Fixed whitespace

This commit is contained in:
Sam Lantinga 2018-09-24 11:49:25 -07:00
parent 58021b3834
commit 5febdfcece
54 changed files with 1452 additions and 1483 deletions

View File

@ -375,8 +375,7 @@ WINMM_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
#endif
/* Create the audio buffer semaphore */
this->hidden->audio_sem =
CreateSemaphore(NULL, iscapture ? 0 : NUM_BUFFERS - 1, NUM_BUFFERS, NULL);
this->hidden->audio_sem = CreateSemaphore(NULL, iscapture ? 0 : NUM_BUFFERS - 1, NUM_BUFFERS, NULL);
if (this->hidden->audio_sem == NULL) {
return SDL_SetError("Couldn't create semaphore");
}

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@ -40,8 +40,7 @@ typedef struct SDL_DBusContext {
DBusConnection * (*connection_open_private)(const char *, DBusError *);
void (*connection_set_exit_on_disconnect)(DBusConnection *, dbus_bool_t);
dbus_bool_t (*connection_get_is_connected)(DBusConnection *);
dbus_bool_t (*connection_add_filter)(DBusConnection *, DBusHandleMessageFunction,
void *, DBusFreeFunction);
dbus_bool_t (*connection_add_filter)(DBusConnection *, DBusHandleMessageFunction, void *, DBusFreeFunction);
dbus_bool_t (*connection_try_register_object_path)(DBusConnection *, const char *,
const DBusObjectPathVTable *, void *, DBusError *);
dbus_bool_t (*connection_send)(DBusConnection *, DBusMessage *, dbus_uint32_t *);

