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synced 2025-12-11 06:27:44 +00:00
Added SDL_sqrtf(), SDL_tan(), SDL_tanf()
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@@ -581,3 +581,6 @@
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#define SDL_WinRTGetFSPathUNICODE SDL_WinRTGetFSPathUNICODE_REAL
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#define SDL_WinRTGetFSPathUTF8 SDL_WinRTGetFSPathUTF8_REAL
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#define SDL_WinRTRunApp SDL_WinRTRunApp_REAL
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#define SDL_sqrtf SDL_sqrtf_REAL
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#define SDL_tan SDL_tan_REAL
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#define SDL_tanf SDL_tanf_REAL
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@@ -613,3 +613,6 @@ SDL_DYNAPI_PROC(const wchar_t*,SDL_WinRTGetFSPathUNICODE,(SDL_WinRT_Path a),(a),
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SDL_DYNAPI_PROC(const char*,SDL_WinRTGetFSPathUTF8,(SDL_WinRT_Path a),(a),return)
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#endif
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SDL_DYNAPI_PROC(void,SDL_WarpMouseGlobal,(int a, int b),(a,b),)
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SDL_DYNAPI_PROC(float,SDL_sqrtf,(float a),(a),return)
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SDL_DYNAPI_PROC(double,SDL_tan,(double a),(a),return)
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SDL_DYNAPI_PROC(float,SDL_tanf,(float a),(a),return)
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