mirror of https://github.com/encounter/SDL.git
README-windows: Wordwrap text file.
This makes for easier reading outside of a formal Markdown viewer.
This commit is contained in:
parent
26bfee8578
commit
5acb4b70ab
|
@ -10,25 +10,27 @@ a graphic card paired with a relatively recent (as of November of 2013) driver
|
||||||
which supports the WGL_EXT_create_context_es2_profile extension. Vendors known
|
which supports the WGL_EXT_create_context_es2_profile extension. Vendors known
|
||||||
to ship said extension on Windows currently include nVidia and Intel.
|
to ship said extension on Windows currently include nVidia and Intel.
|
||||||
|
|
||||||
The other method involves using the ANGLE library (https://code.google.com/p/angleproject/)
|
The other method involves using the
|
||||||
If an OpenGL ES 2.x context is requested and no WGL_EXT_create_context_es2_profile
|
[ANGLE library](https://code.google.com/p/angleproject/). If an OpenGL ES 2.x
|
||||||
extension is found, SDL will try to load the libEGL.dll library provided by
|
context is requested and no WGL_EXT_create_context_es2_profile extension is
|
||||||
ANGLE.
|
found, SDL will try to load the libEGL.dll library provided by ANGLE.
|
||||||
|
|
||||||
To obtain the ANGLE binaries, you can either compile from source from
|
To obtain the ANGLE binaries, you can either compile from source from
|
||||||
https://chromium.googlesource.com/angle/angle or copy the relevant binaries from
|
https://chromium.googlesource.com/angle/angle or copy the relevant binaries
|
||||||
a recent Chrome/Chromium install for Windows. The files you need are:
|
from a recent Chrome/Chromium install for Windows. The files you need are:
|
||||||
|
|
||||||
- libEGL.dll
|
- libEGL.dll
|
||||||
- libGLESv2.dll
|
- libGLESv2.dll
|
||||||
- d3dcompiler_46.dll (supports Windows Vista or later, better shader compiler) *or* d3dcompiler_43.dll (supports Windows XP or later)
|
- d3dcompiler_46.dll (supports Windows Vista or later, better shader
|
||||||
|
compiler) *or* d3dcompiler_43.dll (supports Windows XP or later)
|
||||||
|
|
||||||
If you compile ANGLE from source, you can configure it so it does not need the
|
If you compile ANGLE from source, you can configure it so it does not need the
|
||||||
d3dcompiler_* DLL at all (for details on this, see their documentation).
|
d3dcompiler_* DLL at all (for details on this, see their documentation).
|
||||||
However, by default SDL will try to preload the d3dcompiler_46.dll to
|
However, by default SDL will try to preload the d3dcompiler_46.dll to
|
||||||
comply with ANGLE's requirements. If you wish SDL to preload d3dcompiler_43.dll (to
|
comply with ANGLE's requirements. If you wish SDL to preload
|
||||||
support Windows XP) or to skip this step at all, you can use the
|
d3dcompiler_43.dll (to support Windows XP) or to skip this step at all, you
|
||||||
SDL_HINT_VIDEO_WIN_D3DCOMPILER hint (see SDL_hints.h for more details).
|
can use the SDL_HINT_VIDEO_WIN_D3DCOMPILER hint (see SDL_hints.h for more
|
||||||
|
details).
|
||||||
|
|
||||||
Known Bugs:
|
Known Bugs:
|
||||||
|
|
||||||
|
@ -38,4 +40,8 @@ Known Bugs:
|
||||||
|
|
||||||
## Vulkan Surface Support
|
## Vulkan Surface Support
|
||||||
|
|
||||||
Support for creating Vulkan surfaces is configured on by default. To disable it change the value of `SDL_VIDEO_VULKAN` to 0 in `SDL_config_windows.h`. You must install the [Vulkan SDK](https://www.lunarg.com/vulkan-sdk/) in order to use Vulkan graphics in your application.
|
Support for creating Vulkan surfaces is configured on by default. To disable
|
||||||
|
it change the value of `SDL_VIDEO_VULKAN` to 0 in `SDL_config_windows.h`. You
|
||||||
|
must install the [Vulkan SDK](https://www.lunarg.com/vulkan-sdk/) in order to
|
||||||
|
use Vulkan graphics in your application.
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue