mirror of https://github.com/encounter/SDL.git
test: fix shadowing variables
This commit is contained in:
parent
b972258d56
commit
570768f627
|
@ -29,7 +29,7 @@ SDL_Surface *surface;
|
||||||
int done;
|
int done;
|
||||||
|
|
||||||
void
|
void
|
||||||
DrawChessBoard(SDL_Renderer * renderer)
|
DrawChessBoard()
|
||||||
{
|
{
|
||||||
int row = 0,column = 0,x = 0;
|
int row = 0,column = 0,x = 0;
|
||||||
SDL_Rect rect, darea;
|
SDL_Rect rect, darea;
|
||||||
|
@ -90,7 +90,7 @@ loop()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
DrawChessBoard(renderer);
|
DrawChessBoard();
|
||||||
|
|
||||||
/* Got everything on rendering surface,
|
/* Got everything on rendering surface,
|
||||||
now Update the drawing image on window screen */
|
now Update the drawing image on window screen */
|
||||||
|
|
|
@ -33,20 +33,20 @@ callback_data cbd[64];
|
||||||
void SDLCALL
|
void SDLCALL
|
||||||
play_through_once(void *arg, Uint8 * stream, int len)
|
play_through_once(void *arg, Uint8 * stream, int len)
|
||||||
{
|
{
|
||||||
callback_data *cbd = (callback_data *) arg;
|
callback_data *cbdata = (callback_data *) arg;
|
||||||
Uint8 *waveptr = sound + cbd->soundpos;
|
Uint8 *waveptr = sound + cbdata->soundpos;
|
||||||
int waveleft = soundlen - cbd->soundpos;
|
int waveleft = soundlen - cbdata->soundpos;
|
||||||
int cpy = len;
|
int cpy = len;
|
||||||
if (cpy > waveleft)
|
if (cpy > waveleft)
|
||||||
cpy = waveleft;
|
cpy = waveleft;
|
||||||
|
|
||||||
SDL_memcpy(stream, waveptr, cpy);
|
SDL_memcpy(stream, waveptr, cpy);
|
||||||
len -= cpy;
|
len -= cpy;
|
||||||
cbd->soundpos += cpy;
|
cbdata->soundpos += cpy;
|
||||||
if (len > 0) {
|
if (len > 0) {
|
||||||
stream += cpy;
|
stream += cpy;
|
||||||
SDL_memset(stream, spec.silence, len);
|
SDL_memset(stream, spec.silence, len);
|
||||||
SDL_AtomicSet(&cbd->done, 1);
|
SDL_AtomicSet(&cbdata->done, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -144,7 +144,6 @@ SDL_Texture *MooseTexture;
|
||||||
SDL_Rect displayrect;
|
SDL_Rect displayrect;
|
||||||
int window_w;
|
int window_w;
|
||||||
int window_h;
|
int window_h;
|
||||||
SDL_Window *window;
|
|
||||||
SDL_Renderer *renderer;
|
SDL_Renderer *renderer;
|
||||||
int paused = 0;
|
int paused = 0;
|
||||||
int i;
|
int i;
|
||||||
|
|
|
@ -28,10 +28,10 @@ SDL_Rect rect;
|
||||||
SDL_Event event;
|
SDL_Event event;
|
||||||
|
|
||||||
static void
|
static void
|
||||||
DrawRects(SDL_Renderer * renderer, SDL_Rect * rect)
|
DrawRects(SDL_Renderer * renderer)
|
||||||
{
|
{
|
||||||
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
|
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
|
||||||
SDL_RenderFillRect(renderer, rect);
|
SDL_RenderFillRect(renderer, &rect);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void
|
static void
|
||||||
|
@ -63,7 +63,7 @@ loop(){
|
||||||
if (rect.x > viewport.x + viewport.w) rect.x -= viewport.w;
|
