mirror of https://github.com/encounter/SDL.git
Use SDL math functions in Steam Controller support
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@ -635,15 +635,15 @@ static void RotatePad( int *pX, int *pY, float flAngleInRad )
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{
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short int origX = *pX, origY = *pY;
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*pX = (int)( cosf( flAngleInRad ) * origX - sinf( flAngleInRad ) * origY );
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*pY = (int)( sinf( flAngleInRad ) * origX + cosf( flAngleInRad ) * origY );
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*pX = (int)( SDL_cosf( flAngleInRad ) * origX - SDL_sinf( flAngleInRad ) * origY );
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*pY = (int)( SDL_sinf( flAngleInRad ) * origX + SDL_cosf( flAngleInRad ) * origY );
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}
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static void RotatePadShort( short *pX, short *pY, float flAngleInRad )
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{
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short int origX = *pX, origY = *pY;
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*pX = (short)( cosf( flAngleInRad ) * origX - sinf( flAngleInRad ) * origY );
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*pY = (short)( sinf( flAngleInRad ) * origX + cosf( flAngleInRad ) * origY );
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*pX = (short)( SDL_cosf( flAngleInRad ) * origX - SDL_sinf( flAngleInRad ) * origY );
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*pY = (short)( SDL_sinf( flAngleInRad ) * origX + SDL_cosf( flAngleInRad ) * origY );
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}
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@ -1117,8 +1117,8 @@ HIDAPI_DriverSteam_UpdateDevice(SDL_HIDAPI_Device *device)
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(ctx->m_state.sLeftPadX > kPadDeadZone) ? SDL_PRESSED : SDL_RELEASED);
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}
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, ctx->m_state.sTriggerL * 2 - 32768);
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, ctx->m_state.sTriggerR * 2 - 32768);
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, (int)ctx->m_state.sTriggerL * 2 - 32768);
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, (int)ctx->m_state.sTriggerR * 2 - 32768);
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, ctx->m_state.sLeftStickX);
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, ~ctx->m_state.sLeftStickY);
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