mirror of https://github.com/encounter/SDL.git
WinRT: unified the two, public, app-init functions
This function, SDL_WinRTRunApp, can be used to help launch either XAML or non-XAML/Direct3D-only based apps.
This commit is contained in:
parent
aeaa05054b
commit
58dd086487
|
@ -197,6 +197,7 @@
|
|||
<ClInclude Include="..\..\src\audio\SDL_wave.h" />
|
||||
<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h" />
|
||||
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
|
||||
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h" />
|
||||
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h" />
|
||||
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h" />
|
||||
<ClInclude Include="..\..\src\events\blank_cursor.h" />
|
||||
|
@ -269,6 +270,12 @@
|
|||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
|
||||
<ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_common.cpp">
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
||||
|
|
|
@ -339,6 +339,9 @@
|
|||
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
|
||||
|
@ -605,6 +608,9 @@
|
|||
<ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_xaml.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_common.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<FxCompile Include="..\..\src\render\direct3d11\SDL_D3D11_PixelShader_FixedColor.hlsl">
|
||||
|
|
|
@ -47,6 +47,14 @@
|
|||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
|
||||
<ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_common.cpp">
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
||||
|
@ -244,6 +252,7 @@
|
|||
<ClInclude Include="..\..\src\audio\SDL_wave.h" />
|
||||
<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h" />
|
||||
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
|
||||
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h" />
|
||||
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h" />
|
||||
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h" />
|
||||
<ClInclude Include="..\..\src\events\blank_cursor.h" />
|
||||
|
|
|
@ -276,6 +276,9 @@
|
|||
<ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_xaml.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_common.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\include\begin_code.h">
|
||||
|
@ -608,6 +611,9 @@
|
|||
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Filter Include="Header Files">
|
||||
|
|
|
@ -44,8 +44,10 @@
|
|||
creating an instance of IFrameworkView in the process.
|
||||
|
||||
Please note that #include'ing SDL_main.h is not enough to get a main()
|
||||
function working. The file, src/main/winrt/SDL_WinRT_main.cpp, or a copy
|
||||
of it, must be compiled into the app itself.
|
||||
function working. In non-XAML apps, the file,
|
||||
src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled
|
||||
into the app itself. In XAML apps, the function, SDL_WinRTRunApp must be
|
||||
called, with a pointer to the Direct3D-hosted XAML control passed in.
|
||||
*/
|
||||
#define SDL_MAIN_NEEDED
|
||||
|
||||
|
@ -125,6 +127,24 @@ extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
|
|||
#endif /* __WIN32__ */
|
||||
|
||||
|
||||
#ifdef __WINRT__
|
||||
|
||||
/**
|
||||
* \brief Initializes and launches an SDL/WinRT application.
|
||||
*
|
||||
* \param mainFunction The SDL app's C-style main().
|
||||
* \param xamlBackgroundPanel An optional, XAML-based, background panel.
|
||||
* For Non-XAML apps, this value must be set to NULL. For XAML apps,
|
||||
* pass in a pointer to a SwapChainBackgroundPanel, casted to an
|
||||
* IInspectable (via reinterpret_cast).
|
||||
* \ret 0 on success, -1 on failure. On failure, use SDL_GetError to retrieve more
|
||||
* information on the failure.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * xamlBackgroundPanel);
|
||||
|
||||
#endif /* __WINRT__ */
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -155,21 +155,6 @@ extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path
|
|||
*/
|
||||
extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType);
|
||||
|
||||
#ifdef __cplusplus_winrt
|
||||
/**
|
||||
* \brief Initializes a WinRT and XAML based application.
|
||||
*
|
||||
* \param backgroundPanel The XAML background panel to draw onto and receive
|
||||
* events from.
|
||||
* \param mainFunction The SDL app's C-style main().
|
||||
* \ret 0 on success, -1 on failure. On failure, use SDL_GetError to retrieve more
|
||||
* information on the failure.
|
||||
*/
|
||||
/* TODO, WinRT: consider making SDL_WinRTInitXAMLApp accept a void pointer to IUnknown, rather than a C++/CX reference */
|
||||
extern DECLSPEC int SDLCALL SDL_WinRTInitXAMLApp(Platform::Object^ backgroundPanel, int (*mainFunction)(int, char **));
|
||||
|
||||
#endif // ifdef __cplusplus_winrt
|
||||
|
||||
#endif /* __WINRT__ */
|
||||
|
||||
|
||||
|
|
|
@ -38,6 +38,7 @@ extern "C" {
|
|||
|
||||
#include "../../video/winrt/SDL_winrtevents_c.h"
|
||||
#include "../../video/winrt/SDL_winrtvideo_cpp.h"
|
||||
#include "SDL_winrtapp_common.h"
|
||||
#include "SDL_winrtapp_direct3d.h"
|
||||
|
||||
|
||||
|
@ -48,12 +49,6 @@ extern "C" {
|
|||
//#define LOG_ORIENTATION_EVENTS 1
|
||||
|
||||
|
||||
// HACK, DLudwig: The C-style main() will get loaded via the app's
|
||||
// WinRT-styled main(), which is part of SDLmain_for_WinRT.cpp.