if (rect.x > viewport.x + viewport.w) rect.x -= viewport.w;
|
||||||
if (rect.y > viewport.y + viewport.h) rect.y -= viewport.h;
|
if (rect.y > viewport.y + viewport.h) rect.y -= viewport.h;
|
||||||
|
|
||||||
DrawRects(renderer, &rect);
|
DrawRects(renderer);
|
||||||
|
|
||||||
SDL_RenderPresent(renderer);
|
SDL_RenderPresent(renderer);
|
||||||
}
|
}
|
||||||
|
|
|
@ -43,7 +43,7 @@ quit(int rc)
|
||||||
}
|
}
|
||||||
|
|
||||||
int
|
int
|
||||||
LoadSprite(char *file, SDL_Renderer *renderer)
|
LoadSprite(char *file)
|
||||||
{
|
{
|
||||||
SDL_Surface *temp;
|
SDL_Surface *temp;
|
||||||
|
|
||||||
|
@ -92,7 +92,7 @@ LoadSprite(char *file, SDL_Renderer *renderer)
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite)
|
MoveSprites()
|
||||||
{
|
{
|
||||||
int i;
|
int i;
|
||||||
int window_w = WINDOW_WIDTH;
|
int window_w = WINDOW_WIDTH;
|
||||||
|
@ -136,7 +136,7 @@ void loop()
|
||||||
done = 1;
|
done = 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
MoveSprites(renderer, sprite);
|
MoveSprites();
|
||||||
#ifdef __EMSCRIPTEN__
|
#ifdef __EMSCRIPTEN__
|
||||||
if (done) {
|
if (done) {
|
||||||
emscripten_cancel_main_loop();
|
emscripten_cancel_main_loop();
|
||||||
|
@ -158,7 +158,7 @@ main(int argc, char *argv[])
|
||||||
quit(2);
|
quit(2);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (LoadSprite("icon.bmp", renderer) < 0) {
|
if (LoadSprite("icon.bmp") < 0) {
|
||||||
quit(2);
|
quit(2);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -67,7 +67,7 @@ void quit(int rc)
|
||||||
exit(rc);
|
exit(rc);
|
||||||
}
|
}
|
||||||
|
|
||||||
void UpdateTexture(SDL_Texture *texture, int frame)
|
void UpdateTexture(SDL_Texture *texture)
|
||||||
{
|
{
|
||||||
SDL_Color *color;
|
SDL_Color *color;
|
||||||
Uint8 *src;
|
Uint8 *src;
|
||||||
|
@ -110,7 +110,7 @@ loop()
|
||||||
}
|
}
|
||||||
|
|
||||||
frame = (frame + 1) % MOOSEFRAMES_COUNT;
|
frame = (frame + 1) % MOOSEFRAMES_COUNT;
|
||||||
UpdateTexture(MooseTexture, frame);
|
UpdateTexture(MooseTexture);
|
||||||
|
|
||||||
SDL_RenderClear(renderer);
|
SDL_RenderClear(renderer);
|
||||||
SDL_RenderCopy(renderer, MooseTexture, NULL, NULL);
|
SDL_RenderCopy(renderer, MooseTexture, NULL, NULL);
|
||||||
|
|
|
@ -92,7 +92,7 @@ LoadSprite(char *file, SDL_Renderer *renderer)
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
DrawOnViewport(SDL_Renderer * renderer, SDL_Rect viewport)
|
DrawOnViewport(SDL_Renderer * renderer)
|
||||||
{
|
{
|
||||||
SDL_Rect rect;
|
SDL_Rect rect;
|
||||||
|
|
||||||
|
@ -174,7 +174,7 @@ loop()
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
/* Draw using viewport */
|
/* Draw using viewport */
|
||||||
DrawOnViewport(state->renderers[i], viewport);
|
DrawOnViewport(state->renderers[i]);
|
||||||
|
|
||||||
/* Update the screen! */
|
/* Update the screen! */
|
||||||
if (use_target) {
|
if (use_target) {
|
||||||
|
|
Loading…
Reference in New Issue