Fixed creating a renderer on the dummy driver on Mac OS X

This commit is contained in:
Sam Lantinga 2016-12-11 12:01:01 -08:00
parent cb5a0b0f6a
commit 6211668e9f
3 changed files with 10 additions and 3 deletions

View File

@ -288,6 +288,7 @@ struct SDL_VideoDevice
/* * * */
/* Data common to all drivers */
SDL_bool is_dummy;
SDL_bool suspend_screensaver;
int num_displays;
SDL_VideoDisplay *displays;

View File

@ -172,6 +172,11 @@ ShouldUseTextureFramebuffer()
return SDL_TRUE;
}
/* If this is the dummy driver there is no texture support */
if (_this->is_dummy) {
return SDL_FALSE;
}
/* If the user has specified a software renderer we can't use a
texture framebuffer, or renderer creation will go recursive.
*/
@ -1175,7 +1180,7 @@ SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool fullscreen)
if (window->is_destroying && (window->last_fullscreen_flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN_DESKTOP)
return 0;
if (SDL_strcmp(_this->name, "dummy") != 0) {
if (!_this->is_dummy) {
/* If we're switching between a fullscreen Space and "normal" fullscreen, we need to get back to normal first. */
if (fullscreen && ((window->last_fullscreen_flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN_DESKTOP) && ((window->flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN)) {
if (!Cocoa_SetWindowFullscreenSpace(window, SDL_FALSE)) {
@ -1369,7 +1374,7 @@ SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
/* Some platforms have OpenGL enabled by default */
#if (SDL_VIDEO_OPENGL && __MACOSX__) || __IPHONEOS__ || __ANDROID__ || __NACL__
if (SDL_strcmp(_this->name, "dummy") != 0) {
if (!_this->is_dummy) {
flags |= SDL_WINDOW_OPENGL;
}
#endif

View File

@ -84,6 +84,7 @@ DUMMY_CreateDevice(int devindex)
SDL_OutOfMemory();
return (0);
}
device->is_dummy = SDL_TRUE;
/* Set the function pointers */
device->VideoInit = DUMMY_VideoInit;