Fixed bug 3513 - SDL_GL_SwapWindow does not return error status

Return an error code from SDL_GL_SwapWindow(), like the other SDL APIs.
This commit is contained in:
Sam Lantinga 2016-12-09 01:47:43 -08:00
parent 3b18c796ed
commit 524bf3c282
38 changed files with 125 additions and 86 deletions

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@ -1195,7 +1195,7 @@ extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
* \brief Swap the OpenGL buffers for a window, if double-buffering is
* supported.
*/
extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
extern DECLSPEC int SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
/**
* \brief Delete an OpenGL context.

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@ -595,7 +595,7 @@ SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_GetCurrentContext,(void),(),return)
SDL_DYNAPI_PROC(void,SDL_GL_GetDrawableSize,(SDL_Window *a, int *b, int *c),(a,b,c),)
SDL_DYNAPI_PROC(int,SDL_GL_SetSwapInterval,(int a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GL_GetSwapInterval,(void),(),return)
SDL_DYNAPI_PROC(void,SDL_GL_SwapWindow,(SDL_Window *a),(a),)
SDL_DYNAPI_PROC(int,SDL_GL_SwapWindow,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_GL_DeleteContext,(SDL_GLContext a),(a),)
SDL_DYNAPI_PROC(int,SDL_vsscanf,(const char *a, const char *b, va_list c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_GameControllerAddMappingsFromRW,(SDL_RWops *a, int b),(a,b),return)

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@ -96,14 +96,14 @@ extern void SDL_EGL_DestroySurface(_THIS, EGLSurface egl_surface);
/* These need to be wrapped to get the surface for the window by the platform GLES implementation */
extern SDL_GLContext SDL_EGL_CreateContext(_THIS, EGLSurface egl_surface);
extern int SDL_EGL_MakeCurrent(_THIS, EGLSurface egl_surface, SDL_GLContext context);
extern void SDL_EGL_SwapBuffers(_THIS, EGLSurface egl_surface);
extern int SDL_EGL_SwapBuffers(_THIS, EGLSurface egl_surface);
/* A few of useful macros */
#define SDL_EGL_SwapWindow_impl(BACKEND) void \
#define SDL_EGL_SwapWindow_impl(BACKEND) int \
BACKEND ## _GLES_SwapWindow(_THIS, SDL_Window * window) \
{\
SDL_EGL_SwapBuffers(_this, ((SDL_WindowData *) window->driverdata)->egl_surface);\
return SDL_EGL_SwapBuffers(_this, ((SDL_WindowData *) window->driverdata)->egl_surface);\
}
#define SDL_EGL_MakeCurrent_impl(BACKEND) int \

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@ -252,7 +252,7 @@ struct SDL_VideoDevice
void (*GL_GetDrawableSize) (_THIS, SDL_Window * window, int *w, int *h);
int (*GL_SetSwapInterval) (_THIS, int interval);
int (*GL_GetSwapInterval) (_THIS);
void (*GL_SwapWindow) (_THIS, SDL_Window * window);
int (*GL_SwapWindow) (_THIS, SDL_Window * window);
void (*GL_DeleteContext) (_THIS, SDL_GLContext context);
/* * * */

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@ -3382,22 +3382,20 @@ SDL_GL_GetSwapInterval(void)
}
}
void
int
SDL_GL_SwapWindow(SDL_Window * window)
{
CHECK_WINDOW_MAGIC(window,);
CHECK_WINDOW_MAGIC(window,-1);
if (!(window->flags & SDL_WINDOW_OPENGL)) {
SDL_SetError("The specified window isn't an OpenGL window");
return;
return SDL_SetError("The specified window isn't an OpenGL window");
}
if (SDL_GL_GetCurrentWindow() != window) {
SDL_SetError("The specified window has not been made current");
return;
return SDL_SetError("The specified window has not been made current");
}
_this->GL_SwapWindow(_this, window);
return _this->GL_SwapWindow(_this, window);
}
void

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@ -58,7 +58,7 @@ extern void Cocoa_GL_GetDrawableSize(_THIS, SDL_Window * window,
int * w, int * h);
extern int Cocoa_GL_SetSwapInterval(_THIS, int interval);
extern int Cocoa_GL_GetSwapInterval(_THIS);
extern void Cocoa_GL_SwapWindow(_THIS, SDL_Window * window);
extern int Cocoa_GL_SwapWindow(_THIS, SDL_Window * window);
extern void Cocoa_GL_DeleteContext(_THIS, SDL_GLContext context);
#endif /* SDL_VIDEO_OPENGL_CGL */

