mirror of https://github.com/encounter/SDL.git
iOS should use the same size window for the controller tests as other platforms
Otherwise the position of the button and axis elements won't be correct
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@ -24,13 +24,8 @@
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/* Define this for verbose output while mapping controllers */
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/* Define this for verbose output while mapping controllers */
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#define DEBUG_CONTROLLERMAP
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#define DEBUG_CONTROLLERMAP
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#ifdef __IPHONEOS__
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#define SCREEN_WIDTH 320
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#define SCREEN_HEIGHT 480
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#else
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#define SCREEN_WIDTH 512
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#define SCREEN_WIDTH 512
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#define SCREEN_HEIGHT 320
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#define SCREEN_HEIGHT 320
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#endif
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#define MARKER_BUTTON 1
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#define MARKER_BUTTON 1
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#define MARKER_AXIS 2
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#define MARKER_AXIS 2
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@ -24,13 +24,8 @@
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#ifndef SDL_JOYSTICK_DISABLED
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#ifndef SDL_JOYSTICK_DISABLED
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#ifdef __IPHONEOS__
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#define SCREEN_WIDTH 480
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#define SCREEN_HEIGHT 320
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#else
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#define SCREEN_WIDTH 512
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#define SCREEN_WIDTH 512
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#define SCREEN_HEIGHT 320
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#define SCREEN_HEIGHT 320
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#endif
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/* This is indexed by SDL_GameControllerButton. */
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/* This is indexed by SDL_GameControllerButton. */
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static const struct { int x; int y; } button_positions[] = {
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static const struct { int x; int y; } button_positions[] = {
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