|
||||
// This seems wrong on some level, but does seem to work.
|
||||
typedef int (*SDL_WinRT_MainFunction)(int, char **);
|
||||
static SDL_WinRT_MainFunction SDL_WinRT_main = nullptr;
|
||||
|
||||
// HACK, DLudwig: record a reference to the global, WinRT 'app'/view.
|
||||
// SDL/WinRT will use this throughout its code.
|
||||
//
|
||||
|
@ -83,9 +78,9 @@ IFrameworkView^ SDLApplicationSource::CreateView()
|
|||
return app;
|
||||
}
|
||||
|
||||
__declspec(dllexport) int SDL_WinRT_RunApplication(SDL_WinRT_MainFunction mainFunction)
|
||||
int SDL_WinRTInitNonXAMLApp(int (*mainFunction)(int, char **))
|
||||
{
|
||||
SDL_WinRT_main = mainFunction;
|
||||
WINRT_SDLAppEntryPoint = mainFunction;
|
||||
auto direct3DApplicationSource = ref new SDLApplicationSource();
|
||||
CoreApplication::Run(direct3DApplicationSource);
|
||||
return 0;
|
||||
|
@ -328,13 +323,13 @@ void SDL_WinRTApp::Load(Platform::String^ entryPoint)
|
|||
void SDL_WinRTApp::Run()
|
||||
{
|
||||
SDL_SetMainReady();
|
||||
if (SDL_WinRT_main)
|
||||
if (WINRT_SDLAppEntryPoint)
|
||||
{
|
||||
// TODO, WinRT: pass the C-style main() a reasonably realistic
|
||||
// representation of command line arguments.
|
||||
int argc = 0;
|
||||
char **argv = NULL;
|
||||
SDL_WinRT_main(argc, argv);
|
||||
WINRT_SDLAppEntryPoint(argc, argv);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,5 +1,9 @@
|
|||
#pragma once
|
||||
|
||||
#include <Windows.h>
|
||||
|
||||
extern int SDL_WinRTInitNonXAMLApp(int (*mainFunction)(int, char **));
|
||||
|
||||
ref class SDL_WinRTApp sealed : public Windows::ApplicationModel::Core::IFrameworkView
|
||||
{
|
||||
public:
|
||||
|
|
|
@ -32,13 +32,13 @@
|
|||
#include "SDL.h"
|
||||
#include "../../video/winrt/SDL_winrtevents_c.h"
|
||||
#include "../../video/winrt/SDL_winrtvideo_cpp.h"
|
||||
#include "SDL_winrtapp_common.h"
|
||||
#include "SDL_winrtapp_xaml.h"
|
||||
|
||||
|
||||
|
||||
/* SDL-internal globals: */
|
||||
SDL_bool WINRT_XAMLWasEnabled = SDL_FALSE;
|
||||
int (*WINRT_XAMLAppMainFunction)(int, char **) = NULL;
|
||||
|
||||
#if WINAPI_FAMILY == WINAPI_FAMILY_APP
|
||||
ISwapChainBackgroundPanelNative * WINRT_GlobalSwapChainBackgroundPanelNative = NULL;
|
||||
|
@ -96,8 +96,8 @@ WINRT_OnRenderViaXAML(_In_ Platform::Object^ sender, _In_ Platform::Object^ args
|
|||
* SDL + XAML Initialization
|
||||
*/
|
||||
|
||||
extern "C" int
|
||||
SDL_WinRTInitXAMLApp(Platform::Object ^backgroundPanel, int (*mainFunction)(int, char **))
|
||||
int
|
||||
SDL_WinRTInitXAMLApp(int (*mainFunction)(int, char **), void * backgroundPanelAsIInspectable)
|
||||
{
|
||||
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
|
||||
return SDL_SetError("XAML support is not yet available in Windows Phone.");
|
||||
|
@ -112,10 +112,11 @@ SDL_WinRTInitXAMLApp(Platform::Object ^backgroundPanel, int (*mainFunction)(int,
|
|||
using namespace Windows::UI::Xaml::Media;
|
||||
|
||||
// Make sure we have a valid XAML element (to draw onto):
|
||||
if ( ! backgroundPanel) {
|
||||
return SDL_SetError("'backgroundPanel' can't be NULL");
|
||||
if ( ! backgroundPanelAsIInspectable) {
|
||||
return SDL_SetError("'backgroundPanelAsIInspectable' can't be NULL");
|
||||
}
|
||||
|
||||
Platform::Object ^ backgroundPanel = reinterpret_cast<Object ^>((IInspectable *) backgroundPanelAsIInspectable);