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@ -383,13 +383,14 @@ Cocoa_GL_GetSwapInterval(_THIS)
return status;
}}
void
int
Cocoa_GL_SwapWindow(_THIS, SDL_Window * window)
{ @autoreleasepool
{
SDLOpenGLContext* nscontext = (SDLOpenGLContext*)SDL_GL_GetCurrentContext();
[nscontext flushBuffer];
[nscontext updateIfNeeded];
return 0;
}}
void

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@ -246,7 +246,7 @@ DirectFB_GL_GetSwapInterval(_THIS)
return 0;
}
void
int
DirectFB_GL_SwapWindow(_THIS, SDL_Window * window)
{
SDL_DFB_WINDOWDATA(window);
@ -273,9 +273,9 @@ DirectFB_GL_SwapWindow(_THIS, SDL_Window * window)
}
SDL_DFB_CHECKERR(windata->window_surface->Flip(windata->window_surface,NULL, DSFLIP_PIPELINE |DSFLIP_BLIT | DSFLIP_ONSYNC ));
return;
return 0;
error:
return;
return -1;
}
void

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@ -50,7 +50,7 @@ extern int DirectFB_GL_MakeCurrent(_THIS, SDL_Window * window,
SDL_GLContext context);
extern int DirectFB_GL_SetSwapInterval(_THIS, int interval);
extern int DirectFB_GL_GetSwapInterval(_THIS);
extern void DirectFB_GL_SwapWindow(_THIS, SDL_Window * window);
extern int DirectFB_GL_SwapWindow(_THIS, SDL_Window * window);
extern void DirectFB_GL_DeleteContext(_THIS, SDL_GLContext context);
extern void DirectFB_GL_FreeWindowContexts(_THIS, SDL_Window * window);

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@ -668,3 +668,5 @@ private:
* buffer provided by DirectConnected() is invalidated.
*/
#endif
/* vi: set ts=4 sw=4 expandtab: */

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@ -93,3 +93,5 @@ SDL_bool BE_HasClipboardText(_THIS) {
#endif
#endif /* SDL_VIDEO_DRIVER_HAIKU */
/* vi: set ts=4 sw=4 expandtab: */

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@ -29,3 +29,5 @@ extern char *BE_GetClipboardText(_THIS);
extern SDL_bool BE_HasClipboardText(_THIS);
#endif
/* vi: set ts=4 sw=4 expandtab: */

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@ -37,3 +37,5 @@ void BE_PumpEvents(_THIS) {
#endif
#endif /* SDL_VIDEO_DRIVER_HAIKU */
/* vi: set ts=4 sw=4 expandtab: */

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@ -35,3 +35,5 @@ extern void BE_PumpEvents(_THIS);
#endif
#endif
/* vi: set ts=4 sw=4 expandtab: */

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@ -252,3 +252,5 @@ int32 BE_UpdateOnce(SDL_Window *window) {
#endif
#endif /* SDL_VIDEO_DRIVER_HAIKU */
/* vi: set ts=4 sw=4 expandtab: */

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@ -43,3 +43,5 @@ extern int32 BE_DrawThread(void *data);
#endif
#endif
/* vi: set ts=4 sw=4 expandtab: */

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@ -186,3 +186,5 @@ void BE_SetKeyState(int32 bkey, int8 state) {
#endif
#endif /* SDL_VIDEO_DRIVER_HAIKU */
/* vi: set ts=4 sw=4 expandtab: */

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@ -40,3 +40,5 @@ extern void BE_SetKeyState(int32 bkey, int8 state);
#endif
#endif
/* vi: set ts=4 sw=4 expandtab: */

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@ -329,3 +329,5 @@ int BE_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode){
#endif
#endif /* SDL_VIDEO_DRIVER_HAIKU */
/* vi: set ts=4 sw=4 expandtab: */

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@ -44,3 +44,5 @@ extern int BE_SetDisplayMode(_THIS, SDL_VideoDisplay *display,
#endif
#endif
/* vi: set ts=4 sw=4 expandtab: */