View File

@ -43,9 +43,6 @@ typedef enum
k_eControllerType_SteamController = 2,
k_eControllerType_SteamControllerV2 = 3,
// IR Remote controls on Steambox
k_eControllerType_FrontPanelBoard = 20,
// Other Controllers
k_eControllerType_UnknownNonSteamController = 30,
k_eControllerType_XBox360Controller = 31,
@ -73,49 +70,6 @@ static inline bool BIsSteamController( EControllerType eType )
return ( eType == k_eControllerType_SteamController || eType == k_eControllerType_SteamControllerV2 );
}
#if 0 /* these are currently unused, so #if 0'd out to prevent compiler warnings for now */
static inline bool BIsSteamHardwareDevice( EControllerType eType )
{
return ( eType == k_eControllerType_SteamController || eType == k_eControllerType_SteamControllerV2 || eType == k_eControllerType_FrontPanelBoard );
}
static inline bool BIsXInputController( EControllerType eType )
{
return ( eType == k_eControllerType_XBox360Controller || eType == k_eControllerType_XBoxOneController || eType == k_eControllerType_UnknownNonSteamController );
}
static inline bool BIsSwitchController( EControllerType eType )
{
return ( eType == k_eControllerType_SwitchJoyConLeft || eType == k_eControllerType_SwitchJoyConRight ||
eType == k_eControllerType_SwitchJoyConPair || eType == k_eControllerType_SwitchProController ||
eType == k_eControllerType_SwitchInputOnlyController );
}
/* XXX: this should be updated when we ship nintentdo switch controller support */
static inline bool BIsRawHIDDevice( EControllerType eType )
{
return BIsSteamHardwareDevice( eType) || eType == k_eControllerType_PS4Controller || BIsSwitchController( eType );
}
// 'Full' here means that the controller has a full complement of buttons, joysticks, etc, as compared to
// the single Joy-Con's that only have around half of the controls that a normal controller has
static inline bool BIsFullSwitchController( EControllerType eType )
{
return ( eType == k_eControllerType_SwitchJoyConPair || eType == k_eControllerType_SwitchProController );
}
static inline bool BIsCompatibleType( EControllerType eTypeA, EControllerType eTypeB )
{
if ( BIsSteamController( eTypeA ) && BIsSteamController( eTypeB ) )
return true;
if ( BIsXInputController( eTypeA ) && BIsXInputController( eTypeB ) )
return true;
if ( eTypeA == eTypeB )
return true;
return false;
}
#endif
#define MAKE_CONTROLLER_ID( nVID, nPID ) (unsigned int)( nVID << 16 | nPID )
typedef struct
{
@ -168,7 +122,6 @@ static const ControllerDescription_t arrControllers[] = {
{ MAKE_CONTROLLER_ID( 0x146b, 0x0603 ), k_eControllerType_PS3Controller }, // From SDL
{ MAKE_CONTROLLER_ID( 0x044f, 0xb315 ), k_eControllerType_PS3Controller }, // Firestorm Dual Analog 3
{ MAKE_CONTROLLER_ID( 0x0925, 0x8888 ), k_eControllerType_PS3Controller }, // Actually ps2 -maybe break out later Lakeview Research WiseGroup Ltd, MP-8866 Dual Joypad
{ MAKE_CONTROLLER_ID( 0x146b, 0x0602 ), k_eControllerType_PS3Controller }, // From SDL
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x004d ), k_eControllerType_PS3Controller }, // Horipad 3
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x0009 ), k_eControllerType_PS3Controller }, // HORI BDA GP1
{ MAKE_CONTROLLER_ID( 0x0e8f, 0x0008 ), k_eControllerType_PS3Controller }, // Green Asia
@ -214,8 +167,8 @@ static const ControllerDescription_t arrControllers[] = {
{ MAKE_CONTROLLER_ID( 0x1532, 0x1000 ), k_eControllerType_PS4Controller }, // Razer Raiju PS4 Controller
{ MAKE_CONTROLLER_ID( 0x1532, 0X0401 ), k_eControllerType_PS4Controller }, // Razer Panthera PS4 Controller
{ MAKE_CONTROLLER_ID( 0x054c, 0x05c5 ), k_eControllerType_PS4Controller }, // STRIKEPAD PS4 Grip Add-on
{ MAKE_CONTROLLER_ID( 0x146b, 0x0d01 ), k_eControllerType_PS4Controller }, // Nacon Revolution Pro Controller
{ MAKE_CONTROLLER_ID( 0x146b, 0x0d02 ), k_eControllerType_PS4Controller }, // Nacon Revolution Pro Controller v2
{ MAKE_CONTROLLER_ID( 0x146b, 0x0d01 ), k_eControllerType_PS4Controller }, // Nacon Revolution Pro Controller - has gyro
{ MAKE_CONTROLLER_ID( 0x146b, 0x0d02 ), k_eControllerType_PS4Controller }, // Nacon Revolution Pro Controller v2 - has gyro
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x00a0 ), k_eControllerType_PS4Controller }, // HORI TAC4 mousething
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x009c ), k_eControllerType_PS4Controller }, // HORI TAC PRO mousething
{ MAKE_CONTROLLER_ID( 0x0c12, 0x0ef6 ), k_eControllerType_PS4Controller }, // Hitbox Arcade Stick
@ -224,7 +177,15 @@ static const ControllerDescription_t arrControllers[] = {
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x00ee ), k_eControllerType_PS4Controller }, // Hori mini wired https://www.playstation.com/en-us/explore/accessories/gaming-controllers/mini-wired-gamepad/
{ MAKE_CONTROLLER_ID( 0x0738, 0x8481 ), k_eControllerType_PS4Controller }, // Mad Catz FightStick TE 2+ PS4
{ MAKE_CONTROLLER_ID( 0x0738, 0x8480 ), k_eControllerType_PS4Controller }, // Mad Catz FightStick TE 2 PS4
{ MAKE_CONTROLLER_ID( 0x7545, 0x0104 ), k_eControllerType_PS4Controller }, // Armor 3 or Level Up Cobra
{ MAKE_CONTROLLER_ID( 0x7545, 0x0104 ), k_eControllerType_PS4Controller }, // Armor 3 or Level Up Cobra - At least one variant has gyro
{ MAKE_CONTROLLER_ID( 0x0c12, 0x0e15 ), k_eControllerType_PS4Controller }, // Game:Pad 4
{ MAKE_CONTROLLER_ID( 0x11c0, 0x4001 ), k_eControllerType_PS4Controller }, // "PS4 Fun Controller" added from user log
{ MAKE_CONTROLLER_ID( 0x1532, 0x1007 ), k_eControllerType_PS4Controller }, // Razer Raiju 2 Tournament edition USB- untested and added for razer
{ MAKE_CONTROLLER_ID( 0x1532, 0x100A ), k_eControllerType_PS4Controller }, // Razer Raiju 2 Tournament edition BT - untested and added for razer
{ MAKE_CONTROLLER_ID( 0x1532, 0x1004 ), k_eControllerType_PS4Controller }, // Razer Raiju 2 Ultimate USB - untested and added for razer
{ MAKE_CONTROLLER_ID( 0x1532, 0x1009 ), k_eControllerType_PS4Controller }, // Razer Raiju 2 Ultimate BT - untested and added for razer
{ MAKE_CONTROLLER_ID( 0x1532, 0x1008 ), k_eControllerType_PS4Controller }, // Razer Panthera Evo Fightstick - untested and added for razer
{ MAKE_CONTROLLER_ID( 0x056e, 0x2004 ), k_eControllerType_XBox360Controller }, // Elecom JC-U3613M
{ MAKE_CONTROLLER_ID( 0x06a3, 0xf51a ), k_eControllerType_XBox360Controller }, // Saitek P3600
@ -401,31 +362,41 @@ static const ControllerDescription_t arrControllers[] = {
{ MAKE_CONTROLLER_ID( 0x0079, 0x189c ), k_eControllerType_XBox360Controller }, // Unknown Controller
{ MAKE_CONTROLLER_ID( 0x0079, 0x1874 ), k_eControllerType_XBox360Controller }, // Unknown Controller
{ MAKE_CONTROLLER_ID( 0x1038, 0xb360 ), k_eControllerType_XBox360Controller }, // SteelSeries Nimbus/Stratus XL
//{ MAKE_CONTROLLER_ID( 0x1949, 0x0402 ), /*android*/ }, // Unknown Controller
{ MAKE_CONTROLLER_ID( 0x05ac, 0x0001 ), k_eControllerType_AppleController }, // MFI Extended Gamepad (generic entry for iOS/tvOS)
{ MAKE_CONTROLLER_ID( 0x05ac, 0x0002 ), k_eControllerType_AppleController }, // MFI Standard Gamepad (generic entry for iOS/tvOS)
{ MAKE_CONTROLLER_ID( 0x1038, 0xb360 ), k_eControllerType_AppleController }, // SteelSeries Nimbus
// We currently don't support using a pair of Switch Joy-Con's as a single
// controller and we don't want to support using them individually for the
// time being, so these should be disabled until one of the above is true
// { MAKE_CONTROLLER_ID( 0x057e, 0x2006 ), k_eControllerType_SwitchJoyConLeft }, // Nintendo Switch Joy-Con (Left)
// { MAKE_CONTROLLER_ID( 0x057e, 0x2007 ), k_eControllerType_SwitchJoyConRight }, // Nintendo Switch Joy-Con (Right)
// This same controller ID is spoofed by many 3rd-party Switch controllers.
// The ones we currently know of are:
// * Any 8bitdo controller with Switch support
// * ORTZ Gaming Wireless Pro Controller
// * ZhiXu Gamepad Wireless
// * Sunwaytek Wireless Motion Controller for Nintendo Switch
{ MAKE_CONTROLLER_ID( 0x057e, 0x2009 ), k_eControllerType_SwitchProController }, // Nintendo Switch Pro Controller
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x00c1 ), k_eControllerType_SwitchInputOnlyController }, // HORIPAD for Nintendo Switch
{ MAKE_CONTROLLER_ID( 0x20d6, 0xa711 ), k_eControllerType_SwitchInputOnlyController }, // PowerA Wired Controller Plus
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x0092 ), k_eControllerType_SwitchInputOnlyController }, // HORI Pokken Tournament DX Pro Pad
// Valve products - don't add to public list
{ MAKE_CONTROLLER_ID( 0x0000, 0x11fa ), k_eControllerType_MobileTouch }, // Streaming mobile touch virtual controls
{ MAKE_CONTROLLER_ID( 0x0000, 0x11fb ), k_eControllerType_MobileTouch }, // Streaming mobile touch virtual controls
{ MAKE_CONTROLLER_ID( 0x28de, 0x1101 ), k_eControllerType_SteamController }, // Valve Legacy Steam Controller (CHELL)
{ MAKE_CONTROLLER_ID( 0x28de, 0x1102 ), k_eControllerType_SteamController }, // Valve wired Steam Controller (D0G)
{ MAKE_CONTROLLER_ID( 0x28de, 0x1105 ), k_eControllerType_SteamControllerV2 }, // Valve Bluetooth Steam Controller (D0G)
{ MAKE_CONTROLLER_ID( 0x28de, 0x1106 ), k_eControllerType_SteamControllerV2 }, // Valve Bluetooth Steam Controller (D0G)
{ MAKE_CONTROLLER_ID( 0x28de, 0x1142 ), k_eControllerType_SteamController }, // Valve wireless Steam Controller
{ MAKE_CONTROLLER_ID( 0x28de, 0x1201 ), k_eControllerType_SteamController }, // Valve wired Steam Controller (HEADCRAB)
{ MAKE_CONTROLLER_ID( 0x28de, 0x1202 ), k_eControllerType_SteamControllerV2 }, // Valve Bluetooth Steam Controller (HEADCRAB)
};

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@ -1540,8 +1540,9 @@ SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
return NULL;
}
// Clear minimized if not on windows, only windows handles it at create rather than FinishWindowCreation,
// but it's important or window focus will get broken on windows!
/* Clear minimized if not on windows, only windows handles it at create rather than FinishWindowCreation,
* but it's important or window focus will get broken on windows!
*/
#if !defined(__WIN32__)
if (window->flags & SDL_WINDOW_MINIMIZED) {
window->flags &= ~SDL_WINDOW_MINIMIZED;

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@ -145,7 +145,6 @@ int HAIKU_VideoInit(_THIS)
/* Init the keymap */
HAIKU_InitOSKeymap();
#if SDL_VIDEO_OPENGL
/* testgl application doesn't load library, just tries to load symbols */
/* is it correct? if so we have to load library here */