More non C89 compliant comments

This commit is contained in:
Gabriel Jacobo
2013-08-20 20:34:40 -03:00
parent 63fe3a7753
commit 552b04c58a
28 changed files with 252 additions and 248 deletions

View File

@@ -1033,7 +1033,7 @@ D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
HRESULT result;
if (data->yuv) {
// It's more efficient to upload directly...
/* It's more efficient to upload directly... */
if (!data->pixels) {
data->pitch = texture->w;
data->pixels = (Uint8 *)SDL_malloc((texture->h * data->pitch * 3) / 2);

View File

@@ -458,7 +458,7 @@ PSP_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
static int
PSP_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
// PSP_RenderData *renderdata = (PSP_RenderData *) renderer->driverdata;
/* PSP_RenderData *renderdata = (PSP_RenderData *) renderer->driverdata;*/
PSP_TextureData* psp_texture = (PSP_TextureData*) SDL_calloc(1, sizeof(*psp_texture));;
if(!psp_texture)
@@ -528,7 +528,7 @@ static int
PSP_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
{
// PSP_TextureData *psp_texture = (PSP_TextureData *) texture->driverdata;
/* PSP_TextureData *psp_texture = (PSP_TextureData *) texture->driverdata;*/
const Uint8 *src;
Uint8 *dst;
int row, length,dpitch;
@@ -895,8 +895,8 @@ PSP_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
sceGuColor(0xFFFFFFFF);
}
// x += width * 0.5f;
// y += height * 0.5f;
/* x += width * 0.5f;*/
/* y += height * 0.5f;*/
x += centerx;
y += centery;
@@ -904,8 +904,8 @@ PSP_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
MathSincos(degToRad(angle), &s, &c);
// width *= 0.5f;
// height *= 0.5f;
/* width *= 0.5f;*/
/* height *= 0.5f;*/
width -= centerx;
height -= centery;
@@ -968,7 +968,7 @@ PSP_RenderPresent(SDL_Renderer * renderer)
sceGuFinish();
sceGuSync(0,0);
// if(data->vsync)
/* if(data->vsync)*/
sceDisplayWaitVblankStart();
data->backbuffer = data->frontbuffer;
@@ -1007,8 +1007,8 @@ PSP_DestroyRenderer(SDL_Renderer * renderer)
StartDrawing(renderer);
sceGuTerm();
// vfree(data->backbuffer);
// vfree(data->frontbuffer);
/* vfree(data->backbuffer);*/
/* vfree(data->frontbuffer);*/
data->initialized = SDL_FALSE;
data->displayListAvail = SDL_FALSE;