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@ -38,40 +38,40 @@ extern "C" {
#define BGL_FLAGS BGL_RGB | BGL_DOUBLE
static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) {
return ((SDL_BWin*)(window->driverdata));
return ((SDL_BWin*)(window->driverdata));
}
static SDL_INLINE SDL_BApp *_GetBeApp() {
return ((SDL_BApp*)be_app);
return ((SDL_BApp*)be_app);
}
/* Passing a NULL path means load pointers from the application */
int BE_GL_LoadLibrary(_THIS, const char *path)
{
/* FIXME: Is this working correctly? */
image_info info;
int32 cookie = 0;
while (get_next_image_info(0, &cookie, &info) == B_OK) {
void *location = NULL;
if( get_image_symbol(info.id, "glBegin", B_SYMBOL_TYPE_ANY,
&location) == B_OK) {
image_info info;
int32 cookie = 0;
while (get_next_image_info(0, &cookie, &info) == B_OK) {
void *location = NULL;
if( get_image_symbol(info.id, "glBegin", B_SYMBOL_TYPE_ANY,
&location) == B_OK) {
_this->gl_config.dll_handle = (void *) info.id;
_this->gl_config.driver_loaded = 1;
SDL_strlcpy(_this->gl_config.driver_path, "libGL.so",
SDL_arraysize(_this->gl_config.driver_path));
}
}
return 0;
_this->gl_config.dll_handle = (void *) info.id;
_this->gl_config.driver_loaded = 1;
SDL_strlcpy(_this->gl_config.driver_path, "libGL.so",
SDL_arraysize(_this->gl_config.driver_path));
}
}
return 0;
}
void *BE_GL_GetProcAddress(_THIS, const char *proc)
{
if (_this->gl_config.dll_handle != NULL) {
void *location = NULL;
status_t err;
if ((err =
get_image_symbol((image_id) _this->gl_config.dll_handle,
if (_this->gl_config.dll_handle != NULL) {
void *location = NULL;
status_t err;
if ((err =
get_image_symbol((image_id) _this->gl_config.dll_handle,
proc, B_SYMBOL_TYPE_ANY,
&location)) == B_OK) {
return location;
@ -79,52 +79,53 @@ void *BE_GL_GetProcAddress(_THIS, const char *proc)
SDL_SetError("Couldn't find OpenGL symbol");
return NULL;
}
} else {
SDL_SetError("OpenGL library not loaded");
return NULL;
}
} else {
SDL_SetError("OpenGL library not loaded");
return NULL;
}
}
void BE_GL_SwapWindow(_THIS, SDL_Window * window) {
int BE_GL_SwapWindow(_THIS, SDL_Window * window) {
_ToBeWin(window)->SwapBuffers();
return 0;
}
int BE_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) {
_GetBeApp()->SetCurrentContext(((SDL_BWin*)context)->GetGLView());
return 0;
_GetBeApp()->SetCurrentContext(((SDL_BWin*)context)->GetGLView());
return 0;
}
SDL_GLContext BE_GL_CreateContext(_THIS, SDL_Window * window) {
/* FIXME: Not sure what flags should be included here; may want to have
most of them */
SDL_BWin *bwin = _ToBeWin(window);
bwin->CreateGLView(BGL_FLAGS);
return (SDL_GLContext)(bwin);
/* FIXME: Not sure what flags should be included here; may want to have
most of them */
SDL_BWin *bwin = _ToBeWin(window);
bwin->CreateGLView(BGL_FLAGS);
return (SDL_GLContext)(bwin);
}
void BE_GL_DeleteContext(_THIS, SDL_GLContext context) {
/* Currently, automatically unlocks the view */
((SDL_BWin*)context)->RemoveGLView();
/* Currently, automatically unlocks the view */
((SDL_BWin*)context)->RemoveGLView();
}
int BE_GL_SetSwapInterval(_THIS, int interval) {
/* TODO: Implement this, if necessary? */
return 0;
/* TODO: Implement this, if necessary? */
return 0;
}
int BE_GL_GetSwapInterval(_THIS) {
/* TODO: Implement this, if necessary? */
return 0;
/* TODO: Implement this, if necessary? */
return 0;
}
void BE_GL_UnloadLibrary(_THIS) {
/* TODO: Implement this, if necessary? */
/* TODO: Implement this, if necessary? */
}
@ -132,17 +133,17 @@ void BE_GL_UnloadLibrary(_THIS) {
mode changes (see SDL_bmodes.cc), but it doesn't seem to help, and is not
currently in use. */
void BE_GL_RebootContexts(_THIS) {
SDL_Window *window = _this->windows;
while(window) {
SDL_BWin *bwin = _ToBeWin(window);
if(bwin->GetGLView()) {
bwin->LockLooper();
bwin->RemoveGLView();
bwin->CreateGLView(BGL_FLAGS);
bwin->UnlockLooper();
}
window = window->next;
}
SDL_Window *window = _this->windows;
while(window) {
SDL_BWin *bwin = _ToBeWin(window);
if(bwin->GetGLView()) {
bwin->LockLooper();
bwin->RemoveGLView();
bwin->CreateGLView(BGL_FLAGS);
bwin->UnlockLooper();
}
window = window->next;
}
}
@ -217,3 +218,5 @@ void BE_GL_RebootContexts(_THIS) {
#endif
#endif /* SDL_VIDEO_DRIVER_HAIKU */
/* vi: set ts=4 sw=4 expandtab: */

