Fix the indentation

This commit is contained in:
Jaylon Gowie 2021-09-10 21:00:20 -05:00 committed by Sam Lantinga
parent 058c4d36b2
commit 5fa8a042ac
1 changed files with 27 additions and 26 deletions

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PS Vita PS Vita
======= =======
SDL port for the Sony Playstation Vita and Sony Playstation TV SDL port for the Sony Playstation Vita and Sony Playstation TV
Credit to Credit to
* xerpi and rsn8887 for initial (vita2d) port * xerpi and rsn8887 for initial (vita2d) port
* vitasdk/dolcesdk devs * vitasdk/dolcesdk devs
* CBPS discord (Namely Graphene and SonicMastr) * CBPS discord (Namely Graphene and SonicMastr)
Building Building
-------- --------
To build for the PSVita, make sure you have vitasdk and cmake installed and run: To build for the PSVita, make sure you have vitasdk and cmake installed and run:
``` ```
cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release
cmake --build build cmake --build build
cmake --install build cmake --install build
``` ```
Notes Notes
----- -----
* gles1/gles2 support and renderers are disabled by default and can be enabled by configuring with `-DVIDEO_VITA_PVR=ON` * gles1/gles2 support and renderers are disabled by default and can be enabled by configuring with `-DVIDEO_VITA_PVR=ON`
* gles2 support via PIB is disabled by default and can be enabled by configuring with `-DVIDEO_VITA_PIB=ON` * `-DVIDEO_VITA_PVR=ON` configured builds support 720p and 1080i resolutions by using `SDL_setenv("")
* By default SDL emits mouse events for touch events on every touchscreen. * gles2 support via PIB is disabled by default and can be enabled by configuring with `-DVIDEO_VITA_PIB=ON`
Vita has two touchscreens, so it's recommended to use `SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");` and handle touch events instead. * By default SDL emits mouse events for touch events on every touchscreen.
* Support for L2/R2/R3/R3 buttons, haptic feedback and gamepad led only available on PSTV, or when using external ds4 gamepad on vita. Vita has two touchscreens, so it's recommended to use `SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");` and handle touch events instead.
* Support for L2/R2/R3/R3 buttons, haptic feedback and gamepad led only available on PSTV, or when using external ds4 gamepad on vita.