mirror of https://github.com/encounter/SDL.git
WinRT: fixed crash when trying, and failing, to load the opengles2 renderer
The crash would occur when a WinRT app explicitly tried to create an SDL_Renderer using the "opengles2" renderer (via SDL_HINT_RENDER_DRIVER), but OpenGL ES 2 / ANGLE .dlls weren't packaged in the app.
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bbe1df0d51
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@ -414,6 +414,7 @@ WINRT_DestroyWindow(_THIS, SDL_Window * window)
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// Delete the internal window data:
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// Delete the internal window data:
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delete data;
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delete data;
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data = NULL;
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data = NULL;
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window->driverdata = NULL;
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}
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}
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}
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}
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