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@ -36,7 +36,7 @@ extern int BE_GL_MakeCurrent(_THIS, SDL_Window * window,
SDL_GLContext context);
extern int BE_GL_SetSwapInterval(_THIS, int interval); /* TODO */
extern int BE_GL_GetSwapInterval(_THIS); /* TODO */
extern void BE_GL_SwapWindow(_THIS, SDL_Window * window);
extern int BE_GL_SwapWindow(_THIS, SDL_Window * window);
extern SDL_GLContext BE_GL_CreateContext(_THIS, SDL_Window * window);
extern void BE_GL_DeleteContext(_THIS, SDL_GLContext context);
@ -47,3 +47,5 @@ extern void BE_GL_RebootContexts(_THIS);
#endif
#endif
/* vi: set ts=4 sw=4 expandtab: */

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@ -173,3 +173,5 @@ void BE_VideoQuit(_THIS)
#endif
#endif /* SDL_VIDEO_DRIVER_HAIKU */
/* vi: set ts=4 sw=4 expandtab: */

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@ -40,3 +40,5 @@ extern int BE_Available(void);
#endif
#endif
/* vi: set ts=4 sw=4 expandtab: */

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@ -227,3 +227,5 @@ SDL_bool BE_GetWindowWMInfo(_THIS, SDL_Window * window,
#endif
#endif /* SDL_VIDEO_DRIVER_HAIKU */
/* vi: set ts=4 sw=4 expandtab: */

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@ -52,3 +52,4 @@ extern SDL_bool BE_GetWindowWMInfo(_THIS, SDL_Window * window,
#endif
/* vi: set ts=4 sw=4 expandtab: */

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@ -31,12 +31,12 @@
#include "SDL_mirdyn.h"
void
int
MIR_GL_SwapWindow(_THIS, SDL_Window* window)
{
MIR_Window* mir_wind = window->driverdata;
SDL_EGL_SwapBuffers(_this, mir_wind->egl_surface);
return SDL_EGL_SwapBuffers(_this, mir_wind->egl_surface);
}
int

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@ -34,7 +34,7 @@
#define MIR_GL_GetSwapInterval SDL_EGL_GetSwapInterval
#define MIR_GL_SetSwapInterval SDL_EGL_SetSwapInterval
extern void
extern int
MIR_GL_SwapWindow(_THIS, SDL_Window* window);
extern int

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@ -774,15 +774,14 @@ PND_gl_getswapinterval(_THIS)
return ((SDL_VideoData *) _this->driverdata)->swapinterval;
}
void
int
PND_gl_swapwindow(_THIS, SDL_Window * window)
{
SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata;
SDL_WindowData *wdata = (SDL_WindowData *) window->driverdata;
if (phdata->egl_initialized != SDL_TRUE) {
SDL_SetError("PND: GLES initialization failed, no OpenGL ES support");
return;
return SDL_SetError("PND: GLES initialization failed, no OpenGL ES support");
}
/* Many applications do not uses glFinish(), so we call it for them */
@ -792,6 +791,7 @@ PND_gl_swapwindow(_THIS, SDL_Window * window)
eglWaitGL();
eglSwapBuffers(phdata->egl_display, wdata->gles_surface);
return 0;
}
void

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@ -174,10 +174,11 @@ PSP_GL_GetSwapInterval(_THIS)
return _this->gl_data->swapinterval;
}
void
int
PSP_GL_SwapWindow(_THIS, SDL_Window * window)
{
eglSwapBuffers(_this->gl_data->display, _this->gl_data->surface);
return 0;
}
void

