update dynapi after the loongarch support patch

This commit is contained in:
Ozkan Sezer 2022-06-06 19:29:56 +03:00
parent 7cd165e2d9
commit 61115aebd3
3 changed files with 6 additions and 0 deletions

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@ -845,3 +845,5 @@
++'_SDL_JoystickGetFirmwareVersion'.'SDL2.dll'.'SDL_JoystickGetFirmwareVersion'
++'_SDL_GUIDToString'.'SDL2.dll'.'SDL_GUIDToString'
++'_SDL_GUIDFromString'.'SDL2.dll'.'SDL_GUIDFromString'
++'_SDL_HasLSX'.'SDL2.dll'.'SDL_HasLSX'
++'_SDL_HasLASX'.'SDL2.dll'.'SDL_HasLASX'

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@ -871,3 +871,5 @@
#define SDL_JoystickGetFirmwareVersion SDL_JoystickGetFirmwareVersion_REAL
#define SDL_GUIDToString SDL_GUIDToString_REAL
#define SDL_GUIDFromString SDL_GUIDFromString_REAL
#define SDL_HasLSX SDL_HasLSX_REAL
#define SDL_HasLASX SDL_HasLASX_REAL

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@ -946,3 +946,5 @@ SDL_DYNAPI_PROC(Uint16,SDL_GameControllerGetFirmwareVersion,(SDL_GameController
SDL_DYNAPI_PROC(Uint16,SDL_JoystickGetFirmwareVersion,(SDL_Joystick *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_GUIDToString,(SDL_GUID a, char *b, int c),(a,b,c),)
SDL_DYNAPI_PROC(SDL_GUID,SDL_GUIDFromString,(const char *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasLSX,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasLASX,(void),(),return)