Added version checking to SDLActivity.java

Make sure the SDL java and C code match when updating SDL in a game.
Right now we're assuming that we only have to make sure release versions match. We can extend the version string with an interface version if we need more fine grained sanity checking.

Fixes https://github.com/libsdl-org/SDL/issues/1540
This commit is contained in:
Sam Lantinga
2022-10-03 17:36:17 -07:00
parent 3607f8316f
commit 5291e5cb76
4 changed files with 46 additions and 2 deletions

View File

@@ -59,6 +59,9 @@ import java.util.Locale;
*/
public class SDLActivity extends Activity implements View.OnSystemUiVisibilityChangeListener {
private static final String TAG = "SDL";
private static final int SDL_MAJOR_VERSION = 2;
private static final int SDL_MINOR_VERSION = 25;
private static final int SDL_MICRO_VERSION = 0;
/*
// Display InputType.SOURCE/CLASS of events and devices
//
@@ -342,8 +345,18 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
errorMsgBrokenLib = e.getMessage();
}
if (mBrokenLibraries)
{
if (!mBrokenLibraries) {
String expected_version = String.valueOf(SDL_MAJOR_VERSION) + "." +
String.valueOf(SDL_MINOR_VERSION) + "." +
String.valueOf(SDL_MICRO_VERSION);
String version = nativeGetVersion();
if (!version.equals(expected_version)) {
mBrokenLibraries = true;
errorMsgBrokenLib = "SDL C/Java version mismatch (expected " + expected_version + ", got " + version + ")";
}
}
if (mBrokenLibraries) {
mSingleton = this;
AlertDialog.Builder dlgAlert = new AlertDialog.Builder(this);
dlgAlert.setMessage("An error occurred while trying to start the application. Please try again and/or reinstall."
@@ -884,6 +897,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
}
// C functions we call
public static native String nativeGetVersion();
public static native int nativeSetupJNI();
public static native int nativeRunMain(String library, String function, Object arguments);
public static native void nativeLowMemory();