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@ -40,7 +40,7 @@ extern void * PSP_GL_GetProcAddress(_THIS, const char *proc);
extern int PSP_GL_MakeCurrent(_THIS,SDL_Window * window, SDL_GLContext context);
extern void PSP_GL_SwapBuffers(_THIS);
extern void PSP_GL_SwapWindow(_THIS, SDL_Window * window);
extern int PSP_GL_SwapWindow(_THIS, SDL_Window * window);
extern SDL_GLContext PSP_GL_CreateContext(_THIS, SDL_Window * window);
extern int PSP_GL_LoadLibrary(_THIS, const char *path);

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@ -88,7 +88,7 @@ SDL_GLContext PSP_GL_CreateContext(_THIS, SDL_Window * window);
int PSP_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
int PSP_GL_SetSwapInterval(_THIS, int interval);
int PSP_GL_GetSwapInterval(_THIS);
void PSP_GL_SwapWindow(_THIS, SDL_Window * window);
int PSP_GL_SwapWindow(_THIS, SDL_Window * window);
void PSP_GL_DeleteContext(_THIS, SDL_GLContext context);
/* PSP on screen keyboard */

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@ -27,7 +27,7 @@ extern int UIKit_GL_MakeCurrent(_THIS, SDL_Window * window,
SDL_GLContext context);
extern void UIKit_GL_GetDrawableSize(_THIS, SDL_Window * window,
int * w, int * h);
extern void UIKit_GL_SwapWindow(_THIS, SDL_Window * window);
extern int UIKit_GL_SwapWindow(_THIS, SDL_Window * window);
extern SDL_GLContext UIKit_GL_CreateContext(_THIS, SDL_Window * window);
extern void UIKit_GL_DeleteContext(_THIS, SDL_GLContext context);
extern void *UIKit_GL_GetProcAddress(_THIS, const char *proc);

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@ -111,7 +111,7 @@ UIKit_GL_LoadLibrary(_THIS, const char *path)
return 0;
}
void UIKit_GL_SwapWindow(_THIS, SDL_Window * window)
int UIKit_GL_SwapWindow(_THIS, SDL_Window * window)
{
@autoreleasepool {
SDLEAGLContext *context = (__bridge SDLEAGLContext *) SDL_GL_GetCurrentContext();
@ -127,6 +127,7 @@ void UIKit_GL_SwapWindow(_THIS, SDL_Window * window)
* We don't pump events here because we don't want iOS application events
* (low memory, terminate, etc.) to happen inside low level rendering. */
}
return 0;
}
SDL_GLContext

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@ -766,12 +766,15 @@ WIN_GL_GetSwapInterval(_THIS)
return retval;
}
void
int
WIN_GL_SwapWindow(_THIS, SDL_Window * window)
{
HDC hdc = ((SDL_WindowData *) window->driverdata)->hdc;
SwapBuffers(hdc);
if (!SwapBuffers(hdc)) {
return WIN_SetError("SwapBuffers()");
}
return 0;
}
void

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@ -62,7 +62,7 @@ extern int WIN_GL_MakeCurrent(_THIS, SDL_Window * window,
SDL_GLContext context);
extern int WIN_GL_SetSwapInterval(_THIS, int interval);
extern int WIN_GL_GetSwapInterval(_THIS);
extern void WIN_GL_SwapWindow(_THIS, SDL_Window * window);
extern int WIN_GL_SwapWindow(_THIS, SDL_Window * window);
extern void WIN_GL_DeleteContext(_THIS, SDL_GLContext context);
extern void WIN_GL_InitExtensions(_THIS);
extern SDL_bool WIN_GL_SetPixelFormatFrom(_THIS, SDL_Window * fromWindow, SDL_Window * toWindow);

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@ -783,13 +783,14 @@ X11_GL_GetSwapInterval(_THIS)
}
}
void
int
X11_GL_SwapWindow(_THIS, SDL_Window * window)
{
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
Display *display = data->videodata->display;
_this->gl_data->glXSwapBuffers(display, data->xwindow);
return 0;
}
void

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@ -63,7 +63,7 @@ extern int X11_GL_MakeCurrent(_THIS, SDL_Window * window,
SDL_GLContext context);
extern int X11_GL_SetSwapInterval(_THIS, int interval);
extern int X11_GL_GetSwapInterval(_THIS);
extern void X11_GL_SwapWindow(_THIS, SDL_Window * window);
extern int X11_GL_SwapWindow(_THIS, SDL_Window * window);
extern void X11_GL_DeleteContext(_THIS, SDL_GLContext context);
#endif /* SDL_VIDEO_OPENGL_GLX */