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Added version checking to SDLActivity.java
Make sure the SDL java and C code match when updating SDL in a game. Right now we're assuming that we only have to make sure release versions match. We can extend the version string with an interface version if we need more fine grained sanity checking. Fixes https://github.com/libsdl-org/SDL/issues/1540
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@@ -59,6 +59,9 @@ import java.util.Locale;
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*/
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public class SDLActivity extends Activity implements View.OnSystemUiVisibilityChangeListener {
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private static final String TAG = "SDL";
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private static final int SDL_MAJOR_VERSION = 2;
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private static final int SDL_MINOR_VERSION = 25;
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private static final int SDL_MICRO_VERSION = 0;
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/*
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// Display InputType.SOURCE/CLASS of events and devices
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//
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@@ -342,8 +345,18 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
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errorMsgBrokenLib = e.getMessage();
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}
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if (mBrokenLibraries)
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{
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if (!mBrokenLibraries) {
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String expected_version = String.valueOf(SDL_MAJOR_VERSION) + "." +
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String.valueOf(SDL_MINOR_VERSION) + "." +
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String.valueOf(SDL_MICRO_VERSION);
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String version = nativeGetVersion();
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if (!version.equals(expected_version)) {
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mBrokenLibraries = true;
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errorMsgBrokenLib = "SDL C/Java version mismatch (expected " + expected_version + ", got " + version + ")";
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}
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}
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if (mBrokenLibraries) {
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mSingleton = this;
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AlertDialog.Builder dlgAlert = new AlertDialog.Builder(this);
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dlgAlert.setMessage("An error occurred while trying to start the application. Please try again and/or reinstall."
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@@ -884,6 +897,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
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}
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// C functions we call
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public static native String nativeGetVersion();
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public static native int nativeSetupJNI();
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public static native int nativeRunMain(String library, String function, Object arguments);
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public static native void nativeLowMemory();
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