image_id) _this->gl_config.dll_handle,
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proc, B_SYMBOL_TYPE_ANY,
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&location)) == B_OK) {
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return location;
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@@ -79,52 +79,53 @@ void *BE_GL_GetProcAddress(_THIS, const char *proc)
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SDL_SetError("Couldn't find OpenGL symbol");
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return NULL;
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}
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} else {
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SDL_SetError("OpenGL library not loaded");
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return NULL;
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}
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} else {
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SDL_SetError("OpenGL library not loaded");
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return NULL;
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}
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}
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void BE_GL_SwapWindow(_THIS, SDL_Window * window) {
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int BE_GL_SwapWindow(_THIS, SDL_Window * window) {
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_ToBeWin(window)->SwapBuffers();
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return 0;
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}
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int BE_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) {
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_GetBeApp()->SetCurrentContext(((SDL_BWin*)context)->GetGLView());
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return 0;
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_GetBeApp()->SetCurrentContext(((SDL_BWin*)context)->GetGLView());
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return 0;
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}
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SDL_GLContext BE_GL_CreateContext(_THIS, SDL_Window * window) {
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/* FIXME: Not sure what flags should be included here; may want to have
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most of them */
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SDL_BWin *bwin = _ToBeWin(window);
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bwin->CreateGLView(BGL_FLAGS);
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return (SDL_GLContext)(bwin);
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/* FIXME: Not sure what flags should be included here; may want to have
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most of them */
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SDL_BWin *bwin = _ToBeWin(window);
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bwin->CreateGLView(BGL_FLAGS);
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return (SDL_GLContext)(bwin);
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}
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void BE_GL_DeleteContext(_THIS, SDL_GLContext context) {
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/* Currently, automatically unlocks the view */
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((SDL_BWin*)context)->RemoveGLView();
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/* Currently, automatically unlocks the view */
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((SDL_BWin*)context)->RemoveGLView();
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}
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int BE_GL_SetSwapInterval(_THIS, int interval) {
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/* TODO: Implement this, if necessary? */
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return 0;
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/* TODO: Implement this, if necessary? */
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return 0;
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}
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int BE_GL_GetSwapInterval(_THIS) {
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/* TODO: Implement this, if necessary? */
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return 0;
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/* TODO: Implement this, if necessary? */
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return 0;
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}
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void BE_GL_UnloadLibrary(_THIS) {
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/* TODO: Implement this, if necessary? */
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/* TODO: Implement this, if necessary? */
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}
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@@ -132,17 +133,17 @@ void BE_GL_UnloadLibrary(_THIS) {
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mode changes (see SDL_bmodes.cc), but it doesn't seem to help, and is not
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currently in use. */
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void BE_GL_RebootContexts(_THIS) {
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SDL_Window *window = _this->windows;
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while(window) {
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SDL_BWin *bwin = _ToBeWin(window);
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if(bwin->GetGLView()) {
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bwin->LockLooper();
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bwin->RemoveGLView();
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bwin->CreateGLView(BGL_FLAGS);
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bwin->UnlockLooper();
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}
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window = window->next;
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}
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SDL_Window *window = _this->windows;
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while(window) {
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SDL_BWin *bwin = _ToBeWin(window);
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if(bwin->GetGLView()) {
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bwin->LockLooper();
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bwin->RemoveGLView();
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bwin->CreateGLView(BGL_FLAGS);
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bwin->UnlockLooper();
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}
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window = window->next;
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}
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}
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@@ -217,3 +218,5 @@ void BE_GL_RebootContexts(_THIS) {
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#endif
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#endif /* SDL_VIDEO_DRIVER_HAIKU */
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -36,7 +36,7 @@ extern int BE_GL_MakeCurrent(_THIS, SDL_Window * window,
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SDL_GLContext context);
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extern int BE_GL_SetSwapInterval(_THIS, int interval); /* TODO */
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extern int BE_GL_GetSwapInterval(_THIS); /* TODO */
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extern void BE_GL_SwapWindow(_THIS, SDL_Window * window);
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extern int BE_GL_SwapWindow(_THIS, SDL_Window * window);
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extern SDL_GLContext BE_GL_CreateContext(_THIS, SDL_Window * window);
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extern void BE_GL_DeleteContext(_THIS, SDL_GLContext context);
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@@ -47,3 +47,5 @@ extern void BE_GL_RebootContexts(_THIS);
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#endif
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#endif
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -173,3 +173,5 @@ void BE_VideoQuit(_THIS)
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#endif
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#endif /* SDL_VIDEO_DRIVER_HAIKU */
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -40,3 +40,5 @@ extern int BE_Available(void);
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#endif
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#endif
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -227,3 +227,5 @@ SDL_bool BE_GetWindowWMInfo(_THIS, SDL_Window * window,
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#endif
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#endif /* SDL_VIDEO_DRIVER_HAIKU */
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -52,3 +52,4 @@ extern SDL_bool BE_GetWindowWMInfo(_THIS, SDL_Window * window,
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#endif
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/* vi: set ts=4 sw=4 expandtab: */
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