mirror of https://github.com/encounter/SDL.git
Fixed whitespace
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commit
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@ -130,7 +130,7 @@ static const SDL_UDEV_Symbols *udev_ctx = NULL;
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#undef make_path
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#undef read_thread
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#ifdef HAVE_HIDAPI_NVAGIPMAN
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#ifdef SDL_JOYSTICK_HIDAPI_STEAMXBOX
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#define HAVE_DRIVER_BACKEND 1
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#endif
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@ -160,9 +160,9 @@ static const SDL_UDEV_Symbols *udev_ctx = NULL;
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#define hid_get_indexed_string DRIVER_hid_get_indexed_string
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#define hid_error DRIVER_hid_error
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#ifdef HAVE_HIDAPI_NVAGIPMAN
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#ifdef SDL_JOYSTICK_HIDAPI_STEAMXBOX
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#undef HIDAPI_H__
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#include "nvagipman/hid.c"
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#include "steamxbox/hid.c"
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#else
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#error Need a driver hid.c for this platform!
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#endif
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@ -652,14 +652,14 @@ HIDAPI_DriverPS4_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data & 0x80) ? SDL_PRESSED : SDL_RELEASED);
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}
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/* Some fightsticks, ex: Victrix FS Pro will only this these digital trigger bits and not the analog values so this needs to run whenever the
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trigger is evaluated
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*/
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if ((packet->rgucButtonsHatAndCounter[1] & 0x0C) != 0) {
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Uint8 data = packet->rgucButtonsHatAndCounter[1];
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packet->ucTriggerLeft = (data & 0x04) && packet->ucTriggerLeft == 0 ? 255 : packet->ucTriggerLeft;
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packet->ucTriggerRight = (data & 0x08) && packet->ucTriggerRight == 0 ? 255 : packet->ucTriggerRight;
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}
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/* Some fightsticks, ex: Victrix FS Pro will only this these digital trigger bits and not the analog values so this needs to run whenever the
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trigger is evaluated
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*/
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if ((packet->rgucButtonsHatAndCounter[1] & 0x0C) != 0) {
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Uint8 data = packet->rgucButtonsHatAndCounter[1];
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packet->ucTriggerLeft = (data & 0x04) && packet->ucTriggerLeft == 0 ? 255 : packet->ucTriggerLeft;
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packet->ucTriggerRight = (data & 0x08) && packet->ucTriggerRight == 0 ? 255 : packet->ucTriggerRight;
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}
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if (ctx->last_state.rgucButtonsHatAndCounter[2] != packet->rgucButtonsHatAndCounter[2]) {
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Uint8 data = (packet->rgucButtonsHatAndCounter[2] & 0x03);
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@ -479,9 +479,9 @@ static int
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IOS_JoystickInit(void)
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{
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#if defined(__MACOSX__)
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if (!is_macos11()) {
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return 0;
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}
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if (!is_macos11()) {
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return 0;
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}
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#endif
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@autoreleasepool {
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@ -34,7 +34,7 @@ typedef struct joystick_hwdata
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SDL_bool remote;
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GCController __unsafe_unretained *controller;
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void *rumble;
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void *rumble;
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SDL_bool uses_pause_handler;
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int num_pause_presses;
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Uint32 pause_button_down_time;
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@ -625,7 +625,7 @@ LINUX_JoystickDetect(void)
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}
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else
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#endif
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{
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{
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LINUX_FallbackJoystickDetect();
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}
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