mirror of https://github.com/encounter/SDL.git
update dynapi after the loongarch support patch
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@ -845,3 +845,5 @@
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++'_SDL_JoystickGetFirmwareVersion'.'SDL2.dll'.'SDL_JoystickGetFirmwareVersion'
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++'_SDL_GUIDToString'.'SDL2.dll'.'SDL_GUIDToString'
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++'_SDL_GUIDFromString'.'SDL2.dll'.'SDL_GUIDFromString'
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++'_SDL_HasLSX'.'SDL2.dll'.'SDL_HasLSX'
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++'_SDL_HasLASX'.'SDL2.dll'.'SDL_HasLASX'
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@ -871,3 +871,5 @@
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#define SDL_JoystickGetFirmwareVersion SDL_JoystickGetFirmwareVersion_REAL
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#define SDL_GUIDToString SDL_GUIDToString_REAL
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#define SDL_GUIDFromString SDL_GUIDFromString_REAL
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#define SDL_HasLSX SDL_HasLSX_REAL
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#define SDL_HasLASX SDL_HasLASX_REAL
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@ -946,3 +946,5 @@ SDL_DYNAPI_PROC(Uint16,SDL_GameControllerGetFirmwareVersion,(SDL_GameController
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SDL_DYNAPI_PROC(Uint16,SDL_JoystickGetFirmwareVersion,(SDL_Joystick *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_GUIDToString,(SDL_GUID a, char *b, int c),(a,b,c),)
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SDL_DYNAPI_PROC(SDL_GUID,SDL_GUIDFromString,(const char *a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_HasLSX,(void),(),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_HasLASX,(void),(),return)
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