|
||||
SwapChainBackgroundPanel ^swapChainBackgroundPanel = dynamic_cast<SwapChainBackgroundPanel ^>(backgroundPanel);
|
||||
if ( ! swapChainBackgroundPanel) {
|
||||
return SDL_SetError("An unknown or unsupported type of XAML control was specified.");
|
||||
|
@ -134,7 +135,7 @@ SDL_WinRTInitXAMLApp(Platform::Object ^backgroundPanel, int (*mainFunction)(int,
|
|||
WINRT_XAMLAppEventToken = CompositionTarget::Rendering::add(ref new EventHandler<Object^>(WINRT_OnRenderViaXAML));
|
||||
|
||||
// Make sure the app is ready to call the SDL-centric main() function:
|
||||
WINRT_XAMLAppMainFunction = mainFunction;
|
||||
WINRT_SDLAppEntryPoint = mainFunction;
|
||||
SDL_SetMainReady();
|
||||
|
||||
// Make sure video-init knows that we're initializing XAML:
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
|
||||
#ifdef __cplusplus
|
||||
extern SDL_bool WINRT_XAMLWasEnabled;
|
||||
extern int (*WINRT_XAMLAppMainFunction)(int, char **);
|
||||
extern int SDL_WinRTInitXAMLApp(int (*mainFunction)(int, char **), void * backgroundPanelAsIInspectable);
|
||||
#endif // ifdef __cplusplus
|
||||
|
||||
#endif // ifndef _SDL_winrtapp_xaml_h
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
|
||||
#include <SDL_main.h>
|
||||
#include <wrl.h>
|
||||
|
||||
/* At least one file in any SDL/WinRT app appears to require compilation
|
||||
|
@ -27,13 +28,6 @@
|
|||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
/* The app's C-style main will be passed into SDL.dll as a function
|
||||
pointer, and called at the appropriate time.
|
||||
*/
|
||||
extern __declspec(dllimport) int SDL_WinRT_RunApplication(int (*)(int, char **));
|
||||
extern "C" int SDL_main(int, char **);
|
||||
|
||||
/* Prevent MSVC++ from warning about threading models when defining our
|
||||
custom WinMain. The threading model will instead be set via a direct
|
||||
call to Windows::Foundation::Initialize (rather than via an attributed
|
||||
|
@ -57,7 +51,6 @@ int CALLBACK WinMain(HINSTANCE, HINSTANCE, LPSTR, int)
|
|||
return 1;
|
||||
}
|
||||
|
||||
SDL_WinRT_RunApplication(SDL_main);
|
||||
SDL_WinRTRunApp(SDL_main, NULL);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -33,6 +33,7 @@ using Windows::UI::Core::CoreCursor;
|
|||
* SDL includes:
|
||||
*/
|
||||
#include "SDL_winrtevents_c.h"
|
||||
#include "../../core/winrt/SDL_winrtapp_common.h"
|
||||
#include "../../core/winrt/SDL_winrtapp_direct3d.h"
|
||||
#include "../../core/winrt/SDL_winrtapp_xaml.h"
|
||||
#include "SDL_assert.h"
|
||||
|
@ -55,7 +56,7 @@ WINRT_PumpEvents(_THIS)
|
|||
{
|
||||
if (SDL_WinRTGlobalApp) {
|
||||
SDL_WinRTGlobalApp->PumpEvents();
|
||||
} else if (WINRT_XAMLAppMainFunction) {
|
||||
} else if (WINRT_XAMLWasEnabled) {
|
||||
WINRT_YieldXAMLThread();
|
||||
}
|
||||
}
|
||||
|
@ -95,7 +96,11 @@ WINRT_YieldXAMLThread()
|
|||
static int
|
||||
WINRT_XAMLThreadMain(void * userdata)
|
||||
{
|
||||
return WINRT_XAMLAppMainFunction(0, NULL);
|
||||
// TODO, WinRT: pass the C-style main() a reasonably realistic
|
||||
// representation of command line arguments.
|
||||
int argc = 0;
|
||||
char **argv = NULL;
|
||||
return WINRT_SDLAppEntryPoint(argc, argv);
|
||||
}
|
||||
|
||||
void
|
||||
|
|
Loading…
Reference in New Issue