mirror of https://github.com/encounter/SDL.git
Emscripten: Avoid SDL2 in JS global scope
After this fix, closure works with the LLVM wasm backend on SDL2.
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@ -35,6 +35,7 @@ FeedAudioDevice(_THIS, const void *buf, const int buflen)
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{
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const int framelen = (SDL_AUDIO_BITSIZE(this->spec.format) / 8) * this->spec.channels;
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EM_ASM_ARGS({
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var SDL2 = Module['SDL2'];
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var numChannels = SDL2.audio.currentOutputBuffer['numberOfChannels'];
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for (var c = 0; c < numChannels; ++c) {
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var channelData = SDL2.audio.currentOutputBuffer['getChannelData'](c);
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@ -100,6 +101,7 @@ HandleCaptureProcess(_THIS)
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}
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EM_ASM_ARGS({
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var SDL2 = Module['SDL2'];
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var numChannels = SDL2.capture.currentCaptureBuffer.numberOfChannels;
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for (var c = 0; c < numChannels; ++c) {
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var channelData = SDL2.capture.currentCaptureBuffer.getChannelData(c);
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@ -145,6 +147,7 @@ static void
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EMSCRIPTENAUDIO_CloseDevice(_THIS)
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{
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EM_ASM_({
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var SDL2 = Module['SDL2'];
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if ($0) {
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if (SDL2.capture.silenceTimer !== undefined) {
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clearTimeout(SDL2.capture.silenceTimer);
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@ -196,11 +199,12 @@ EMSCRIPTENAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscaptu
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/* based on parts of library_sdl.js */
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/* create context (TODO: this puts stuff in the global namespace...)*/
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/* create context */
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result = EM_ASM_INT({
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if(typeof(SDL2) === 'undefined') {
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SDL2 = {};
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if(typeof(Module['SDL2']) === 'undefined') {
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Module['SDL2'] = {};
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}
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var SDL2 = Module['SDL2'];
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if (!$0) {
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SDL2.audio = {};
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} else {
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@ -249,7 +253,10 @@ EMSCRIPTENAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscaptu
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this->hidden = (struct SDL_PrivateAudioData *)0x1;
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/* limit to native freq */
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this->spec.freq = EM_ASM_INT_V({ return SDL2.audioContext.sampleRate; });
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this->spec.freq = EM_ASM_INT_V({
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var SDL2 = Module['SDL2'];
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return SDL2.audioContext.sampleRate;
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});
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SDL_CalculateAudioSpec(&this->spec);
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@ -271,6 +278,7 @@ EMSCRIPTENAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscaptu
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to be honest. */
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EM_ASM_({
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var SDL2 = Module['SDL2'];
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var have_microphone = function(stream) {
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//console.log('SDL audio capture: we have a microphone! Replacing silence callback.');
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if (SDL2.capture.silenceTimer !== undefined) {
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@ -313,6 +321,7 @@ EMSCRIPTENAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscaptu
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} else {
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/* setup a ScriptProcessorNode */
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EM_ASM_ARGS({
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var SDL2 = Module['SDL2'];
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SDL2.audio.scriptProcessorNode = SDL2.audioContext['createScriptProcessor']($1, 0, $0);
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SDL2.audio.scriptProcessorNode['onaudioprocess'] = function (e) {
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if ((SDL2 === undefined) || (SDL2.audio === undefined)) { return; }
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