mirror of https://github.com/encounter/SDL.git
Improve documentation for input grabbing functions
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@ -1282,7 +1282,9 @@ extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
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/**
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/**
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* Set a window's input grab mode.
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* Set a window's input grab mode.
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*
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*
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* When input is grabbed the mouse is confined to the window.
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* When input is grabbed, the mouse is confined to the window. This function
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* will also grab the keyboard if `SDL_HINT_GRAB_KEYBOARD` is set. To grab the
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* keyboard without also grabbing the mouse, use SDL_SetWindowKeyboardGrab().
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*
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*
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* If the caller enables a grab while another window is currently grabbed, the
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* If the caller enables a grab while another window is currently grabbed, the
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* other window loses its grab in favor of the caller's window.
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* other window loses its grab in favor of the caller's window.
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@ -1301,6 +1303,18 @@ extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
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/**
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/**
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* Set a window's keyboard grab mode.
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* Set a window's keyboard grab mode.
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*
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*
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* Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or
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* the Meta/Super key. Note that not all system keyboard shortcuts can be
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* captured by applications (one example is Ctrl+Alt+Del on Windows).
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*
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* This is primarily intended for specialized applications such as VNC clients
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* or VM frontends. Normal games should not use keyboard grab.
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*
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* When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the
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* window is full-screen to ensure the user is not trapped in your application.
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* If you have a custom keyboard shortcut to exit fullscreen mode, you may
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* suppress this behavior with `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`.
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*
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* If the caller enables a grab while another window is currently grabbed, the
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* If the caller enables a grab while another window is currently grabbed, the
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* other window loses its grab in favor of the caller's window.
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* other window loses its grab in favor of the caller's window.
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*
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*
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@ -1319,6 +1333,8 @@ extern DECLSPEC void SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window * window,
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/**
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/**
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* Set a window's mouse grab mode.
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* Set a window's mouse grab mode.
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*
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*
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* Mouse grab confines the mouse cursor to the window.
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*
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* \param window The window for which the mouse grab mode should be set.
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* \param window The window for which the mouse grab mode should be set.
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*
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*
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* \since This function is available since SDL 2.0.16.
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* \since This function is available since SDL 2.0.16.
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@ -1395,7 +1411,7 @@ extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void);
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* \since This function is available since SDL 2.0.18.
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* \since This function is available since SDL 2.0.18.
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*
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*
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* \sa SDL_GetWindowMouseRect
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* \sa SDL_GetWindowMouseRect
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* \sa SDL_SetWindowGrab
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* \sa SDL_SetWindowMouseGrab
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*/
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*/
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extern DECLSPEC int SDLCALL SDL_SetWindowMouseRect(SDL_Window * window, const SDL_Rect * rect);
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extern DECLSPEC int SDLCALL SDL_SetWindowMouseRect(SDL_Window * window, const SDL_Rect * rect);
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