mirror of https://github.com/encounter/SDL.git
Fixed testgamecontroller output to make sense.
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aef52c3501
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@ -229,7 +229,7 @@ main(int argc, char *argv[])
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/* Print information about the controller */
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/* Print information about the controller */
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for (i = 0; i < SDL_NumJoysticks(); ++i) {
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for (i = 0; i < SDL_NumJoysticks(); ++i) {
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const char *name;
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const char *name;
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const char *description = "Joystick (not recognized as game controller)";
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const char *description;
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SDL_JoystickGetGUIDString(SDL_JoystickGetDeviceGUID(i),
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SDL_JoystickGetGUIDString(SDL_JoystickGetDeviceGUID(i),
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guid, sizeof (guid));
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guid, sizeof (guid));
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@ -238,8 +238,10 @@ main(int argc, char *argv[])
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{
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{
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nController++;
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nController++;
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name = SDL_GameControllerNameForIndex(i);
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name = SDL_GameControllerNameForIndex(i);
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description = "Controller";
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} else {
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} else {
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name = SDL_JoystickNameForIndex(i);
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name = SDL_JoystickNameForIndex(i);
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description = "Joystick";
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}
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}
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SDL_Log("%s %d: %s (guid %s)\n", description, i, name ? name : "Unknown", guid);
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SDL_Log("%s %d: %s (guid %s)\n", description, i, name ? name : "Unknown", guid);
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}
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}
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