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More non C89 compliant comments
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@@ -1033,7 +1033,7 @@ D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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HRESULT result;
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if (data->yuv) {
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// It's more efficient to upload directly...
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/* It's more efficient to upload directly... */
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if (!data->pixels) {
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data->pitch = texture->w;
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data->pixels = (Uint8 *)SDL_malloc((texture->h * data->pitch * 3) / 2);
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@@ -458,7 +458,7 @@ PSP_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
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static int
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PSP_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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// PSP_RenderData *renderdata = (PSP_RenderData *) renderer->driverdata;
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/* PSP_RenderData *renderdata = (PSP_RenderData *) renderer->driverdata;*/
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PSP_TextureData* psp_texture = (PSP_TextureData*) SDL_calloc(1, sizeof(*psp_texture));;
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if(!psp_texture)
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@@ -528,7 +528,7 @@ static int
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PSP_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, const void *pixels, int pitch)
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{
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// PSP_TextureData *psp_texture = (PSP_TextureData *) texture->driverdata;
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/* PSP_TextureData *psp_texture = (PSP_TextureData *) texture->driverdata;*/
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const Uint8 *src;
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Uint8 *dst;
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int row, length,dpitch;
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@@ -895,8 +895,8 @@ PSP_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
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sceGuColor(0xFFFFFFFF);
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}
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// x += width * 0.5f;
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// y += height * 0.5f;
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/* x += width * 0.5f;*/
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/* y += height * 0.5f;*/
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x += centerx;
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y += centery;
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@@ -904,8 +904,8 @@ PSP_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
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MathSincos(degToRad(angle), &s, &c);
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// width *= 0.5f;
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// height *= 0.5f;
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/* width *= 0.5f;*/
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/* height *= 0.5f;*/
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width -= centerx;
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height -= centery;
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@@ -968,7 +968,7 @@ PSP_RenderPresent(SDL_Renderer * renderer)
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sceGuFinish();
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sceGuSync(0,0);
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// if(data->vsync)
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/* if(data->vsync)*/
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sceDisplayWaitVblankStart();
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data->backbuffer = data->frontbuffer;
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@@ -1007,8 +1007,8 @@ PSP_DestroyRenderer(SDL_Renderer * renderer)
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StartDrawing(renderer);
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sceGuTerm();
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// vfree(data->backbuffer);
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// vfree(data->frontbuffer);
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/* vfree(data->backbuffer);*/
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/* vfree(data->frontbuffer);*/
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data->initialized = SDL_FALSE;
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data->displayListAvail = SDL_FALSE;
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